Interactive Narratives, Counterfactual Thinking and Personality in Video Games. - Catherine A. Bacos; Michael P. McCreery; Jeffrey R. Laferriere (HCI (28), 2018)

Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study. - Michael P. McCreery; S. Kathleen Krach; Catherine A. Bacos; Jeffrey R. Laferriere; Danielle L. Head (Int. J. Gaming Comput. Mediat. Simulations, 2019)

Enhancing Social Attention Using Eye-Movement Modeling and Simulated Dyadic Social Interactions. - Catherine A. Bacos (CHI Extended Abstracts, 2020)

Wearable stories for children: embodied learning through pretend and physical play. - Si Jung Kim; Catherine A. Bacos (Interact. Learn. Environ., 2023)