Programming on the move: design lessons from IPRO. - Matthew Berland; Taylor Martin; Tom Benton; Carmen Petrick (CHI Extended Abstracts, 2011)

Allocentrism and Computational Thinking. - Carmen Petrick; Matthew Berland; Taylor Martin (CSCL, 2011)

You're It! Body, Action, and Object in STEM Learning. - Dor Abrahamson; Carmen Petrick; David DeLiema; Mina C. Johnson-Glenberg; David Birchfield; Tatyana Koziupa; Caroline Savio-Ramos; Julie Cruse; Robb Lindgren; Cameron L. Fadjo; John B. Black; Michael Eisenberg (ICLS, 2012)

Visualizing Live Collaboration in the Classroom with AMOEBA. - Matthew Berland; Carmen Petrick Smith; Don G. Davis (CSCL (2), 2013)

Technology Enhanced Mathematics Learning Environments. - Carmen Petrick Smith (CSCL (2), 2013)

Nanogenetic learning analytics: illuminating student learning pathways in an online fraction game. - Taylor Martin; Ani Aghababyan; Jay Pfaffman; Jenna Olsen; Stephanie Baker Peacock; Philip Janisiewicz; Rachel S. Phillips; Carmen Petrick Smith (LAK, 2013)

Educational Games in the Classroom: Design-Based Research and Methods for Classroom Mediation. - Rachel S. Phillips; Theresa Horstman; Carmen Petrick Smith; Christy Ballweber; Noelle Conforti Preszler; Nancy Vye; John D. Bransford (ICLS, 2014)

AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics. - Matthew Berland; Don G. Davis; Carmen Petrick Smith (Int. J. Comput. Support. Collab. Learn., 2015)