César A. Collazos

Orcid: 0000-0002-7099-8131

Affiliations:
  • Universidad del Cauca, Popayán, Colombia


According to our database1, César A. Collazos authored at least 258 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Mechanisms for measuring technology maturity on the Internet of Things in enterprises: A systematic literature mapping.
Internet Things, April, 2024

Systematic literature review on mechanisms to measure the technological maturity of the Internet of Things in enterprises.
Internet Things, April, 2024

2023
Algorithmic Thinking and Extension of its Definition for Trainee Software Developers: A Systematic Literature Mapping.
Rev. Iberoam. de Tecnol. del Aprendiz., November, 2023

A modeling approach to introduce haptic feedback in multimodal awareness for groupware systems.
J. Interact. Syst., October, 2023

Evaluating an Immersive Virtual Classroom as an Augmented Reality Platform in Synchronous Remote Learning.
Inf., 2023

Todo Cambia: Desafios y Oportunidades en HCI en LATAM.
Proceedings of the XI Latin American Conference on Human Computer Interaction, 2023

2022
Impact of Human-Computer Interaction in the Global Sustainable Development Goals.
Proceedings of the Computational Intelligence Methodologies Applied to Sustainable Development Goals, 2022

An Exploratory Study on the Validation of THUNDERS: A Process to Achieve Shared Understanding in Problem-Solving Activities.
Informatics, 2022

Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment.
Comput. Math. Organ. Theory, 2022

Model of emotional measurement in children with Autism Spectrum Disorder using biometric sensors.
Proceedings of the 6th Workshop on ICTS For Improving Patients Reahbilitation Research Techniques (REHAB 2022) co-located with conference on Human-Computer Interaction (Interacción 2022), 2022

The role of ICT in the development of children's' with disabilities.
Proceedings of the 6th Workshop on ICTS For Improving Patients Reahbilitation Research Techniques (REHAB 2022) co-located with conference on Human-Computer Interaction (Interacción 2022), 2022

TPS<sup>2</sup> Approach Applied to Requirements Engineering Curriculum Course.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

Proposal for a User-Centered Virtual Reality System for Promoting Tourism in Peru.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

Systematic Review on Photogrammetry, Streaming, Virtual and Augmented Reality for Virtual Tourism.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

Heuristics for interface design in telemedicine systems.
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022

Design of Mobile Application Prototype for the care and monitoring of patients with Multiple Sclerosis.
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022

Usability engineering in the OnCakes case. What should be taken into account when designing software for a bakery and its customers?
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022

Scaffolding of Intuitionist Ethical Reasoning with Groupware: Do Students' Stances Change in Different Countries?
Proceedings of the Collaboration Technologies and Social Computing, 2022

Computational Argumentation for Supporting Learning Processes: Applications and Challenges.
Intelligent Techniques in the Educational Process (1), 2022

2021
APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments.
Univers. Access Inf. Soc., 2021

Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences.
Univers. Access Inf. Soc., 2021

GeoPGD: methodology for the design and development of geolocated pervasive games.
Univers. Access Inf. Soc., 2021

Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms.
IEEE Trans. Learn. Technol., 2021

Smart University: a vision of technology adoption.
Rev. Colomb. de Computación, 2021

Iguales en las diferencias: iniciativas de investigación transnacionales sobre Informática Educativa en Latinoamérica en el periodo 2010-2020.
Revista Brasileira de Informática na Educ., 2021

Group formation in collaborative learning contexts based on personality traits: An empirical study in initial Programming courses.
IxD&A, 2021

Preface.
IxD&A, 2021

Educational Methodologies for Hearing Impaired Children Supported by Mobile Technology and Extended Reality: Systematic Analysis of Literature.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Educational Inclusion Through ICT.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

The Use of e-Learning Platforms in a Lockdown Scenario - A Study in Latin American Countries.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Emotions for Virtual Learning Environments.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

A Scoping Definition Experiment in Software Process Lines.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Higher Education Teachers Training (HET<sup>2</sup>) Model: Active Learning in Higher Education Environment.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Experiences in the application of some models of technology acceptance: adaptation for the elderly people.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

