Teaching in the 21st century. - Catherine C. Schifter (Internet High. Educ., 1998)

Online Focus Group: A Tool to Evaluate Online Students' Course Experience. - Dominique Monolescu; Catherine C. Schifter (Internet High. Educ., 1999)

Reviving Dewey's "reflective thinking" framework for the design of problems in virtual learning environment-based assessments of content and inquiry. - David M. Majerich; Diane Jass Ketelhut; Catherine C. Schifter; Brian C. Nelson; Younsu Kim (ICLS, 2010)

Virtual environment-based assessments of science content and inquiry: the SAVE science project. - Brian C. Nelson; Younsu Kim; Cecile Foshee; Diane Jass Ketelhut; Catherine C. Schifter; Deepti Mudegowder; David M. Majerich; Melanie Wills; Angela Shelton; Patric McCormack; Tera Kane; Zoe Freeman (ICLS, 2010)

Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project. - Brian C. Nelson; Diane Jass Ketelhut; Catherine C. Schifter (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption. - Diane Jass Ketelhut; Catherine C. Schifter (Comput. Educ., 2011)

Presence and Middle School Students' Participation in a Virtual Game Environment to Assess Science Inquiry. - Catherine C. Schifter; Diane Jass Ketelhut; Brian C. Nelson (J. Educ. Technol. Soc., 2012)

Minecraft as a Creative Tool: A Case Study. - Maria Cipollone; Catherine C. Schifter; Rick A. Moffat (Int. J. Game Based Learn., 2014)