REACT: REal-time Adaptive Collision Testing An Interactive Vision approach. - Carol O'Sullivan; Ronan G. Reilly (Computer Animation and Simulation, 1997)

Heuristical Real-Time Shadows. - David Meaney; Carol O'Sullivan (Computer Animation and Simulation, 1999)

A Model of Collision Perception for Real-Time Animation. - Carol O'Sullivan; Ralph Radach; Steven Collins (Computer Animation and Simulation, 1999)

Perceptually-Adaptive Collision Detection for Real-time Computer Animation - Carol O'Sullivan (1999)

ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework. - Thanh Giang; Robert Mooney; Christopher Peters 001; Carol O'Sullivan (Eurographics (Short Presentations), 2000)

Extracting geometric models from medieval moulding profiles for case-based reasoning. - Gareth Bradshaw; Carol O'Sullivan (KES, 2000)

EFFIGI: An Efficient Framework for Implementing Global Illumination. - William Leeson; Carol O'Sullivan; Steven Collins (WSCG, 2000)

New Metrics for Evaluation of Collision Detection Techniques. - Evin Levey; Christopher Peters 001; Carol O'Sullivan (WSCG, 2000)

Graceful Degradation of Collision Handling Physically Based Animation. - John Dingliana; Carol O'Sullivan (Comput. Graph. Forum, 2000)

Animating cuts with on-the-fly re-meshing. - Fabio Ganovelli; Carol O'Sullivan (Eurographics (Short Presentations), 2001)

Collision Handling for Virtual Environments. - Carol O'Sullivan; John Dingliana; Fabio Ganovelli; Gareth Bradshaw (Eurographics (Tutorials), 2001)

Collisions and perception. - Carol O'Sullivan; John Dingliana (ACM Trans. Graph., 2001)

Sphere-tree construction using dynamic medial axis approximation. - Gareth Bradshaw; Carol O'Sullivan (Symposium on Computer Animation, 2002)

Levels of Detail for Crowds and Groups. - Carol O'Sullivan; Justine Cassell; Hannes Högni Vilhjálmsson; John Dingliana; Simon Dobbyn; B. McNamee; Christopher Peters 001; Thanh Giang (Comput. Graph. Forum, 2002)

Synthetic Vision and Memory for Autonomous Virtual Humans. - Christopher Peters 001; Carol O'Sullivan (Comput. Graph. Forum, 2002)

Bottom-Up Visual Attention for Virtual Human Animation. - Christopher Peters 001; Carol O'Sullivan (CASA, 2003)

Simulating Virtual Humans Across Diverse Situations. - Brian MacNamee; Simon Dobbyn; Padraig Cunningham; Carol O'Sullivan (IVA, 2003)

Attention-driven eye gaze and blinking for virtual humans. - Christopher Peters 001; Carol O'Sullivan (SIGGRAPH, 2003)

Distributed mobile multi-user urban simulation. - Clodagh Rossi; Alan Cummins; Carol O'Sullivan (SIGGRAPH, 2003)

Virtual Dublin - A Framework for Real-Time Urban Simulation. - John Hamill; Carol O'Sullivan (WSCG, 2003)

The Construction of a Volumetric Cardiac Model for Real-time ECG Simulation. - Robert Mooney; Carol O'Sullivan; John Ryan; Christopher Bell (WSCG, 2003)

Smart Objects for Attentive Agents. - Christopher Peters 001; Simon Dobbyn; Brian MacNamee; Carol O'Sullivan (WSCG, 2003)

Evaluating the visual fidelity of physically based animations. - Carol O'Sullivan; John Dingliana; Thanh Giang; Mary K. Kaiser (ACM Trans. Graph., 2003)

An experimental approach to predicting saliency for simplified polygonal models. - Sarah Howlett; John Hamill; Carol O'Sullivan (APGV, 2004)

Collisions and attention. - Carol O'Sullivan; Richard Lee 003 (APGV, 2004)

Perceptually Adaptive Graphics. - Carol O'Sullivan; Sarah Howlett; Rachel McDonnell; Yann Morvan; Keith O'Conor (Eurographics (State of the Art Reports), 2004)

Fidelity Metrics for Animation. - Carol O'Sullivan (WSCG, 2004)

Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG. - John Ryan; Carol O'Sullivan; Christopher Bell (Comput. Animat. Virtual Worlds, 2004)