2020
Collaborative strategies supporting knowledge management in organizations.
Rev. Colomb. de Computación, 2020

Diseño colaborativo basado en ThinkLets como apoyo a la enseñanza de la Programación.
Rev. Colomb. de Computación, 2020

Driver eXperience (DX): Una aproximación a la interacción en el vehículo.
Rev. Colomb. de Computación, 2020

Contribución tecnológica de apoyo a la integración social del adulto mayor.
Rev. Colomb. de Computación, 2020

Interacción Humano-Computador en la Sociedad Colombiana de Computación.
Rev. Colomb. de Computación, 2020

A year of HCI webinars in Latin America.
Interactions, 2020

Designing Internet of Tangible Things for Children with Hearing Impairment.
Inf., 2020

Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Serious Games for Learning: A Quantitative Review of Literature.
Proceedings of the Serious Games - Joint International Conference, 2020

A Technique for Conflict Detection in Collaborative Learning Environment by Using Text Sentiment.
Proceedings of the Advances in Computational Intelligence, 2020

Adapting a Virtual Assistant Device to Support the Interaction with Elderly People.
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020

Heuristic Evaluation for the Assessment of Inclusive Tools in the Autism Treatment.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

2019
GraphTQL: A visual query system for graph databases.
J. Comput. Lang., 2019

ECLECTIC as a learning ecosystem for higher education disruption.
Univers. Access Inf. Soc., 2019

Digital transformation to support literacy teaching to deaf Children: From storytelling to digital interactive storytelling.
Telematics Informatics, 2019

CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.
Telematics Informatics, 2019

Medición de la usabilidad del diseño de interfaz de usuario con el método de evaluación heurística: dos casos de estudio.
Rev. Colomb. de Computación, 2019

A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation.
J. Inf. Technol. Res., 2019

Continuous Evaluation of the Learning Process of Algebra Through a Semi-Automated Tool.
J. Inf. Technol. Res., 2019

Descriptive theory of awareness for groupware development.
J. Ambient Intell. Humaniz. Comput., 2019

Reverse engineering for the design patterns extraction of android mobile applications for attention deficit disorder.
Comput. Stand. Interfaces, 2019

Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

The Gamification in the Design of Computational Applications to Support the Autism Treatments: An Advance in the State of the Art.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Identifying collaborative aspects during software product lines scoping.
Proceedings of the 23rd International Systems and Software Product Line Conference, 2019

DIVIDI2: reinforcing divided attention in children with AD/HD through a mobile application.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Towards the design of user experiences for psychomotor rehabilitation for hearing impaired children.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Towards a formative instrument to evaluate user experience in virtual reality serious games.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Information architecture in the development of virtual applications for the rehabilitation of patients with PTSD: case: defense avoidance and schok mechanisms.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Towards the design of a system to measure emotions using physiological signals as Biofeedback: case study in higher education students.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Internet of things in designing tangible interfaces for children with special needs.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Pervasive games in the rehabilitation process: a systematic literature review.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

EMOINEC: Exploring the Application of the EMOINAD Guide to an E-commerce Context.
Proceedings of the Design, User Experience, and Usability. Design Philosophy and Theory, 2019

Methodologies and Trends in Multimedia Systems: A Systematic Literature Review.
Proceedings of the Social Computing and Social Media. Design, Human Behavior and Analytics, 2019

Extending the Concept of User Satisfaction from Customer Experience.
Proceedings of the Design, User Experience, and Usability. Design Philosophy and Theory, 2019

DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Applying the information search process model to analyze aspects in the design of serious games for children with hearing impairment.
Univers. Access Inf. Soc., 2018

All-Learning: The state of the art of the models and the methodologies educational with ICT.
Telematics Informatics, 2018

Towards a methodology for user experience assessment of serious games with children with cochlear implants.
Telematics Informatics, 2018

Scoping Review of Systems to Train Psychomotor Skills in Hearing Impaired Children.
Sensors, 2018

Designing Interactive Experiences for Children with Cochlear Implant.
Sensors, 2018

PLAGER-VG: platform for managing educational multiplayer video games.
Multim. Tools Appl., 2018

