Learning by Imitation of Behaviors for Autonomous Agents. - Cédric Buche; Marc Parenthoën; Jacques Tisseau (GAME-ON, 2002)

MASCARET: Pedagogical Multi-Agents System for Virtual Environment for Training. - Cédric Buche; Ronan Querrec; Pierre De Loor; Pierre Chevaillier (CW, 2003)

An Interactive Agent-Based Learning Environment for Children. - Dorin Mircea Popovici; Cédric Buche; Ronan Querrec; Fabrice Harrouet (CW, 2004)

MASCARET: A Pedagogical Multi-Agent System for Virtual Environments for Training. - Cédric Buche; Ronan Querrec; Pierre De Loor; Pierre Chevaillier (Int. J. Distance Educ. Technol., 2004)

Comportements perceptifs d'acteurs virtuels autonomes : une application des cartes cognitives. - Jacques Tisseau; Marc Parenthoën; Cédric Buche; Patrick Reignier (Tech. Sci. Informatiques, 2005)

Un système tutoriel intelligent et adaptatif pour l'apprentissage de compétences en environnement virtuel de formation. (Intelligent and adaptative tutoring system for the learning of competences in virtual environment for training). - Cédric Buche (2005)

Proposition d'un modèle générique pour l'implémentation d'une famille de systèmes de classeurs. - Cédric Buche; Cyril Septseault; Pierre De Loor (Rev. d'Intelligence Artif., 2006)

Les systèmes de classeurs. Une présentation gAnérale. - Cédric Buche; Cyril Septseault; Pierre De Loor (Tech. Sci. Informatiques, 2006)

Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games. - Fabien Tencé; Cédric Buche (GAMEON, 2008)

Transfer of learning in virtual environments: a new challenge? - Cyril Bossard; Gilles Kermarrec; Cédric Buche; Jacques Tisseau (Virtual Real., 2008)

Modeling of Errors Realized by a Human Learner in Virtual Environment for Training. - Thanh-Hai Trinh; Cédric Buche; Ronan Querrec; Jacques Tisseau (Int. J. Comput. Commun. Control, 2009)

PEGASE, un système tutoriel intelligent générique et adaptatif en environnement virtuel. - Cédric Buche; Ronan Querrec; Pierre De Loor; Pierre Chevaillier; Jacques Tisseau (Tech. Sci. Informatiques, 2009)

Generic Model for Experimenting and Using a Family of Classifiers Systems: Description and Basic Applications. - Cédric Buche; Pierre De Loor (ICAISC (1), 2010)

The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning - Fabien Tencé; Cédric Buche; Pierre De Loor; Olivier Marc (CoRR, 2010)

Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm - Fabien Tencé; Cédric Buche; Pierre De Loor; Olivier Marc (CoRR, 2010)

PEGASE: A Generic and Adaptable Intelligent System for Virtual Reality Learning Environments. - Cédric Buche; Cyril Bossard; Ronan Querrec; Pierre Chevaillier (Int. J. Virtual Real., 2010)

Fuzzy cognitive maps for the simulation of individual adaptive behaviors. - Cédric Buche; Pierre Chevaillier; Alexis Nédélec; Marc Parenthoën; Jacques Tisseau (Comput. Animat. Virtual Worlds, 2010)

Agent Metamodel for Virtual Reality Applications. - Ronan Querrec; Cédric Buche; Frédéric Le Corre; Fabrice Harrouet (ISMIS Industrial Session, 2011)

An expert system manipulating knowledge to help human learners into virtual environment. - Cédric Buche; Ronan Querrec (Expert Syst. Appl., 2011)

Simulation theory and anticipation for interactive virtual character in an uncertain world. - Cédric Buche; Anne Jeannin-Girardon; Pierre De Loor (Comput. Animat. Virtual Worlds, 2011)

Adaptive behaviors for virtual entities in participatory virtual environments. - Cédric Buche (2012)

MASCARET: creating virtual learning environments from system modelling. - Ronan Querrec; Paola Vallejo 001; Cédric Buche (ERVR, 2013)

An industrial approach to design compelling VR and AR experience. - Simon Richir; Philippe Fuchs; Domitile Lourdeaux; Cédric Buche; Ronan Querrec (ERVR, 2013)

Data Clustering and Similarity. - Julien Soler; Fabien Tencé; Laurent Gaubert; Cédric Buche (FLAIRS, 2013)

Stable growing neural gas: A topology learning algorithm based on player tracking in video games. - Fabien Tencé; Laurent Gaubert; Julien Soler; Pierre De Loor; Cédric Buche (Appl. Soft Comput., 2013)

Anticipatory behavior in virtual universe, application to a virtual juggler. - Cédric Buche; Pierre De Loor (Comput. Animat. Virtual Worlds, 2013)

