Real-time atmospheric effects in games. - Carsten Wenzel (SIGGRAPH Courses, 2006)

Porting game engines to Direct3D 10: Crytek's Crysis. - Carsten Wenzel (SIGGRAPH Courses, 2007)

Towards a Case-Based Decision Support System for Recruiting Processes using T-Shapes. - Jakob Michael Schoenborn; Pascal Reuss; Carsten Wenzel; Klaus-Dieter Althoff (Modellierung (Companion), 2020)

Match'In - Pilot Project of an Algorithm-Based Decision Support System for Individualized Recommendations of Municipalities for the Integration of Refugees. - Christian Sauer 004; Carsten Wenzel; Katharina Euler; Sonja Reinhold; Frank Wuttke; Björn Oitmann (ECAI, 2024)