Adaptive medial-axis approximation for sphere-tree construction. - Gareth Bradshaw; Carol O'Sullivan (ACM Trans. Graph., 2004)

A framework for comparing task performance in real and virtual scenes. - Sarah Howlett; Richard Lee 003; Carol O'Sullivan (APGV, 2005)

A Virtual Reality Toolkit for the Diagnosis and Monitoring of Myocardial Infarctions. - John Ryan; Carol O'Sullivan; Christopher Bell; Niall Mulvihill (VG, 2005)

Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings. - John Hamill; Rachel McDonnell; Simon Dobbyn; Carol O'Sullivan (Comput. Graph. Forum, 2005)

Who should bear the cost of software bugs? - Dominic Callaghan; Carol O'Sullivan (Comput. Law Secur. Rev., 2005)

A Voxel-Based Approach to Approximate Collision Handling. - John Dingliana; Carol O'Sullivan (J. Graph. Tools, 2005)

Predicting and Evaluating Saliency for Simplified Polygonal Models. - Sarah Howlett; John Hamill; Carol O'Sullivan (ACM Trans. Appl. Percept., 2005)

Collisions and Attention. - Carol O'Sullivan (ACM Trans. Appl. Percept., 2005)

Geopostors: a real-time geometry/impostor crowd rendering system. - Simon Dobbyn; John Hamill; Keith O'Conor; Carol O'Sullivan (ACM Trans. Graph., 2005)

Clothing the Masses: Real-Time Clothed Crowds With Variation. - Simon Dobbyn; Rachel McDonnell; Ladislav Kavan; Steven Collins; Carol O'Sullivan (Eurographics (Short Presentations), 2006)

Harnessing the Human Visual System for Image Based Modeling: an Interaction System. - Yann Morvan; Carol O'Sullivan (Eurographics (Short Presentations), 2006)

EG 2006 Course on Populating Virtual Environments with Crowds. - Daniel Thalmann; Carol O'Sullivan; Pablo de Heras Ciechomski; Simon Dobbyn (Eurographics (Tutorials), 2006)

Efficient collision detection for spherical blend skinning. - Ladislav Kavan; Carol O'Sullivan; Jirí Zára (GRAPHITE, 2006)

Perceptual evaluation of LOD clothing for virtual humans. - Rachel McDonnell; Simon Dobbyn; Steven Collins; Carol O'Sullivan (Symposium on Computer Animation, 2006)

A scalable and reconfigurable shared-memory graphics architecture. - Michael Manzke; Ross Brennan; Keith O'Conor; John Dingliana; Carol O'Sullivan (SIGGRAPH Sketches, 2006)

Approximate collision response using closest feature maps. - Thanh Giang; Carol O'Sullivan (Comput. Graph., 2006)

Interruptible collision detection for deformable objects. - César Mendoza; Carol O'Sullivan (Comput. Graph., 2006)

Virtual shapers & movers: form and motion affect sex perception. - Rachel McDonnell; Sophie Jörg; Jessica K. Hodgins; Fiona N. Newell; Carol O'Sullivan (APGV, 2007)

A perceptual approach to trimming unstructured lumigraphs. - Yann Morvan; Carol O'Sullivan (APGV, 2007)

A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. - Ross Brennan; Michael Manzke; Keith O'Conor; John Dingliana; Carol O'Sullivan (ERSA, 2007)

EG 2007 Course on Populating Virtual Environments with Crowds. - Daniel Thalmann; Carol O'Sullivan; Barbara Yersin; Jonathan Maïm; Rachel McDonnell (Eurographics (Tutorials), 2007)

Smooth movers: perceptually guided human motion simulation. - Rachel McDonnell; Fiona N. Newell; Carol O'Sullivan (Symposium on Computer Animation, 2007)

Skinning with dual quaternions. - Ladislav Kavan; Steven Collins; Jirí Zára; Carol O'Sullivan (SI3D, 2007)

Skinning arbitrary deformations. - Ladislav Kavan; Rachel McDonnell; Simon Dobbyn; Jirí Zára; Carol O'Sullivan (SI3D, 2007)

Accelerated Light Propagation Through Participating Media. - Richard Lee 003; Carol O'Sullivan (VG@Eurographics, 2007)