Chameleon: online learning for believable behaviors based on humans imitation in computer games. - Fabien Tencé; Laurent Gaubert; Julien Soler; Pierre De Loor; Cédric Buche (Comput. Animat. Virtual Worlds, 2013)

A Pedagogical Scenario Language for Virtual Learning Environment based on UML Meta-model - Application to Blood Analysis Instrument. - Frédéric Le Corre; Charlotte Hoareau; Franck Ganier; Cédric Buche; Ronan Querrec (CSEDU (1), 2014)

Towards A Theory-Of-Mind-Inspired Generic Decision-Making Framework. - Mihai Polceanu; Cédric Buche (CoRR, 2014)

ORPHEUS: Mental Simulation as Support for Decision-Making in a Virtual Agent. - Mihai Polceanu; Marc Parenthoën; Cédric Buche (FLAIRS, 2015)

Regression and Mental Models for Decision Making on Robotic Biped Goalkeepers. - Joseph G. Masterjohn; Mihai Polceanu; Julian Jarrett; Andreas Seekircher; Cédric Buche; Ubbo Visser (RoboCup, 2015)

Editorial - The International Journal of Virtual Reality (2015). - Cédric Buche (Int. J. Virtual Real., 2015)

How to design compelling Virtual Reality or Augmented Reality experience? - Simon Richir; Philippe Fuchs; Domitile Lourdeaux; Dominique Millet; Cédric Buche; Ronan Querrec (Int. J. Virtual Real., 2015)

Supporting Social Skills Rehabilitation with Virtual Storytelling. - Cindy Even; Anne-Gwenn Bosser; João F. Ferreira 001; Cédric Buche; Florian Stéphan; Marc Cavazza; Christine L. Lisetti (FLAIRS, 2016)

The Believability Gene in Virtual Bots. - Mihai Polceanu; Antonio Mora García; José L. Jiménez; Cédric Buche; Antonio José Fernández Leiva (FLAIRS, 2016)

Simulation within simulation for agent decision-making: Theoretical foundations from cognitive science to operational computer model. - Cédric Buche; Nathalie Le Bigot; Mihai Polceanu (Cogn. Syst. Res., 2016)

Editorial - The International Journal of Virtual Reality 2015, IJVR 15(2). - Cédric Buche (Int. J. Virtual Real., 2016)

Editorial - The International Journal of Virtual Reality (2016). - Cédric Buche (Int. J. Virtual Real., 2016)

An Interactive Virtual Training (IVT) Simulation for Early Career Teachers to Practice in 3D Classrooms with Student Avatars. - Alban Paul Delamarre; Cédric Buche; Mihai Polceanu; Stephanie Lunn; Guido Ruiz; Santiago Bolivar; Elisa Shernoff; Christine L. Lisetti (FLAIRS, 2017)

Temporal Deep Belief Network for Online Human Motion Recognition. - Francois Lasson; Mihai Polceanu; Cédric Buche; Pierre De Loor (FLAIRS, 2017)

Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games. - Cindy Even; Anne-Gwenn Bosser; Cédric Buche (IWANN (2), 2017)

Evaluation of Internal and External Validity of a Virtual Environment for Learning a Long Procedure. - Charlotte Hoareau; Ronan Querrec; Cédric Buche; Franck Ganier (Int. J. Hum. Comput. Interact., 2017)

Editorial - The International Journal of Virtual Reality 2017, IJVR 17(1). - Cédric Buche (Int. J. Virtual Real., 2017)

Editorial - IJVR 17(3). - Cédric Buche (Int. J. Virtual Real., 2017)

Computational mental simulation: A review. - Mihai Polceanu; Cédric Buche (Comput. Animat. Virtual Worlds, 2017)

Introduction. - Carole Adam; Cédric Buche; Tristan Cazenave; Florian Richoux (Rev. d'Intelligence Artif., 2017)

REVAM: A Virtual Reality Application for Inducing Body Size Perception Modifications. - Cédric Buche; Nathalie Le Bigot (CW, 2018)

Autonomous Virtual Player in a Video Game Imitating Human Players: The ORION Framework. - Cédric Buche; Cindy Even; Julien Soler (CW, 2018)

Bot Believability Assessment: A Novel Protocol & Analysis of Judge Expertise. - Cindy Even; Anne-Gwenn Bosser; Cédric Buche (CW, 2018)

Special Track on Artificial Intelligence in Games, Serious Games, and Multimedia. - Cédric Buche; D. Michael Franklin (FLAIRS, 2018)

Real Time Tennis Match Tracking with Low Cost Equipment. - Mihai Polceanu; Andreea-Oana Petac; Hassan Ben Lebsir; Bruno Fiter; Cédric Buche (FLAIRS, 2018)

Soybean Plant Disease Identification Using Convolutional Neural Network. - Serawork Wallelign; Mihai Polceanu; Cédric Buche (FLAIRS, 2018)

