Interactive Distributed Ray Tracing of Highly Complex Models. - Ingo Wald; Philipp Slusallek; Carsten Benthin; Markus Wagner 004 (Rendering Techniques, 2001)

Interactive Rendering with Coherent Ray Tracing. - Ingo Wald; Philipp Slusallek; Carsten Benthin; Markus Wagner 004 (Comput. Graph. Forum, 2001)

Interactive headlight simulation: a case study of interactive distributed ray tracing. - Carsten Benthin; Tim Dahmen; Ingo Wald; Philipp Slusallek (EGPGV, 2002)

Interactive Global Illumination using Fast Ray Tracing. - Ingo Wald; Carsten Benthin; Philipp Slusallek; Thomas Kollig; Alexander Keller 001 (Rendering Techniques, 2002)

Realtime Ray Tracing and its use for Interactive Global Illumination. - Ingo Wald; Timothy J. Purcell; Jörg Schmittler; Carsten Benthin; Philipp Slusallek (Eurographics (State of the Art Reports), 2003)

Interactive Ray Tracing on Commodity PC Clusters. - Ingo Wald; Carsten Benthin; Andreas Dietrich 001; Philipp Slusallek (Euro-Par, 2003)

Distributed Interactive Ray Tracing of Dynamic Scenes. - Ingo Wald; Carsten Benthin; Philipp Slusallek (IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003)

Interactive Global Illumination in Complex and Highly Occluded Environments. - Ingo Wald; Carsten Benthin; Philipp Slusallek (Rendering Techniques, 2003)

A Scalable Approach to Interactive Global Illumination. - Carsten Benthin; Ingo Wald; Philipp Slusallek (Comput. Graph. Forum, 2003)

Interactive ray tracing of free-form surfaces. - Carsten Benthin; Ingo Wald; Philipp Slusallek (Afrigraph, 2004)

Techniques for Interactive Ray Tracing of Bézier Surfaces. - Carsten Benthin; Ingo Wald; Philipp Slusallek (J. Graph. Tools, 2006)

Realtime ray tracing on current CPU architectures. - Carsten Benthin (2006)

Efficient ray traced soft shadows using multi-frusta tracing. - Carsten Benthin; Ingo Wald (High Performance Graphics, 2009)

Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture. - Carsten Benthin; Ingo Wald; Sven Woop; Manfred Ernst; William R. Mark (IEEE Trans. Vis. Comput. Graph., 2012)

Embree ray tracing kernels for CPUs and the Xeon Phi architecture. - Sven Woop; Louis Feng; Ingo Wald; Carsten Benthin (SIGGRAPH Talks, 2013)

Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur. - Sven Woop; Carsten Benthin; Ingo Wald; Gregory S. Johnson; Eric Tabellion (High Performance Graphics, 2014)

Embree: a kernel framework for efficient CPU ray tracing. - Ingo Wald; Sven Woop; Carsten Benthin; Gregory S. Johnson; Manfred Ernst (ACM Trans. Graph., 2014)

Efficient ray tracing of subdivision surfaces using tessellation caching. - Carsten Benthin; Sven Woop; Matthias Nießner; Kai Selgard; Ingo Wald (High Performance Graphics, 2015)

Local shading coherence extraction for SIMD-efficient path tracing on CPUs. - Attila T. Áfra; Carsten Benthin; Ingo Wald; Jacob Munkberg (High Performance Graphics, 2016)

Embree ray tracing kernels: overview and new features. - Attila T. Áfra; Ingo Wald; Carsten Benthin; Sven Woop (SIGGRAPH Talks, 2016)

Improved two-level BVHs using partial re-braiding. - Carsten Benthin; Sven Woop; Ingo Wald; Attila T. Áfra (High Performance Graphics, 2017)

STBVH: a spatial-temporal BVH for efficient multi-segment motion blur. - Sven Woop; Attila T. Áfra; Carsten Benthin (High Performance Graphics, 2017)

Compressed-leaf bounding volume hierarchies. - Carsten Benthin; Ingo Wald; Sven Woop; Attila T. Áfra (High Performance Graphics, 2018)

Robust Iterative Find-Next-Hit Ray Traversal. - Ingo Wald; Jefferson Amstutz; Carsten Benthin (EGPGV@EuroVis, 2018)

Wide BVH Traversal with a Short Stack. - Karthik Vaidyanathan; Sven Woop; Carsten Benthin (High Performance Graphics (Short Papers), 2019)

Sub-triangle opacity masks for faster ray tracing of transparent objects. - Holger Grün; Carsten Benthin; Sven Woop (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Ray Tracing Lossy Compressed Grid Primitives. - Carsten Benthin; Karthik Vaidyanathan; Sven Woop (Eurographics (Short Papers), 2021)

A Survey on Bounding Volume Hierarchies for Ray Tracing. - Daniel Meister 002; Shinji Ogaki; Carsten Benthin; Michael J. Doyle; Michael Guthe; Jirí Bittner (Comput. Graph. Forum, 2021)

PLOC++: Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited. - Carsten Benthin; Radoslaw Drabinski; Lorenzo Tessari; Addis Dittebrandt (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Stochastic Subsets for BVH Construction. - Lorenzo Tessari; Addis Dittebrandt; Michael J. Doyle; Carsten Benthin (Comput. Graph. Forum, 2023)

Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail. - Carsten Benthin; Christoph Peters 002 (Comput. Graph. Forum, 2023)

DGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies. - Joshua Barczak; Carsten Benthin; David McAllister (Proc. ACM Comput. Graph. Interact. Tech., 2024)

H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction. - Carsten Benthin; Daniel Meister 002; Joshua Barczak; Rohan Mehalwal; John A. Tsakok; Andrew Kensler (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Ray Tracing Animated Displaced Micro-Meshes. - Holger Grün; Carsten Benthin; Andrew Kensler; Joshua Barczak; David McAllister (Comput. Graph. Forum, 2024)

Axis-Normalized Ray-Box Intersection. - Fabian Friederichs; Carsten Benthin; Steve Grogorick; Elmar Eisemann; Marcus A. Magnor; Martin Eisemann (Comput. Graph. Forum, 2025)

GATE: Geometry-Aware Trained Encoding. - Jakub Boksanský; Daniel Meister 002; Carsten Benthin (CoRR, 2025)