Learning to Program Using Online Forums: A Comparison of Links Posted on Reddit and Stack Overflow (Abstract Only). - Caroline D. Hardin; Matthew Berland (SIGCSE, 2016)

Questioning the Board in Computer Science Education Board Games. - Caroline D. Hardin; Alexander Brooks; Joshua Gabai; Anthony Pellicone; Isaac Sung (SIGCSE, 2019)

Digital Privacy Detectives: An Interactive Game for Classrooms. - Caroline D. Hardin; Jen Dalsen (COMPSAC, 2020)

Approaches to Transitioning Computer Science Classes from Offline to Online. - Alexander Brooks; Caroline D. Hardin; Jennifer Scianna; Matthew Berland; Laura Hobbes LeGault (ITiCSE (1), 2021)

"Learning from mistakes is the best thing": Risk and Persistence at Hackathons. - Caroline D. Hardin (Koli Calling, 2021)

Do Hackathon Projects Change the World? An Empirical Analysis of GitHub Repositories. - Lukas McIntosh; Caroline D. Hardin (SIGCSE, 2021)

Gender Differences in Hackathons as a Non-traditional Educational Experience. - Caroline D. Hardin (ACM Trans. Comput. Educ., 2021)

Assessing Student Participation and Engagement Using Discord. - Justice Banson; Caroline D. Hardin (COMPSAC, 2022)

Intertwined: Enhancing K-12 Pair Programming Engagement Using Real-Time Collaboration with Twine. - Ishin Iwasaki; Caroline D. Hardin (SIGCSE (1), 2023)

"I Didn't Know": Examining Student Understanding of Academic Dishonesty in Computer Science. - Michael Liut; Anna Ly; Jessica Jia-Ni Xu; Justice Banson; Paul Vrbik; Caroline D. Hardin (SIGCSE (1), 2024)