Using pervasive games as learning tools in educational contexts: a systematic review.
Int. J. Learn. Technol., 2018

Eye tracking-based behavioral study of users using e-voting systems.
Comput. Stand. Interfaces, 2018

A Groundbreaking Technology in Virtual Rehabilitation to Improve Falls in Older People.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Designing Collaborative Strategies Supporting Literacy Skills in Children with Cochlear Implants Using Serious Games.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

A Novel Approach in Virtual Rehabilitation for Children with Cerebral Palsy: Evaluation of an Emotion Detection System.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

User Interface Sketch for the Development of Algorithmic Thinking with Augmented Reality.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairment.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Academic emotions in women who learn to program: a highly relevant factor in the software sector.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Collaboration Engineering: Supporting the Collaborative Processes Design for the Accessible and Usable Interactive Systems Design.
Proceedings of the 13th International Conference on Software Technologies, 2018

Analyzing Collaboration in the Gamification Process of Childprogramming.
Proceedings of the 13th International Conference on Software Technologies, 2018

Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD).
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

Architecture Models for Inclusive Computational Applications, in the Treatment of Autistic Spectrum Disorder -ASD.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Usability Evaluation Trends in Ibero-American Countries.
IT Prof., 2017

Experimental validation of a set of cultural-oriented usability heuristics: e-Commerce websites evaluation.
Comput. Stand. Interfaces, 2017

A Systematic Mapping Review of All-Learning Model of Integration of Educational Methodologies in the ICT.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Tools and Methods Applied in Interactive Systems to Evaluate the User Experience With Deaf/Hard of Hearing Children.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Activity taxonomy [ATx]: roadmap for the development of interactive systems.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Design process for usable security and authentication using a user-centered approach.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Relation between u-learning, connective learning, and standard xAPI: a systematic review.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Attach me and detach me: an interactive device to help to teach algebra.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

iProg: development of immersive systems for the learning of programming.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Collaborative learning as educational strategy for deaf children: a systematic literature review.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

EMOVLE: An Interface Design Guide - Through the Design of Emotive Virtual Learning Environments.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

What Happens When Evaluating Social Media's Usability?
Proceedings of the Social Computing and Social Media. Human Behavior, 2017

Developing an ATM Interface Using User-Centered Design Techniques.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

Collaboration Increase Through Monitoring and Evaluation Mechanisms of the Collaborative Learning Process.
Proceedings of the Social Computing and Social Media. Applications and Analytics, 2017

Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

Using Storytelling to Support the Education of Deaf Children: A Systematic Literature Review.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

Extending the Concept of User Satisfaction in E-Learning Systems from ISO/IEC 25010.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

2016
An Approach Based on Social Network Analysis Applied to a Collaborative Learning Experience.
IEEE Trans. Learn. Technol., 2016

Diseñando actividades colaborativas y lúdicas para la enseñanza de la programación en equipos conformados por jóvenes.
Rev. Colomb. de Computación, 2016

Aplicación del patrón de interacción apoyo y entrenamiento al usuario en el diseño de un videojuego soportado en Smartphones.
Rev. Colomb. de Computación, 2016

Definición de mecanismos para monitorear, evaluar y mejorar el proceso de aprendizaje colaborativo.
Rev. Colomb. de Computación, 2016

Gamifying teacher professional development: an experience with collaborative learning design.
IxD&A, 2016

Human-Computer Interaction in Ibero-America: Academic, Research, and Professional Issues.
IT Prof., 2016

Special Section on Human-Computer Interaction and Education.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

A Visualization and Human-Computer Interaction Proposal in the Context of Pronunciation Information.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

Producer-Consumer Model of a Textbook for the Community of Human-Computer Interaction in Latin America.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

Developing SMASH: A set of SMArtphone's uSability Heuristics.
Comput. Stand. Interfaces, 2016

Combinations of Methods for Collaborative Evaluation of the Usability of Interactive Software Systems.
Adv. Hum. Comput. Interact., 2016

Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children.
Proceedings of the New Technologies to Improve Patient Rehabilitation - 4th Workshop, 2016

