Wissenskommunikation mit Hypervideos: Untersuchungen zum Design nichtlinearer Informationsstrukturen für audiovisuelle Medien. - Carmen G. Zahn (Waxmann, 2003)

Hypervideo Design and Support for Contextualized Learning. - Teresa Chambel; Carmen G. Zahn; Matthias Finke (ICALT, 2004)

How can we use hypervideo design projects to construct knowledge in university courses? - Elmar Stahl; Carmen G. Zahn; Matthias Finke (CSCL, 2005)

Advanced digital video technologies to support collaborative learning in school education and beyond. - Carmen G. Zahn; Friedrich W. Hesse; Matthias Finke; Roy Pea; Michael Mills; Joseph Rosen (CSCL, 2005)

Demonstration of a discussion terminal for knowledge acquisition and opinion formation in science museums. - Kristin Knipfer; Carmen G. Zahn; Friedrich W. Hesse (CSCL, 2007)

Participation in knowledge building "revisited": reflective discussion and information design with advanced digital video technology. - Carmen G. Zahn; Karsten Krauskopf; Friedrich W. Hesse; Roy Pea (CSCL (1), 2009)

Gestaltendes Lernen - "Learning by design" im Schulunterricht? - Carmen G. Zahn (LOG IN, 2009)

Digital video tools in the classroom: empirical studies on constructivist learning with audio-visual media in the domain of history. - Carmen G. Zahn; Karsten Krauskopf; Friedrich W. Hesse; Roy Pea (ICLS (1), 2010)

Digital Media in the Classroom: A Study on How to Improve Guidance for Successful Collaboration and Learning in Student Teams. - Carmen G. Zahn; Karsten Krauskopf; Friedrich W. Hesse; Roy Pea (CSCL, 2011)

Leveraging the affordances of Youtube: The role of pedagogical knowledge and mental models of technology functions for lesson planning with technology. - Karsten Krauskopf; Carmen G. Zahn; Friedrich W. Hesse (Comput. Educ., 2012)

How to improve collaborative learning with video tools in the classroom? Social vs. cognitive guidance for student teams. - Carmen G. Zahn; Karsten Krauskopf; Friedrich W. Hesse; Roy Pea (Int. J. Comput. Support. Collab. Learn., 2012)

Supporting School Group Visits to Fine Arts Museums in the 21st Century: A CSCL Concept for a Multi-Touch Table Based Video Tool. - Moritz Borchers; Philipp Mock; Carmen G. Zahn; Jörg Edelmann; Friedrich W. Hesse (CSCL (1), 2013)

Teaching and learning agile collaboration. - Martin Kropp; Andreas Meier 004; Magdalena Mateescu; Carmen G. Zahn (CSEE&T, 2014)

Interact! An Evidence-Based Framework For Digitally Supported School Field Trips. - Alexandra Tanner; Beat Vollenwyder; Ulrike Schock; Michael Kalt; Magdalena Mateescu; Doris Agotai; Peter Gros; Manfred Vogel; Carmen G. Zahn (ITS, 2014)

Video clips for YouTube: Collaborative video creation as an educational concept for knowledge acquisition and attitude change related to obesity stigmatization. - Carmen G. Zahn; Norbert Schaeffeler; Katrin Elisabeth Giel; Daniel Wessel; Ansgar Thiel; Stephan Zipfel; Friedrich W. Hesse (Educ. Inf. Technol., 2014)

aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems. - Magdalena Mateescu; Martin Kropp; Roger Burkhard; Carmen G. Zahn; Dario Vischi (ITS, 2015)

Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls. - Martin Kropp; Craig Anslow; Magdalena Mateescu; Roger Burkhard; Dario Vischi; Carmen G. Zahn (XP, 2017)

Mine, Yours, Ours: Coordination through Workspace Arrangements and Territoriality in Tabletop Interaction. - Daniel Klinkhammer; Magdalena Mateescu; Carmen G. Zahn; Harald Reiterer (MUM, 2018)

A model for designing hypervideo-based instructional scenarios. - Alberto A. P. Cattaneo; Hans van der Meij; Carmela Aprea; Florinda Sauli; Carmen G. Zahn (Interact. Learn. Environ., 2019)

Different Ways of Interacting with Videos During Learning in Secondary Physics Lessons. - David Leisner; Carmen G. Zahn; Alessia Ruf; Alberto A. P. Cattaneo (HCI (39), 2020)

Create Video Games to Promote Well-Being of Elderly People - A Practice-Driven Guideline. - Marco Soldati; Carmen G. Zahn; Doruk Bildibay; Tabea Iseli; David Leisner; Mario Niederhauser; Markus Recher (HCI (28), 2020)

Learning in Immersive Virtual Reality: How Does the 4E Cognition Approach Fit in Virtual Didactic Settings? - Oliver Christ; Michel Sambasivam; Annalena Roos; Carmen G. Zahn (IHIET (Paris), 2021)

Collaboration on large interactive displays: a systematic review. - Magdalena Mateescu; Christoph Pimmer; Carmen G. Zahn; Daniel Klinkhammer; Harald Reiterer (Hum. Comput. Interact., 2021)

Zooming in: The role of nonverbal behavior in sensing the quality of collaborative group engagement. - Lisa Paneth; Loris T. Jeitziner; Oliver Rack; Klaus Opwis; Carmen G. Zahn (Int. J. Comput. Support. Collab. Learn., 2024)