An Infrastructure, Tools and Methodology for Evaluation of Multicultural Name Matching Systems. - Keith J. Miller; Mark Arehart; Catherine Ball; John Polk; Alan Rubenstein; Kenneth Samuel; Elizabeth Schroeder; Eva Vecchi; Chris Wolf (LREC, 2008)

The mindstorm effect: a gender analysis on the influence of LEGO mindstorms in computer science education. - Catherine Ball; Faron Moller; Reena Pau (WiPSCE, 2012)

Effects of user physical fitness on performance in virtual reality. - Aryabrata Basu; Catherine Ball; Benjamin Manning; Kyle Johnsen 001 (3DUI, 2016)

An accessible platform for everyday educational virtual reality. - Catherine Ball; Kyle Johnsen 001 (WEVR@VR, 2016)

Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach. - Sun Joo (Grace) Ahn; Kyle Johnsen 001; James Moore; Scott Brown 002; Melanie Biersmith; Catherine Ball (Cyberpsychology Behav. Soc. Netw., 2016)

Filtering world-in-miniature: visual analytics for immersive virtual experiences. - Catherine Ball; Kyle Johnsen 001 (SUI, 2017)

She Flies: Women in the World of Drones [Women in Engineering]. - Laura Margheri; Catherine Ball (IEEE Robotics Autom. Mag., 2017)

Design and Field Study of Motion-based Informal Learning Games for a Children's Museum. - Catherine Ball; Sun Joo (Grace) Ahn; Kyle Johnsen 001 (WEVR@VR, 2019)

Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual Reality. - Brook Bowers; Alexander James Tuttle; Andrew Rukangu; Anton Franzluebbers; Catherine Ball; Kyle Johnsen 001 (VR Workshops, 2021)

Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children. - Catherine Ball; Eric Novotny; Sun Joo Grace Ahn; Lindsay S. Hahn; Michael D. Schmidt; Stephen L. Rathbun; Kyle Johnsen 001; Mike Potel (IEEE Computer Graphics and Applications, 2022)