Fast Multi-scale fHOG Feature Extraction Using Histogram Downsampling. - Mihai Polceanu; Fabrice Harrouet; Cédric Buche (RoboCup, 2018)

Editorial - IJVR 18(1). - Cédric Buche (Int. J. Virtual Real., 2018)

Editorial - IJVR 18(2). - Cédric Buche (Int. J. Virtual Real., 2018)

Hierarchical Affordance Discovery using Intrinsic Motivation. - Alexandre Manoury; Sao Mai Nguyen; Cédric Buche (HAI, 2019)

CHIME: An Adaptive Hierarchical Representation for Continuous Intrinsically Motivated Exploration. - Alexandre Manoury; Sao Mai Nguyen; Cédric Buche (IRC, 2019)

AIMER: Appraisal Interpersonal Model of Emotion Regulation, Affective Virtual Students to Support Teachers Training. - Alban Paul Delamarre; Cédric Buche; Christine L. Lisetti (IVA, 2019)

Interdisciplinary Collaboration and Establishment of Requirements for a 3D Interactive Virtual Training for Teachers. - Alban Paul Delamarre; Stephanie Lunn; Cédric Buche; Elisa Shernoff; Stacy Frazier; Christine L. Lisetti (IVA, 2019)

A Clinical Decision Support System to Help the Interpretation of Laboratory Results and to Elaborate a Clinical Diagnosis in Blood Coagulation Domain. - Francois Lasson; Alban Paul Delamarre; Pascal Redou; Cédric Buche (IWANN (2), 2019)

A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality. - Yann Glémarec; Anne-Gwenn Bosser; Cédric Buche; Jean-Luc Lugrin; Maximilian Landeck; Marc Erich Latoschik; Mathieu Chollet (VRST, 2019)

Coffee Grading with Convolutional Neural Networks using Small Datasets with High Variance. - Serawork Wallelign; Mihai Polceanu; Towfik Jemal Ali; Cédric Buche (J. WSCG, 2019)

A Cross-Platform Classroom Training Simulator: Interaction Design and EvaluationA Cross-Platform Classroom Training Simulator: Interaction Design and Evaluation. - Alban Paul Delamarre; Christine L. Lisetti; Cédric Buche (CW, 2020)

Modeling Emotions for Training in Immersive Simulations (METIS): A Cross-Platform Virtual Classroom Study. - Alban Paul Delamarre; Christine L. Lisetti; Cédric Buche (ISMAR Adjunct, 2020)

Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Paul Cagniat; Cédric Buche; Marc Erich Latoschik (MuC (Workshopband), 2020)

Orion: A Generic Model and Tool for Data Mining. - Cédric Buche; Cindy Even; Julien Soler (Trans. Comput. Sci., 2020)

Bottleneck Identification to Semantic Segmentation of Industrial 3D Point Cloud Scene via Deep Learning. - Romain Cazorla; Line Poinel; Panagiotis Papadakis; Cédric Buche (IJCAI, 2021)

Conference Talk Training With a Virtual Audience System. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Cédric Buche; Marc Erich Latoschik (VRST, 2021)

RoboCup@Home Education 2020 Best Performance: RoboBreizh, a modular approach. - Antoine Dizet; Cédric Le Bono; Amélie Legeleux; Maëlic Neau; Cédric Buche (CoRR, 2021)

Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool. - Cindy Even; Anne-Gwenn Bosser; Cédric Buche (Frontiers Comput. Sci., 2021)

Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Aryana Collins Jackson; Cédric Buche; Marc Erich Latoschik (Frontiers Virtual Real., 2021)

The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management. - Alban Paul Delamarre; Elisa Shernoff; Cédric Buche; Stacy Frazier; Joe Gabbard; Christine Lætitia Lisetti (Int. J. Hum. Comput. Stud., 2021)

Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning. - Sao Mai Nguyen; Nicolas Duminy; Alexandre Manoury; Dominique Duhaut; Cédric Buche (Künstliche Intell., 2021)

Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions. - Maëlic Neau; Paulo E. Santos; Anne-Gwenn Bosser; Nathan Beu; Cédric Buche (AAAI Spring Symposium: MAKE, 2022)

Temporal Alignment and Demonstration Selection as Pre-Processing Phase for Learning by Demonstration. - Jérémie Donjat; Amélie Legeleux; Cédric Buche; Dominique Duhaut (FLAIRS, 2022)

Gaussian Mixture Model with Weighted Data for Learning by Demonstration. - Amélie Legeleux; Cédric Buche; Dominique Duhaut (FLAIRS, 2022)

RoboBreizh, RoboCup@Home SSPL Champion 2022. - Cédric Buche; Maëlic Neau; Thomas Ung; Louis Li; Tianjiao Jiang; Mukesh Barange; Maël Bouabdelli (RoboCup, 2022)

