Fast Hough Transform on GPUs: Exploration of Algorithm Trade-Offs. - Gert-Jan van den Braak; Cedric Nugteren; Bart Mesman; Henk Corporaal (ACIVS, 2011)

High performance predictable histogramming on GPUs: exploring and evaluating algorithm trade-offs. - Cedric Nugteren; Gert-Jan van den Braak; Henk Corporaal; Bart Mesman (GPGPU, 2011)

Skeleton-based automatic parallelization of image processing algorithms for GPUs. - Cedric Nugteren; Henk Corporaal; Bart Mesman (ICSAMOS, 2011)

Introducing 'Bones': a parallelizing source-to-source compiler based on algorithmic skeletons. - Cedric Nugteren; Henk Corporaal (GPGPU@ASPLOS, 2012)

The boat hull model: enabling performance prediction for parallel computing prior to code development. - Cedric Nugteren; Henk Corporaal (Conf. Computing Frontiers, 2012)

GPU-Vote: A Framework for Accelerating Voting Algorithms on GPU. - Gert-Jan van den Braak; Cedric Nugteren; Bart Mesman; Henk Corporaal (Euro-Par, 2012)

The boat hull model: adapting the roofline model to enable performance prediction for parallel computing. - Cedric Nugteren; Henk Corporaal (PPoPP, 2012)

Automatic Skeleton-Based Compilation through Integration with an Algorithm Classification. - Cedric Nugteren; Pieter Custers; Henk Corporaal (APPT, 2013)

Future of GPGPU micro-architectural parameters. - Cedric Nugteren; Gert-Jan van den Braak; Henk Corporaal (DATE, 2013)

PENCIL: Towards a Platform-Neutral Compute Intermediate Language for DSLs - Riyadh Baghdadi; Albert Cohen 001; Serge Guelton; Sven Verdoolaege; Jun Inoue 001; Tobias Grosser; Georgia Kouveli; Alexey Kravets; Anton Lokhmotov; Cedric Nugteren; Fraser Waters; Alastair F. Donaldson (CoRR, 2013)

Algorithmic species: A classification of affine loop nests for parallel programming. - Cedric Nugteren; Pieter Custers; Henk Corporaal (ACM Trans. Archit. Code Optim., 2013)

A Study of the Potential of Locality-Aware Thread Scheduling for GPUs. - Cedric Nugteren; Gert-Jan van den Braak; Henk Corporaal (Euro-Par Workshops (2), 2014)

A detailed GPU cache model based on reuse distance theory. - Cedric Nugteren; Gert-Jan van den Braak; Henk Corporaal; Henri E. Bal (HPCA, 2014)

Bones: An Automatic Skeleton-Based C-to-CUDA Compiler for GPUs. - Cedric Nugteren; Henk Corporaal (ACM Trans. Archit. Code Optim., 2014)

(AS)2: accelerator synthesis using algorithmic skeletons for rapid design space exploration. - Shakith Fernando; Mark Wijtvliet; Cedric Nugteren; Akash Kumar 001; Henk Corporaal (DATE, 2015)

CLTune: A Generic Auto-Tuner for OpenCL Kernels. - Cedric Nugteren; Valeriu Codreanu (MCSoC, 2015)

EL-GAN: Embedding Loss Driven Generative Adversarial Networks for Lane Detection. - Mohsen Ghafoorian; Cedric Nugteren; Nóra Baka; Olaf Booij; Michael Hofmann 009 (ECCV Workshops (1), 2018)

CLBlast: A Tuned OpenCL BLAS Library. - Cedric Nugteren (IWOCL, 2018)

A model-driven approach for a new generation of adaptive libraries. - Marco Cianfriglia; Flavio Vella; Cedric Nugteren; Anton Lokhmotov; Grigori Fursin (CoRR, 2018)

Calibrated Adversarial Refinement for Multimodal Semantic Segmentation. - Elias Kassapis; Georgi Dikov; Deepak K. Gupta; Cedric Nugteren (CoRR, 2020)

Calibrated Adversarial Refinement for Stochastic Semantic Segmentation. - Elias Kassapis; Georgi Dikov; Deepak K. Gupta; Cedric Nugteren (ICCV, 2021)

On the Anatomy of Predictive Models for Accelerating GPU Convolution Kernels and Beyond. - Paolo Sylos Labini; Marco Cianfriglia; Damiano Perri; Osvaldo Gervasi; Grigori Fursin; Anton Lokhmotov; Cedric Nugteren; Bruno Carpentieri; Fabiana Zollo; Flavio Vella (ACM Trans. Archit. Code Optim., 2021)