Gendered or neutral?: considering the language of HCI. - Adam James Bradley; Cayley MacArthur; Mark S. Hancock; Sheelagh Carpendale (Graphics Interface, 2015)

Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces. - Cayley MacArthur; Stephen Trothen; Mark Hancock (ISS, 2016)

Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. - Cale J. Passmore; Regan L. Mandryk; Sarah Schoemann; Daniel L. Gardner; Cayley MacArthur; Mark Hancock; Mahli-Ann R. Butt; Theresa Jean Tanenbaum (CHI PLAY (Companion), 2018)

CHInclusion: Working Toward a More Inclusive HCI Community. - Angelika Strohmayer; Cayley MacArthur; Velvet Spors; Michael J. Muller; Morgan Vigil-Hayes; Ebtisam Abdullah Alabdulqader (CHI Extended Abstracts, 2019)

Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups. - Cayley MacArthur; Caroline Wong; Mark Hancock (Proc. ACM Hum. Comput. Interact., 2019)

You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness. - Cayley MacArthur; Arielle Grinberg; Daniel Harley; Mark Hancock (CHI, 2021)

"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human. - Karina Arrambide; John Yoon; Cayley MacArthur; Katja Rogers; Alessandra Luz; Lennart E. Nacke (CHI, 2022)

Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home. - Daniel Harley; Cayley MacArthur (Conference on Designing Interactive Systems, 2023)

Fostering Feminist Community-Led Ethics: Building Tools and Connections. - Ana O. Henriques; Hugo Nicolau; Anna R. L. Carter; Kyle Montague; Reem Talhouk; Angelika Strohmayer; Sarah Rüller; Cayley MacArthur; Shaowen Bardzell; Colin M. Gray; Eleonore Fournier-Tombs (Conference on Designing Interactive Systems (Companion Volume), 2024)

Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR. - Eugene Y. Kukshinov; Daniel Harley; Kata Szita; Reza Hadi Mogavi; Cayley MacArthur; Lennart E. Nacke (Conference on Designing Interactive Systems, 2024)

Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts. - Cayley MacArthur; Kateryna Morayko; Alessandra Luz; Mark Hancock (Conference on Designing Interactive Systems, 2024)

Experiential disparities in social VR: uncovering power dynamics and inequality. - Cayley MacArthur; Eugene Y. Kukshinov; Daniel Harley; Trisha Pawar; Nirali Modi; Lennart E. Nacke (Frontiers Virtual Real., 2024)

Bold Sky: Co-Designing an Intimate Partner Violence Prevention Game. - Veen Wong; Chris McNab; Laura Wallace Jarvis; Cayley MacArthur; James R. Wallace (Conference on Designing Interactive Systems (Companion Volume), 2025)

Integrating Virtual Reality Head-Mounted Displays into Higher Education Classrooms on a Large Scale. - Ville Mäkelä; Cayley MacArthur; Jieun Lee 007; Daniel Harley (CHI, 2025)

Co-Creating Equity Initiatives: Community Accountability and Volunteer Training for Safer Conferences. - Olena Pastushenko; Daisy O'Neill; Daniel L. Gardner; Ana O. Henriques; Victoria Neumann; Cayley MacArthur (CHI Extended Abstracts, 2025)

Praise with a Raise: Community-based Gameful Research for Supporting Women and Children Experiencing Homelessness. - Veen Wong; Trisha Sharad Pawar; Greta James; James R. Wallace; Cayley MacArthur (CHI Extended Abstracts, 2025)