Reducing domain shift in synthetic data augmentation for semantic segmentation of 3D point clouds. - Romain Cazorla; Line Poinel; Panagiotis Papadakis; Cédric Buche (SMC, 2022)

Interactive Machine Learning: A State of the Art Review. - Natnael A. Wondimu; Cédric Buche; Ubbo Visser (CoRR, 2022)

Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality. - Yann Glémarec; Jean-Luc Lugrin; Anne-Gwenn Bosser; Cédric Buche; Marc Erich Latoschik (Frontiers Virtual Real., 2022)

Interactive Video Saliency Prediction: The Stacked-convLSTM Approach. - Natnael A. Wondimu; Ubbo Visser; Cédric Buche (ICAART (2), 2023)

A New Approach to Moving Object Detection and Segmentation: The XY-shift Frame Differencing. - Natnael A. Wondimu; Ubbo Visser; Cédric Buche (ICAART (3), 2023)

Densifying SLAM for UAV Navigation by Fusion of Monocular Depth Prediction. - Yassine Habib; Panagiotis Papadakis; Cédric Le Barz; Antoine Fagette; Tiago Gonçalves; Cédric Buche (ICARA, 2023)

Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation. - Maëlic Neau; Paulo E. Santos; Anne-Gwenn Bosser; Cédric Buche (ICCV (Workshops), 2023)

Towards Virtual Audience Simulation For Speech Therapy. - Yann Glémarec; Amelie Hörmann; Norina Lauer; Cédric Buche; Jean-Luc Lugrin; Marc Erich Latoschik (IVA, 2023)

RoboCup@Home SSPL Champion 2023: RoboBreizh, a Fully Embedded Approach. - Cédric Buche; Maëlic Neau; Thomas Ung; Louis Li; Sinuo Wang; Cédric Le Bono (RoboCup, 2023)

Crossing Real and Virtual: Pepper Robot as an Interactive Digital Twin. - Louis Li; Maëlic Neau; Thomas Ung; Cédric Buche (RoboCup, 2023)

In Defense of Scene Graph Generation for Human-Robot Open-Ended Interaction in Service Robotics. - Maëlic Neau; Paulo E. Santos; Anne-Gwenn Bosser; Cédric Buche (RoboCup, 2023)

RoboNLU: Advancing Command Understanding with a Novel Lightweight BERT-Based Approach for Service Robotics. - Sinuo Wang; Maëlic Neau; Cédric Buche (RoboCup, 2023)

Anthropomorphic Human-Robot Interaction Framework: Attention Based Approach. - Natnael A. Wondimu; Maëlic Neau; Antoine Dizet; Ubbo Visser; Cédric Buche (RoboCup, 2023)

RoboCupSoccer Review: The Goalkeeper, a Distinctive Player. - Antoine Dizet; Ubbo Visser; Cédric Buche (CoRR, 2023)

Conditional autoencoder pre-training and optimization algorithms for personalized care of hemophiliac patients. - Cédric Buche; Francois Lasson; Sébastien Kerdélo (Frontiers Artif. Intell., 2023)

Discretization Strategies for Improved Health State Labeling in Multivariable Predictive Maintenance Systems. - Jean-Victor Autran; Véronique Kuhn; Jean-Philippe Diguet; Matthias Dubois; Cédric Buche (DATA, 2024)

AI4I-PMDI: Predictive maintenance datasets with complex industrial settings' irregularities. - Jean-Victor Autran; Véronique Kuhn; Jean-Philippe Diguet; Matthias Dubois; Cédric Buche (KES, 2024)

A Mental Simulation Based Decision-Making Algorithm for the RoboCupSoccer Goalkeeper. - Antoine Dizet; Ubbo Visser; Cédric Buche (RoboCup, 2024)

Real-Time Scene Graph Generation. - Maëlic Neau; Paulo E. Santos; Karl Sammut; Anne-Gwenn Bosser; Cédric Buche (CoRR, 2024)

Real-time, dense UAV mapping by leveraging monocular depth prediction with monocular-inertial SLAM. - Yassine Habib; Panagiotis Papadakis; Cédric Le Barz; Antoine Fagette; Tiago Gonçalves; Cédric Buche (Adv. Robotics, 2024)

Mining informativeness in scene graphs: Prioritizing informative relations in Scene Graph Generation for enhanced performance in applications. - Maëlic Neau; Paulo E. Santos; Anne-Gwenn Bosser; Alistair Macvicar; Cédric Buche (Pattern Recognit. Lett., 2025)

Measuring Image-Relation Alignment: Reference-Free Evaluation of VLMs and Synthetic Pre-training for Open-Vocabulary Scene Graph Generation. - Maëlic Neau; Zoe Falomir; Cédric Buche; Akihiro Sugimoto (CoRR, 2025)