"Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. - Carsten Magerkurth; Thorsten Prante (MuC, 2001)

Roomware: the second generation. - Norbert A. Streitz; Thorsten Prante; Christian Müller-Tomfelde; Peter Tandler; Carsten Magerkurth (CHI Extended Abstracts, 2002)

Developing CSCW tools for idea finding -: empirical results and implications for design. - Thorsten Prante; Carsten Magerkurth; Norbert A. Streitz (CSCW, 2002)

Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten. - Carsten Magerkurth (MuC, 2002)

Computerunterstütztes Kooperartives Spielen - Die Zukunft des Spieltisches. - Carsten Magerkurth; Richard Stenzel (MuC, 2003)

A Pervasive Keyboard - Separating Input from Display. - Carsten Magerkurth; Richard Stenzel (PerCom, 2003)

Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft. - Carsten Magerkurth; Richard Stenzel (i-com, 2003)

Ambient agoras: InfoRiver, SIAM, Hello.Wall. - Thorsten Prante; Richard Stenzel; Carsten Röcker; Norbert A. Streitz; Carsten Magerkurth (CHI Extended Abstracts, 2004)

Spielanwendungen im Kontext realweltlicher Parameter. - Carsten Magerkurth (GI Jahrestagung (1), 2004)

Towards the Next Generation of Tabletop Gaming Experiences. - Carsten Magerkurth; Maral Memisoglu; Timo Engelke; Norbert A. Streitz (Graphics Interface, 2004)

Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. - Carsten Magerkurth; Timo Engelke; Maral Memisoglu (Comput. Entertain., 2004)

UbiSoc 2005: first international workshop on social implications of ubiquitous computing. - Vlad Coroama; Vassilis Kostakos; Carsten Magerkurth; Irene López de Vallejo (CHI Extended Abstracts, 2005)

Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components. - Carsten Magerkurth; Maral Memisoglu (DiGRA Conference, 2005)

Entwurf und Umsetzung Hybrider Spielanwendungen. - Carsten Magerkurth; Maral Memisoglu; Wolfgang Hinrich (MuC, 2005)

Smarte Arbeitsumgebungen zur Unterstützung verteilter sozialer Prozesse. - Norbert A. Streitz; Thorsten Prante; Carsten Röcker; Daniel van Alphen; Richard Stenzel; Carsten Magerkurth (MuC, 2005)

Bridging the physical and digital in pervasive gaming. - Steve Benford; Carsten Magerkurth; Peter Ljungstrand (Commun. ACM, 2005)

Pervasive games: bringing computer entertainment back to the real world. - Carsten Magerkurth; Adrian David Cheok; Regan L. Mandryk; Trond Nilsen (Comput. Entertain., 2005)

Designing Smart Artifacts for Smart Environments. - Norbert A. Streitz; Carsten Röcker; Thorsten Prante; Daniel van Alphen; Richard Stenzel; Carsten Magerkurth (Computer, 2005)

From information design to experience design: smart artefacts and the disappearing computer. - Norbert A. Streitz; Carsten Magerkurth; Thorsten Prante; Carsten Röcker (Interactions, 2005)

A component based architecture for distributed, pervasive gaming applications. - Carsten Magerkurth; Timo Engelke; Daniel H. Grollman (Advances in Computer Entertainment Technology, 2006)

User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. - Carsten Röcker; Carsten Magerkurth; Maral Haar (Universal Access in Ambient Intelligence Environments, 2006)

The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. - Carsten Magerkurth; Timo Engelke; Carsten Röcker (ICEC, 2006)

Liebe Leserinnen und Leser! - Steffi Beckhaus; Carsten Magerkurth; Jürgen Niehaus (i-com, 2006)

Smart Artefacts as Affordances for Awareness in Distributed Teams. - Norbert A. Streitz; Thorsten Prante; Carsten Röcker; Daniel van Alphen; Richard Stenzel; Carsten Magerkurth; Saadi Lahlou; Valery Nosulenko; Francois Jegou; Frank Sonder; Daniela Alina Plewe (The Disappearing Computer, 2007)

