sMOOC and Gamification - A Proposed Ubiquitous Learning. - Javier Gil-Quintana; Lucía Camarero-Cano; Carmen Cantillo-Valero; Sara Osuna Acedo (SETE@ICWL, 2016)

Open, Mobile and Collaborative Educational Experience. Case study: The European ECO Project. - Sara Osuna Acedo; Javier Gil-Quintana; Carmen Cantillo-Valero (J. Univers. Comput. Sci., 2017)