Explaining across contrasting cases for deep understanding in science: an example using interactive simulations. - Catherine C. Chase; Jonathan T. Shemwell; Daniel L. Schwartz 001 (ICLS (1), 2010)

RumbleBlocks: Teaching science concepts to young children through a Unity game. - Michael G. Christel; Scott M. Stevens; Bryan Maher; Sean Brice; Matt Champer; Luke Jayapalan; Qiaosi Chen; Jing Jin; Daniel Hausmann 002; Nora Bastida; Xun Zhang; Vincent Aleven; et al. (CGAMES, 2012)

Misconceived Causal Explanations for Emergent Processes. - Michelene T. H. Chi; Rod D. Roscoe; James D. Slotta; Marguerite Roy; Catherine C. Chase (Cogn. Sci., 2012)

The Design of an Exploratory Learning Environment to Support Invention. - Catherine C. Chase; Jenna Marks; Deena Bernett; Vincent Aleven (AIED Workshops, 2015)

Towards the Development of the Invention Coach: a Naturalistic Study of Teacher Guidance for an Exploratory Learning Task. - Catherine C. Chase; Jenna Marks; Deena Bernett; Melissa Bradley; Vincent Aleven (AIED, 2015)

No Lives Left: How Common Game Features Could Undermine Persistence, Challenge-Seeking and Learning to Program. - Laura J. Malkiewich; Alison Lee; Stefan Slater; Chenmu Xing; Catherine C. Chase (ICLS, 2016)

An Adaptive Coach for Invention Activities. - Vincent Aleven; Helena Connolly; Octav Popescu; Jenna Marks; Marianna Lamnina; Catherine C. Chase (AIED, 2017)

Contrasting Cases Enhance Transfer of Physics Knowledge from an Engineering Design Task. - Catherine C. Chase; Laura J. Malkiewich; Aakash Kumar (CogSci, 2018)

The Design and Evaluation of Optimal Computerized Guidance for Invention Activities: The Invention Coach. - Catherine C. Chase; Helena Connolly; Marianna Lamnina; Vincent Aleven (ICLS, 2018)

Problematizing Helps! A Classroom Study of Computer-Based Guidance for Invention Activities. - Catherine C. Chase; Helena Connolly; Marianna Lamnina; Vincent Aleven (Int. J. Artif. Intell. Educ., 2019)

Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game. - Catherine C. Chase; Laura J. Malkiewich; Alison Lee; Stefan Slater; Ahram Choi; Chenmu Xing (Br. J. Educ. Technol., 2021)