Generating innovation opportunities: how to explore and absorb customer knowledge. - Anne Kallio; Carsten Bergenholtz (Int. J. Technol. Manag., 2011)

How institutional conditions impact university-industry search strategies and networks. - Carsten Bergenholtz; Toke Bjerregaard (Technol. Anal. Strateg. Manag., 2014)

Citizen Science, Gamification, and Virtual Reality for Cognitive Research. - Jana Jarecki; Jacob Friis Sherson; Juho Hamari; Julia Ayumi Bopp; Julian Jarecki; Libby Heaney; Sharon T. Steinemann; Pinja Haikka; Carsten Bergenholtz (CogSci, 2017)

Do physicists stop searches too early? A remote-science, optimization landscape investigation. - Robert Heck; Oana Vuculescu; Jens Jakob W. H. Sørensen; Jonathan Zoller; Morten Ginnerup Andreasen; Mark G. Bason; Poul Ejlertsen; Ottó Elíasson; Pinja Haikka; Jens S. Laustsen; Lærke L. Nielsen; Andrew Mao; et al. (CoRR, 2017)

Foundations of search behavior, beyond the exploration-exploitation trade-off. - Oana Vuculescu; Carsten Bergenholtz; Ali Amidi (CogSci, 2019)

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity. - Janet Rafner; Arthur Hjorth; Sebastian Risi; Lotte Philipsen; Charles Dumas; Michael Mose Biskjær; Lior Noy; Kristian Tylén; Carsten Bergenholtz; Jesse Lynch; Blanka Zana (CHI PLAY (Companion), 2020)

Human Search in a Fitness Landscape: How to Assess the Difficulty of a Search Problem. - Oana Vuculescu; Mads Kock Pedersen; Jacob Friis Sherson; Carsten Bergenholtz (Complex., 2020)

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity. - Janet Rafner; Arthur Hjorth; Sebastian Risi; Lotte Philipsen; Charles Dumas; Michael Mose Biskjær; Lior Noy; Kristian Tylén; Carsten Bergenholtz; Jesse Lynch; Blanka Zana; Jacob Friis Sherson (CoRR, 2020)

CREA.blender: A GAN Based Casual Creator for Creativity Assessment. - Miroslav Gajdacz; Janet Rafner; Steven Langsford; Arthur Hjorth; Carsten Bergenholtz; Michael Mose Biskjaer; Lior Noy; Sebastian Risi; Jacob Friis Sherson (ICCC, 2021)