Review of systems to train psychomotor skills in hearing impaired children.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Effects of Extrinsic Feedback in Virtual Rehabilitation for Children with Cerebral Palsy: A Comprehensive Systematic Review.
Proceedings of the New Technologies to Improve Patient Rehabilitation - 4th Workshop, 2016

Design of a set serious mini-games as support in cognitive rehabilitation for children with auditory impairment.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Activity Taxonomy: Selecting Modeling Elements for Interactive Systems.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

A Set of Heuristics for Usable Security and User Authentication.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Gender differences in Computing Programs: Colombian Case Study.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Common-Awareness Artifacts - Conceptual Elements to Designing and Evaluating Collaboration in CVE.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Usability Heuristics: Reinventing the Wheel?
Proceedings of the Social Computing and Social Media, 2016

An Integration of Usable Security and User Authentication into the ISO 9241-210 and ISO/IEC 25010: 2011.
Proceedings of the Human Aspects of Information Security, Privacy, and Trust, 2016

Interaction Design Patterns from a Multicultural Perspective: Case Studies Panama, Colombia and Spain.
Proceedings of the Social Computing and Social Media, 2016

Model Based on Learning Needs of Children with Auditory Impairment.
Proceedings of the Social Computing and Social Media, 2016

2015
Modelado de Procesos Colaborativos Extendiendo Elementos de la Notación HAMSTERS.
Rev. Colomb. de Computación, 2015

Patrones de Interacción para el Diseño de Videojuegos en Smartphones.
Rev. Colomb. de Computación, 2015

Aspectos a Considerar en la Evaluación de la Satisfacción en Entornos Virtuales de Aprendizaje.
Rev. Colomb. de Computación, 2015

Human-Computer Interaction in Colombia: Bridging the Gap between Education and Industry.
IT Prof., 2015

Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old.
Int. J. Inf. Technol. Syst. Approach, 2015

Does vibrotactile intercommunication increase collaboration?
Proceedings of the 2015 IEEE Virtual Reality, 2015

A Learning Object Recommendation Model with User Mood Characteristics.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015

Model for Design of Serious Game for Rehabilitation in Children with Cochlear Implant.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2015

Training with Phonak: Serious Game as support in Auditory - Verbal Therapy for Children with Cochlear Implants.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

E-commerce Concerns - Latin American Factors in Transactional Websites.
Proceedings of the 12th International Conference on Information Technology, 2015

ECUSI: a software tool that supports the Usability Collaborative Evaluation of Interactive Systems.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Towards an Integration of Usability and Security for User Authentication.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

A Visual Query Language for Data Graphs: an approach from the User-Centered Design.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

The Thin Red Line Between Usability and User Experiences.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Model for Analysis of Serious Games for Literacy in Deaf Children from a User Experience Approach.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Applying gamification in the context of knowledge management.
Proceedings of the 15th International Conference on Knowledge Technologies and Data-driven Business, 2015

2014
Model-driven development of interactive groupware systems: Integration into the software development process.
Sci. Comput. Program., 2014

EmotionsOnto: an Ontology for Developing Affective Applications.
J. Univers. Comput. Sci., 2014

Design and analysis of collaborative interactions in social educational videogames.
Comput. Hum. Behav., 2014

Proposing Formal Notation for Modeling Collaborative Processes Extending HAMSTERS Notation.
Proceedings of the New Perspectives in Information Systems and Technologies, 2014

Measuring the collaboration degree in immersive 3D collaborative virtual environments.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

Emotions evoked during the use of Learning Management Systems.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Activity Taxonomy: Analysis of Proposals for Development of Interactive Systems.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Facilitation Process Model including elements of the HAMSTERS notation.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

A serious game development process using competency approach: Case Study: Elementary School Math.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Proposing interaction patterns for designing videogames supported in Smartphones.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Collaborative framework for the management of knowledge, an approach from gamification techniques.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

A Model for Collaborative Content Production in Digital Literacy Context.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Foreword: Research and New Directions in Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

