Modèle d'interaction mixte: la réalité mixte à la lumière des modalités d'interaction. - Céline Coutrix; Laurence Nigay; Philippe Renevier (UbiMob, 2005)

Mixed reality: a model of mixed interaction. - Céline Coutrix; Laurence Nigay (AVI, 2006)

Modèle d'interaction pour les systèmes mixtes. - Céline Coutrix (IHM, 2007)

Interagir avec un objet mixte: propriétés physique et numérique. - Céline Coutrix; Laurence Nigay (IHM, 2007)

Balancing physical and digital properties in mixed objects. - Céline Coutrix; Laurence Nigay (AVI, 2008)

Deploying and evaluating a mixed reality mobile treasure hunt: Snap2Play. - Yilun You; Tat-Jun Chin; Joo-Hwee Lim; Jean-Pierre Chevallet; Céline Coutrix; Laurence Nigay (Mobile HCI, 2008)

Snap2Play: A Mixed-Reality Game Based on Scene Identification. - Tat-Jun Chin; Yilun You; Céline Coutrix; Joo-Hwee Lim; Jean-Pierre Chevallet; Laurence Nigay (MMM, 2008)

Conception de systèmes interactifs mixtes: articulation d'une méthode informelle et d'un modèle d'interaction. - Christophe Bortolaso; Emmanuel Dubois 001; Cédric Bach; Laurence Nigay; Céline Coutrix (IHM, 2009)

Mobile phone-based mixed reality: the Snap2Play game. - Tat-Jun Chin; Yilun You; Céline Coutrix; Joo-Hwee Lim; Jean-Pierre Chevallet; Laurence Nigay (Vis. Comput., 2009)

Interfaces de Réalité Mixte: Conception et Prototypage. (Mixed Reality Interfaces: Design and Prototyping). - Céline Coutrix (2009)

Engaging spect-actors with multimodal digital puppetry. - Céline Coutrix; Giulio Jacucci; Anna Spagnolli; Lingyi Ma; Matti Helin; Gabriela T. Richard; Lorenza Parisi; Stefano Roveda; Prayag Narula (NordiCHI, 2010)

An Integrating Framework for Mixed Systems. - Céline Coutrix; Laurence Nigay (The Engineering of Mixed Reality Systems, 2010)

Supporting Multi-user Participation with Affective Multimodal Fusion. - Céline Coutrix; Giulio Jacucci; Ivan Avdouevski; Valentin Vervondel; Marc Cavazza; Stephen W. Gilroy; Lorenza Parisi (C5, 2011)

FizzyVis: designing for playful information browsing on a multitouch public display. - Céline Coutrix; Kai Kuikkaniemi; Esko Kurvinen; Giulio Jacucci; Ivan Avdouevski; Riikka Mäkelä (DPPI, 2011)

OP: A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects. - Céline Coutrix; Laurence Nigay (INTERACT (3), 2011)

Identifying emotions expressed by mobile users through 2D surface and 3D motion gestures. - Céline Coutrix; Nadine Mandran (UbiComp, 2012)

Designing disambiguation techniques for pointing in the physical world. - William Delamare; Céline Coutrix; Laurence Nigay (EICS, 2013)

Mobile pointing task in the physical world: balancing focus and performance while disambiguating. - William Delamare; Céline Coutrix; Laurence Nigay (Mobile HCI, 2013)

Designing guiding systems for gesture-based interaction. - William Delamare; Céline Coutrix; Laurence Nigay (EICS, 2015)

A tool for optimizing the use of a large design space for gesture guiding systems. - William Delamare; Céline Coutrix; Laurence Nigay (EICS, 2015)

Shape-Change for Zoomable TUIs: Opportunities and Limits of a Resizable Slider. - Céline Coutrix; Cédric Masclet (INTERACT (1), 2015)

Designing 3D Gesture Guidance: Visual Feedback and Feedforward Design Options. - William Delamare; Thomas Janssoone; Céline Coutrix; Laurence Nigay (AVI, 2016)

Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction. - Simon Robinson 001; Céline Coutrix; Jennifer Pearson 001; Juan Rosso; Matheus Fernandes Torquato; Laurence Nigay; Matt Jones 001 (CHI, 2016)

KnobSlider: design of a shape-changing device grounded in users' needs. - Hyunyoung Kim 001; Céline Coutrix; Anne Roudaut (IHM, 2016)

Impact of mobile tangible slider design and its reachability on pointing performance. - Juan Rosso; Céline Coutrix; Matt Jones 001; Laurence Nigay (IHM, 2016)

Deformable tangible slider for eyes-free one-handed thumb interaction on mobile devices. - Juan Rosso; Céline Coutrix; Matt Jones 001; Laurence Nigay (IHM, 2017)

