The use of the webcam for teaching a foreign language in a desktop videoconferencing environment. - Christine Develotte; Nicolas Guichon; Caroline Vincent (ReCALL, 2010)

A praxeological perspective for the design and implementation of a digital role-play game. - Eric Sanchez; Réjane Monod-Ansaldi; Caroline Vincent; Sina Safadi-Katouzian (Educ. Inf. Technol., 2017)