A Physically Based Deformation Model for Interactive Cartoon Animation. - Marcos García; John Dingliana; Carol O'Sullivan (VRIPHYS, 2007)

A Fast and Compact Solver for the Shallow Water Equations. - Richard Lee 003; Carol O'Sullivan (VRIPHYS, 2007)

Pipeline for Populating Games with Realistic Crowds. - Rachel McDonnell; Simon Dobbyn; Carol O'Sullivan (Int. J. Intell. Games Simul., 2007)

Perceptual evaluation of position and orientation context rules for pedestrian formations. - Cathy Ennis; Christopher Peters 001; Carol O'Sullivan (APGV, 2008)

Perceptual evaluation of cartoon physics: accuracy, attention, appeal. - Marcos García; John Dingliana; Carol O'Sullivan (APGV, 2008)

Evaluating the emotional content of human motions on real and virtual characters. - Rachel McDonnell; Sophie Jörg; Joanna McHugh; Fiona N. Newell; Carol O'Sullivan (APGV, 2008)

Eye-tracking dynamic scenes with humans and animals. - Ljiljana Skrba; Ian O'Connell; Carol O'Sullivan (APGV, 2008)

Post Facto Registration Tools for Urban Modelling. - Yann Morvan; Tommy Hinks; Hamish A. Carr; Debra F. Laefer; Carol O'Sullivan; W. Sean Morrish (Eurographics (Short Papers), 2008)

Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations. - Christopher Peters 001; Cathy Ennis; Rachel McDonnell; Carol O'Sullivan (Eurographics (Short Papers), 2008)

Quadruped Animation. - Ljiljana Skrba; Lionel Revéret; Franck Hétroy; Marie-Paule Cani; Carol O'Sullivan (Eurographics (State of the Art Reports), 2008)

Polypostors: 2D polygonal impostors for 3D crowds. - Ladislav Kavan; Simon Dobbyn; Steven Collins; Jirí Zára; Carol O'Sullivan (SI3D, 2008)

Geometric skinning with approximate dual quaternion blending. - Ladislav Kavan; Steven Collins; Jirí Zára; Carol O'Sullivan (ACM Trans. Graph., 2008)

Clone attack! Perception of crowd variety. - Rachel McDonnell; Michéal Larkin; Simon Dobbyn; Steven Collins; Carol O'Sullivan (ACM Trans. Graph., 2008)

Human perception of quadruped motion. - Ljiljana Skrba; Carol O'Sullivan (APGV, 2009)

Variety Is the Spice of (Virtual) Life. - Carol O'Sullivan (MIG, 2009)

CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. - Sébastien Paris; Anton Gerdelan; Carol O'Sullivan (MIG, 2009)

Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa. - Michael Sedlmair; Kerstin Ruhland; Fabian Hennecke; Andreas Butz; Susan Bioletti; Carol O'Sullivan (Smart Graphics, 2009)

Automatic linearization of nonlinear skinning. - Ladislav Kavan; Steven Collins; Carol O'Sullivan (SI3D, 2009)

Realistic human body movement for emotional expressiveness. - Aaron Hertzmann; Carol O'Sullivan; Ken Perlin (SIGGRAPH Courses, 2009)

Guest Editors' Introduction: Virtual Populace. - Norman I. Badler; Carol O'Sullivan (IEEE Computer Graphics and Applications, 2009)

Animating Quadrupeds: Methods and Applications. - Ljiljana Skrba; Lionel Revéret; Franck Hétroy; Marie-Paule Cani; Carol O'Sullivan (Comput. Graph. Forum, 2009)

SCA 2006 Symposium. - Marie-Paule Cani; Frédéric H. Pighin; James F. O'Brien; Carol O'Sullivan (Graph. Model., 2009)

Guest editorial. - Bobby Bodenheimer; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Talking bodies: Sensitivity to desynchronization of conversations. - Rachel McDonnell; Cathy Ennis; Simon Dobbyn; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Evaluating the effect of motion and body shape on the perceived sex of virtual characters. - Rachel McDonnell; Sophie Jörg; Jessica K. Hodgins; Fiona N. Newell; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Investigating the role of body shape on the perception of emotion. - Rachel McDonnell; Sophie Jörg; Joanna McHugh; Fiona N. Newell; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