Evaluating deformable devices with emergent users. - Jennifer Pearson 001; Simon Robinson 001; Matt Jones 001; Céline Coutrix (MobileHCI, 2017)

Physical Computing - Flexible and Shape-Changing Interfaces. - Yoshihiro Kawahara; Céline Coutrix; Jason Alexander; Albrecht Schmidt 001 (IEEE Pervasive Comput., 2017)

Simulating an extendable tangible slider for eyes-free one-handed interaction on mobile devices. - Juan Rosso; Céline Coutrix; Matt Jones 001; Laurence Nigay (AVI, 2018)

KnobSlider: Design of a Shape-Changing UI for Parameter Control. - Hyunyoung Kim 001; Céline Coutrix; Anne Roudaut (CHI, 2018)

Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs. - Hyunyoung Kim 001; Céline Coutrix; Anne Roudaut (CHI, 2018)

ExpanDial: Designing a Shape-Changing Dial. - Hyunyoung Kim 001; Patrícia Deud Guimarães; Céline Coutrix; Anne Roudaut (Conference on Designing Interactive Systems, 2019)

PickCells: A Physically Reconfigurable Cell-composed Touchscreen. - Alix Goguey; Cameron Steer; Andrés Lucero; Laurence Nigay; Deepak Ranjan Sahoo; Céline Coutrix; Anne Roudaut; Sriram Subramanian; Yutaka Tokuda; Timothy Neate; Jennifer Pearson 001; Simon Robinson 001; et al. (CHI, 2019)

WiBend: Wi-Fi for Sensing Passive Deformable Surfaces. - Mira Sarkis; Céline Coutrix; Laurence Nigay; Andrzej Duda (ICMI, 2019)

Which tangible control for which visual task? - Céline Coutrix; Yann Laurillau (IHM, 2019)

Towards more tactile information on sliders. - Sandra Parriaud; Valentine Reynaud; Jean-Baptiste Joatton; Sybille Caffiau; Céline Coutrix (IHM, 2019)

SplitSlider: A Tangible Interface to Input Uncertainty. - Miriam Greis; Hyunyoung Kim 001; Andreas Korge; Albrecht Schmidt 001; Céline Coutrix (INTERACT (4), 2019)

Extending Input Space of Tangible Dials and Sliders for Uncertain Input. - Miriam Greis; Hyunyoung Kim 001; Andreas Korge; Céline Coutrix; Albrecht Schmidt 001 (TEI, 2019)

KnobSlider: Design of a Shape-Changing Parameter Control UI and Study of User Preferences on Its Speed and Tangibility. - Hyunyoung Kim 001; Céline Coutrix; Anne Roudaut (Frontiers Robotics AI, 2019)

Morphino: A Nature-Inspired Tool for the Design of Shape-Changing Interfaces. - Isabel P. S. Qamar; Katarzyna Stawarz; Simon Robinson 001; Alix Goguey; Céline Coutrix; Anne Roudaut (Conference on Designing Interactive Systems, 2020)

Impact of Hand Used on One-Handed Back-of-Device Performance. - Zhuzhi Fan; Céline Coutrix (Proc. ACM Hum. Comput. Interact., 2020)

Physically Flexible Control for Human-Computer Interaction. - Céline Coutrix (2021)

Impact of the Size of Modules on Target Acquisition and Pursuit for Future Modular Shape-changing Physical User Interfaces. - Laura Pruszko; Yann Laurillau; Benoît Piranda; Julien Bourgeois; Céline Coutrix (ICMI, 2021)

Molecular HCI: Structuring the Cross-disciplinary Space of Modular Shape-changing User Interfaces. - Laura Pruszko; Céline Coutrix; Yann Laurillau; Benoît Piranda; Julien Bourgeois (Proc. ACM Hum. Comput. Interact., 2021)

Impact of softness on users' perception of curvature for future soft curvature-changing UIs. - Zhuzhi Fan; Céline Coutrix (CHI, 2023)

Modular Tangible User Interfaces: Impact of Module Shape and Bonding Strength on Interaction. - Laura Pruszko; Hongri Gu; Julien Bourgeois; Yann Laurillau; Céline Coutrix (TEI, 2023)

Impact of Fingernails Length on Mobile Tactile Interaction. - Céline Coutrix; Camélia Prost (CHI, 2024)

Design and Perception of a Soft Shape Change Beneath a Smartwatch: Conception et perception d'un changement de forme molle au dos d'une montre connectée. - Zhuzhi Fan; Alexis Sanson; Thomas Rames; Céline Coutrix (IHM, 2024)

Design and Perception of a Soft Shape Change Beneath a Smartwatch. - Zhuzhi Fan; Alexis Sanson; Thomas Rames; Céline Coutrix (Proc. ACM Hum. Comput. Interact., 2024)