Processes and tools used in the sound design for computer games. - Viviane Gal; Cécile Le Prado; J. B. Merland; Stéphane Natkin; Liliana Vega (ICMC, 2002)

New Type of Auditory Progress Bar: Exploration, Design and Evaluation. - Shuo Hsiu Hsu; Cécile Le Prado; Stéphane Natkin; Claude Liard (HCI (6), 2007)

Experimenting with Sound Immersion in an Arts and Crafts Museum. - Fatima-Zahra Kaghat; Cécile Le Prado; Areti Damala; Pierre Cubaud (ICEC, 2009)

A Sound Engine for Virtual Cities. - Shih-Han Chan; Cécile Le Prado; Stéphane Natkin; Guillaume Tiger (ICEC, 2010)

Sound in COLLADA. - Shih-Han Chan; Cécile Le Prado; Stéphane Natkin; Guillaume Tiger; Alexandre Topol (ICEC, 2011)

Ecriture sonore : entre déterminisme, émergence et interactivité. (Sound composition : between determinism emergence and interactivity.). - Cécile Le Prado (2013)

The Listening Walker: Interactive sound walk in a virtual city. - Cécile Le Prado; Stéphane Natkin (FDG, 2014)

Design process for interactive sound installations: the designer, the interactor and the system. - Cécile Le Prado; Stéphane Natkin (ICMC, 2014)