A perceptual approach to trimming and tuning unstructured lumigraphs. - Yann Morvan; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Handling occluders in transitions from panoramic images: A perceptual study. - Yann Morvan; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Effect of scenario on perceptual sensitivity to errors in animation. - Paul S. A. Reitsma; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Eye-catching crowds: saliency based selective variation. - Rachel McDonnell; Michéal Larkin; Benjamín Hernández; Isaac Rudomín; Carol O'Sullivan (ACM Trans. Graph., 2009)

The perception of finger motions. - Sophie Jörg; Jessica K. Hodgins; Carol O'Sullivan (APGV, 2010)

Movements and voices affect perceived sex of virtual conversers. - Rachel McDonnell; Carol O'Sullivan (APGV, 2010)

Every last detail: density based level of detail control for crowd rendering. - Michéal Larkin; Sebastian Parisy; Simon Dobbyn; Carol O'Sullivan (SI3D, 2010)

Moving crowds: a linear animation system for crowd simulation. - Martin Prazák; Ladislav Kavan; Rachel McDonnell; Rachel Dobbyn; Carol O'Sullivan (SI3D, 2010)

Simulating believable crowd and group behaviors. - Stephanie Huerre; Jehee Lee; Ming C. Lin; Carol O'Sullivan (SIGGRAPH ASIA (Courses), 2010)

Perceptual evaluation of human animation timewarping. - Martin Prazák; Rachel McDonnell; Carol O'Sullivan (SIGGRAPH ASIA (Sketches), 2010)

Fast and Efficient Skinning of Animated Meshes. - Ladislav Kavan; Peter-Pike J. Sloan; Carol O'Sullivan (Comput. Graph. Forum, 2010)

Perceptually validated global/local deformations. - Marcos García; Miguel A. Otaduy; Carol O'Sullivan (Comput. Animat. Virtual Worlds, 2010)

A genetic-fuzzy system for optimising agent steering. - Anton Gerdelan; Carol O'Sullivan (Comput. Animat. Virtual Worlds, 2010)

The saliency of anomalies in animated human characters. - Jessica K. Hodgins; Sophie Jörg; Carol O'Sullivan; Sang Il Park; Moshe Mahler (ACM Trans. Appl. Percept., 2010)

Seeing is believing: body motion dominates in multisensory conversations. - Cathy Ennis; Rachel McDonnell; Carol O'Sullivan (ACM Trans. Graph., 2010)

Perception of simplification artifacts for animated characters. - Michéal Larkin; Carol O'Sullivan (APGV, 2011)

Perceiving human motion variety. - Martin Prazák; Carol O'Sullivan (APGV, 2011)

Symmetry Hybrids. - Brian Cullen; Carol O'Sullivan (CAe, 2011)

Perceptual evaluation of footskate cleanup. - Martin Prazák; Ludovic Hoyet; Carol O'Sullivan (Symposium on Computer Animation, 2011)

Metropolis: Multisensory Simulation of a Populated City. - Carol O'Sullivan; Cathy Ennis (VS-GAMES, 2011)

CG&A - Past and Future Themes. - Carol O'Sullivan (IEEE Computer Graphics and Applications, 2011)

A Caching Approach to Real-Time Procedural Generation of Cities from GIS Data. - Brian Cullen; Carol O'Sullivan (J. WSCG, 2011)

Perceptual effects of scene context and viewpoint for virtual pedestrian crowds. - Cathy Ennis; Christopher Peters 001; Carol O'Sullivan (ACM Trans. Appl. Percept., 2011)

Insitu: sketching architectural designs in context. - Patrick Paczkowski; Min H. Kim 001; Yann Morvan; Julie Dorsey; Holly E. Rushmeier; Carol O'Sullivan (ACM Trans. Graph., 2011)

Evaluating observers' sensitivity to errors in human and physical throws. - Michele Vicovaro; Ludovic Hoyet; Luigi Burigana; Carol O'Sullivan (SAP, 2012)

Evaluating the Plausibility of Edited Throwing Animations. - Michele Vicovaro; Ludovic Hoyet; Luigi Burigana; Carol O'Sullivan (Symposium on Computer Animation, 2012)

Sleight of hand: perception of finger motion from reduced marker sets. - Ludovic Hoyet; Kenneth Ryall; Rachel McDonnell; Carol O'Sullivan (I3D, 2012)

Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes. - Adrián Jarabo; Tom Van Eyck; Veronica Sundstedt; Kavita Bala; Diego Gutierrez; Carol O'Sullivan (Comput. Graph. Forum, 2012)

Perceptually plausible formations for virtual conversers. - Cathy Ennis; Carol O'Sullivan (Comput. Animat. Virtual Worlds, 2012)

Push it real: perceiving causality in virtual interactions. - Ludovic Hoyet; Rachel McDonnell; Carol O'Sullivan (ACM Trans. Graph., 2012)

Perception and prediction of social intentions from human body motion. - Hanni Kiiski; Ludovic Hoyet; Brendan Cullen; Carol O'Sullivan; Fiona N. Newell (SAP, 2013)

Effects of ageing and sound on perceived timing of human interactions. - Eugenie Roudaia; Ludovic Hoyet; David McGovern; Carol O'Sullivan; Fiona N. Newell (SAP, 2013)

Creature features: online motion puppetry for non-human characters. - Yeongho Seol; Carol O'Sullivan; Jehee Lee (Symposium on Computer Animation, 2013)

Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies. - Ludovic Hoyet; Kenneth Ryall; Katja Zibrek; Hwangpil Park; Jehee Lee; Jessica K. Hodgins; Carol O'Sullivan (ACM Trans. Graph., 2013)

Perceptual evaluation of cardboarding in 3D content visualization. - Alexandre Chapiro; Olga Diamanti; Steven Poulakos; Carol O'Sullivan; Aljoscha Smolic; Markus H. Gross (SAP, 2014)

Perceptual Evaluation of Motion Editing for Realistic Throwing Animations. - Michele Vicovaro; Ludovic Hoyet; Luigi Burigana; Carol O'Sullivan (ACM Trans. Appl. Percept., 2014)

Generating and ranking diverse multi-character interactions. - Jungdam Won; Kyungho Lee; Carol O'Sullivan; Jessica K. Hodgins; Jehee Lee (ACM Trans. Graph., 2014)

Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth. - Carlos Aliaga; Carol O'Sullivan; Diego Gutierrez; Rasmus Tamstorf (SAP, 2015)

Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions. - Cathy Ennis; Ludovic Hoyet; Carol O'Sullivan (Eurographics (Short Papers), 2015)

Stereo from Shading. - Alexandre Chapiro; Carol O'Sullivan; Wojciech Jarosz; Markus H. Gross; Aljoscha Smolic (EGSR (EI&I), 2015)

Auditory-visual virtual environment for the treatment of fear of crowds. - Marine Taffou; Jan Ondrej; Carol O'Sullivan; Olivier Warusfel; Stéphanie Dubal; Isabelle Viaud-Delmon (VRIC, 2015)

Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others. - Hanni Kiiski; Ludovic Hoyet; Andy T. Woods; Carol O'Sullivan; Fiona N. Newell (ACM Trans. Appl. Percept., 2015)

The Perception of Lighting Inconsistencies in Composite Outdoor Scenes. - Minghui Tan; Jean-François Lalonde; Lavanya Sharan; Holly E. Rushmeier; Carol O'Sullivan (ACM Trans. Appl. Percept., 2015)

Push-recovery stability of biped locomotion. - Yoonsang Lee 001; Kyungho Lee; Soon-Sun Kwon; Jiwon Jeong; Carol O'Sullivan; Moon Seok Park; Jehee Lee (ACM Trans. Graph., 2015)

Globally Continuous and Non-Markovian Crowd Activity Analysis from Videos. - He Wang 002; Carol O'Sullivan (ECCV (5), 2016)

HI Robot: Human intention-aware robot planning for safe and efficient navigation in crowds. - Chonhyon Park; Jan Ondrej; Max Gilbert; Kyle Freeman; Carol O'Sullivan (IROS, 2016)

Robust online motion capture labeling of finger markers. - Simon Alexanderson; Carol O'Sullivan; Jonas Beskow (MIG, 2016)

Path patterns: analyzing and comparing real and simulated crowds. - He Wang 002; Jan Ondrej; Carol O'Sullivan (I3D, 2016)

Walk the talk: coordinating gesture with locomotion for conversational characters. - Yingying Wang 004; Kerstin Ruhland; Michael Neff; Carol O'Sullivan (Comput. Animat. Virtual Worlds, 2016)

FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion. - Jan Ondrej; Cathy Ennis; Niamh A. Merriman; Carol O'Sullivan (ACM Trans. Appl. Percept., 2016)

Real-time labeling of non-rigid motion capture marker sets. - Simon Alexanderson; Carol O'Sullivan; Jonas Beskow (Comput. Graph., 2017)

Judging crowds' size by ear and by eye in virtual reality. - Marine Taffou; Jan Ondrej; Carol O'Sullivan; Olivier Warusfel; Isabelle Viaud-Delmon (J. Multimodal User Interfaces, 2017)

Mimebot - Investigating the Expressibility of Non-Verbal Communication Across Agent Embodiments. - Simon Alexanderson; Carol O'Sullivan; Michael Neff; Jonas Beskow (ACM Trans. Appl. Percept., 2017)

Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data. - He Wang 002; Jan Ondrej; Carol O'Sullivan (IEEE Trans. Vis. Comput. Graph., 2017)

The Perception of Physical Interactions in Mixed Reality. - Carol O'Sullivan (VISIGRAPP, 2018)

Globally Continuous and Non-Markovian Activity Analysis from Videos. - He Wang 002; Carol O'Sullivan (CoRR, 2018)

Foreword to the Special Section on Motion in Games. - Carol O'Sullivan; Julien Pettré (Comput. Graph., 2019)

Detecting the Point of Release of Virtual Projectiles in AR/VR. - Goksu Yamac; Niloy J. Mitra; Carol O'Sullivan (VR Workshops, 2021)

FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions. - Goksu Yamac; Carol O'Sullivan (SAP, 2022)

Stroke Rehabilitation through Proxy Agency and Embodiment in Mixed Reality. - Seth Grace Banaga; Carol O'Sullivan (ISMAR Adjunct, 2022)

Eye on the Ball: The effect of visual cue on virtual throwing. - Goksu Yamac; Carol O'Sullivan (SIGGRAPH Asia Posters, 2022)

Trends of Augmented Reality for Agri-Food Applications. - Junhao Xie; Jackey J. K. Chai; Carol O'Sullivan; Jun-Li Xu (Sensors, 2022)

Exploring the Perception of Center of Mass changes for VR Avatars. - Bharat Vyas; Ludovic Hoyet; Carol O'Sullivan (ICAT-EGVE, 2023)

State of the Art in Telepresence (Part 1). - Jason Lawrence; Ye Pan; Dan B. Goldman; Rachel McDonnell; Carol O'Sullivan; David P. Luebke; Koki Nagano; Michael Zollhöfer; Jason M. Saragih (SIGGRAPH Courses, 2023)

Environment-Specific People. - Mirela Ostrek; Soubhik Sanyal; Carol O'Sullivan; Michael J. Black; Justus Thies (CoRR, 2023)

Machine translation in society: insights from UK users. - Lucas Nunes Vieira; Carol O'Sullivan; Xiaochun Zhang; Minako O'Hagan (Lang. Resour. Evaluation, 2023)

Let it go! Point of release prediction for virtual throwing. - Goksu Yamac; Jackey J. K. Chang; Carol O'Sullivan (Comput. Graph., 2023)

Real-Time Detection of Strawberry Ripeness Using Augmented Reality and Deep Learning. - Jackey J. K. Chai; Jun-Li Xu; Carol O'Sullivan (Sensors, 2023)

Synthesizing Environment-Specific People in Photographs. - Mirela Ostrek; Carol O'Sullivan; Michael J. Black; Justus Thies (ECCV (85), 2024)

Neuropostors: Neural Geometry-Aware 3D Crowd Character Impostors. - Mirela Ostrek; Niloy J. Mitra; Carol O'Sullivan (ICPR (22), 2024)

Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds. - Xiaohan Sun; Yinghan Xu; John Dingliana; Carol O'Sullivan (VR Workshops, 2025)

Shape Shifters: Does Body Shape Change the Perception of Small-Scale Crowd Motions? - Bharat Vyas; Carol O'Sullivan (VR Workshops, 2025)

CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering. - Xiaohan Sun; Yinghan Xu; John Dingliana; Carol O'Sullivan (CoRR, 2025)

Understanding the Impact of Visual and Kinematic Information on the Perception of Physicality Errors. - Goksu Yamac; Carol O'Sullivan; Michael Neff (ACM Trans. Appl. Percept., 2025)