A case for Indian insourcing: Open Source interest in IT job expansion. - Casey O'Donnell (First Monday, 2004)

Production Protection to Copy(right) Protection: From the 10NES to DVDs. - Casey O'Donnell (IEEE Ann. Hist. Comput., 2009)

The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon. - Casey O'Donnell (Games Cult., 2011)

Game Jams: Community, Motivations, and Learning among Jammers. - Jon A. Preston; Jeffrey W. Chastine; Casey O'Donnell; Tony Tseng; Blair MacIntyre (Int. J. Game Based Learn., 2012)

Wither Mario Factory?: The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles. - Casey O'Donnell (Games Cult., 2013)

Sparks of Eternity: A new approach to religious education. - Brian M. Winn; Casey O'Donnell; Greg Kozma; Reuven Margrett (FDG, 2014)

On Balinese Cockfights: Deeply Extending Play. - Casey O'Donnell (Games Cult., 2014)

Mixed messages: The ambiguity of the MOD chip and pirate cultural production for the Nintendo DS. - Casey O'Donnell (New Media Soc., 2014)

Teaching game design and development: why bringing "the social" into the classroom is key. - Casey O'Donnell (J. Comput. Sci. Coll., 2017)

Social, Casual and Mobile Games: The Changing Gaming Landscape, How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society and Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. - Casey O'Donnell (New Media Soc., 2018)

Friendship games: designing feedback loops that foster friendship. - Casey O'Donnell (J. Comput. Sci. Coll., 2019)