HCI Incorporation: a case for Colombia.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Evaluation of the collaboration process from an individual and collaborative perspective.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Visualization Model for Learning of Pronunciation with an Approach from Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Collaborative Production in Latin America of the Open Text Books in Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Analyzing and Evaluating Collaborative Processes using Case Studies in the Software Development Context.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Proposal to evaluate the satisfaction of use in Virtual Learning Environments.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

User Recommender based on information from forums.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Adaptation Model Content Based in Cultural Profile into Learning Environment.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

2013
Indicios Experimentales Respecto del Uso Técnicas Tradicionales de Elicitación de Requisitos de Software en Ambientes de Desarrollo Distribuidos.
Rev. Colomb. de Computación, 2013

Modelo de Integración de Componentes Metodológicos Dentro del Contexto de CIAF.
Rev. Colomb. de Computación, 2013

Analizando y Aplicando la Gamificación en el Proceso ChildProgramming.
Rev. Colomb. de Computación, 2013

A Digital Ecosystem for the Collaborative Production of Open Textbooks: The LATIn Methodology.
J. Inf. Technol. Educ. Res., 2013

Interacting with danger in an immersive environment: issues on cognitive load and risk perception.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Awareness of other: Evaluating the impact of proximity cues in collaborative tasks.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Evaluating the Usability of Interactive Digital Television Applications.
Proceedings of the Tenth International Conference on Information Technology: New Generations, 2013

Setting Usability iTV Heuristics in Open-HEREDEUX.
Proceedings of the Human Computer Interaction - 6th Latin American Conference, 2013

Evolution of the Computing Curricula for Computer Science in Latin America 2013.
Proceedings of the 2013 XXXIX Latin American Computing Conference (CLEI), 2013

Emo+Eval: including emotions in the process of evaluating interactive systems.
Proceedings of the First Chilean Conference on Human, 2013

Methodological framework for design and evaluation of interactive systems from a multicultural and emotional perspective.
Proceedings of the First Chilean Conference on Human, 2013

Method for incorporating awareness mechanisms in driving simulation environments.
Proceedings of the First Chilean Conference on Human, 2013

2012
Propuesta para el Diseño de Técnicas Colaborativas de Evaluación de Usabilidad.
Rev. Colomb. de Computación, 2012

El Uso de Thinklets como Instrumentos de Validación de Procesos en la Gestión de Proyectos Software.
Rev. Colomb. de Computación, 2012

Usability Collaborative Evaluation in T-Learning Services: State of the Art.
e Minds Int. J. Hum. Comput. Interact., 2012

Usability guidelines related to ease of learning and ease of use in the design of interactive digital television applications, considering user profiles.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

CSCW Systems in Virtual Environments: A General Development Framework.
Proceedings of the 10th International Conference on Creating, 2012

2011
An ontological conceptualization approach for awareness in domain-independent collaborative modeling systems: Application to a model-driven development method.
Expert Syst. Appl., 2011

A Survey of Human-Computer Interaction into the Computer Science Curricula in Iberoamerica.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Using Cross-cultural Features in Web Design Patterns.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Diseñando interfaces graficas usables de aplicaciones en entornos de television digital interactiva.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Modelo colaborativo y distribuido para enseñanza de la usabilidad.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

2010
Editorial.
Rev. Colomb. de Computación, 2010

Editorial.
Rev. Colomb. de Computación, 2010

Una Propuesta Latinoamericana de Colaboración en la Enseñanza de la Usabilidad del Software.
Rev. Colomb. de Computación, 2010

Awareness Models for the Development of Ubiquitous Systems.
Proceedings of the Ambient Intelligence and Future Trends, 2010

Teaching Software Engineering from a Collaborative Perspective: Some Latin-American Experiences.
Proceedings of the Database and Expert Systems Applications, 2010

Digital Workbook: A Mobile Learning Environment to Support Collaborative Examinations.
Proceedings of the Collaboration and Technology - 16th International Conference, 2010

CODILA: A Collaborative and Distributed Learning Activity applied to software engineering courses in Latin American Universities.
Proceedings of the 6th International Conference on Collaborative Computing: Networking, 2010