Intelligent Privacy Support for Large Public Displays. - Carsten Röcker; Steve Hinske; Carsten Magerkurth (HCI (6), 2007)

Privacy and Interruptions in Team Awareness Systems. - Carsten Röcker; Carsten Magerkurth (HCI (5), 2007)

RFID based Anti-Counterfeiting Utilizing Supply Chain Proximity. - Ali Dada; Carsten Magerkurth (IWRT, 2008)

A component based platform for the development of hybrid games. - Carsten Magerkurth (2009)

Intersecting the Architecture of the Internet of Things with the Future Retail Industry. - Carsten Magerkurth; Stephan Haller; Pascal Hagedorn (AmI, 2010)

Demonstrating the Application of Digital Product Memories in a Carbon Footprint Scenario. - Alexander Kröner; Gerrit Kahl; Lübomira Spassova; Carsten Magerkurth; Thomas Feld; Dirk Mayer; Ali Dada (Intelligent Environments, 2010)

Introducing Entity-Based Concepts to Business Process Modeling. - Klaus Sperner; Sonja Meyer 001; Carsten Magerkurth (BPMN, 2011)

Towards Real World Aware Enterprise Systems - Reflecting the Quality Information of Physical Resources in Services and Processes. - Sonja Meyer 001; Klaus Sperner; Carsten Magerkurth (MASS, 2011)

Workshop on mobile interaction in retail environments (MIRE). - Sven Gehring; Markus Löchtefeld; Carsten Magerkurth; Petteri Nurmi; Florian Michahelles (Mobile HCI, 2011)

Personal Shopping Support from Digital Product Memories. - Alexander Kröner; Patrick Gebhard; Boris Brandherm; Benjamin Weyl; Jörg Preißinger; Carsten Magerkurth; Selcuk Anilmis (PECCS, 2011)

Towards modeling real-world aware business processes. - Sonja Meyer 001; Klaus Sperner; Carsten Magerkurth; Jacques Pasquier (WoT, 2011)

Hybrid gaming environments: keeping the human in the loop within the Internet of things. - Carsten Magerkurth (Univers. Access Inf. Soc., 2012)

Internet of Things-Aware Process Modeling: Integrating IoT Devices as Business Process Resources. - Sonja Meyer 001; Andreas Ruppen; Carsten Magerkurth (CAiSE, 2013)

PeTRE: workshop on pervasive technologies in retail environments. - Markus Löchtefeld; Petteri Nurmi; Florian Michahelles; Carsten Magerkurth; Patrik Floréen; Antonio Krüger (UbiComp (Adjunct Publication), 2013)

Integration of WSNs into enterprise systems based on semantic physical business entities. - Matthias Thoma; Klaus Sperner; Torsten Braun; Carsten Magerkurth (Wireless Days, 2013)

End-2-end cold chain supervision based on an internet of things architecture. - Matthias Thoma; Martin Fiedler; Benedikt Mättig; Klaus Sperner; Carsten Magerkurth (WiMob, 2013)

Enhancement of Consumer Support in Retail Scenarios by Utilization of Semantic Product Memories. - Gerrit Kahl; Carsten Magerkurth; Jörg Preißinger; Patrick Gebhard; Benjamin Weyl (SemProM, 2013)

A SemProM Use Case: Tracking & Tracing for Green Logistics and Integrity Control. - Markus Kückelhaus; Carsten Magerkurth; Jörg Baus (SemProM, 2013)

Managing things and services with semantics: A survey. - Matthias Thoma; Torsten Braun; Carsten Magerkurth; Alexandru-Florian Antonescu (NOMS, 2014)

Enterprise integration of smart objects using semantic service descriptions. - Matthias Thoma; Torsten Braun; Carsten Magerkurth (WCNC, 2014)