2009
Modelo para la creación de un colaboratorio de usabilidad.
Rev. Avances en Sistemas Informática, 2009

Multiculturalidad e internacionalización en interfaces Web.
Rev. Avances en Sistemas Informática, 2009

Evaluación de un proceso instruccional colaborativo de Ingeniería de Software para ambientes de aprendizaje distribuidos.
Rev. Avances en Sistemas Informática, 2009

Desarrollo basado en modelos de la interfaz de usaurio de sistemas Groupware.
Rev. Avances en Sistemas Informática, 2009

Servicios awareness para la mejora del escenario educativo soportado sobre KnowCat.
Rev. Avances en Sistemas Informática, 2009

Proceso de requerimiento y análisis para la definición de la arquitectura desde la perspectiva de usabilidad para el desarrollo de aplicaciones Web.
Rev. Avances en Sistemas Informática, 2009

Classification of CSCW proposals based on a taxonomy.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

An ontological conceptualization approach for awareness in domain-independent design groupware.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

Designing and Evaluating Interactive Television from a Usability Perspective.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
Thinklets: Un Artefacto Útil para el Diseño de Métodos de Evaluación de la Usabilidad Colaborativa.
Rev. Avances en Sistemas Informática, 2008

Evaluando y monitoreando actividades colaborativas en dispositivos móviles.
Rev. Avances en Sistemas Informática, 2008

Lineamientos de usabilidad para el diseño y evaluación de la televisión digital interactiva.
Rev. Avances en Sistemas Informática, 2008

Collaborative Explicit Plasticity Framework: a Conceptual Scheme for the Generation of Plastic and Group-Aware User Interfaces.
J. Univers. Comput. Sci., 2008

The State of HCI in Ibero-American Countries.
J. Univers. Comput. Sci., 2008

Taxonomy for Integrating Models in the Development of Interactive Groupware Systems.
J. Univers. Comput. Sci., 2008

Integrating Groupware Notations with UML.
Proceedings of the Engineering Interactive Systems, 2008

Joining Software Technologies - A Model Driven Approach for Interactive Groupware Application Development.
Proceedings of the ICSOFT 2008, 2008

A Model Based Approach for GUI Development in Groupware Systems.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Comparative Study of Tools for Collaborative Task Modelling: An Empirical and Heuristic-Based Evaluation.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

CIAT, A Model-Based Tool for Designing Groupware User Interfaces Using CIAM.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Tracing CSCL Processes.
Proceedings of the Intelligent Educational Machines: Methodologies and Experiences, 2007

Evaluando Objetos de Aprendizaje: Un Caso Práctico en la Enseñanza de la Electrónica.
Rev. Avances en Sistemas Informática, 2007

Integración de Técnicas de Usabilidad y Accesibilidad en el proceso de desarrollo de software de las MiPymes.
Rev. Avances en Sistemas Informática, 2007

Designing Collaborative Learning Environments Using Digital Games.
J. Univers. Comput. Sci., 2007

Semantics-supported cooperative learning for enhanced awareness.
Int. J. Knowl. Learn., 2007

Evaluating Collaborative Learning Processes using System-based Measurement.
J. Educ. Technol. Soc., 2007

Un modelo de Componentes para el Diseño y Ejecución de Procesos de Colaboración basado en ThinkLets.
Proceedings of the VI Jornadas Iberoamericanas de Ingeniería del Software e Ingeniería del Conocimiento-JIISIC'07, 2007

The AIPO Society: Present and Future Trends.
Proceedings of the Human-Computer Interaction, 2007

Designing more Usable Business Models into the RUP.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Integrating Emotions and Knowledge in Aesthetics Designs Using Cultural Profiles.
Proceedings of the Usability and Internationalization. Global and Local User Interfaces, 2007

Guidelines to Develop Emotional Awareness Devices from a Cultural-Perspective: A Latin American Example.
Proceedings of the Usability and Internationalization. Global and Local User Interfaces, 2007

Modelling Shared Knowledge and Shared Knowledge Awareness in CSCL Scenarios Through Automated Argumentation Systems.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007

Visualizing Shared-Knowledge Awareness in Collaborative Learning Processes.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007

2006
Rethinking the Design of Enriched Environments.
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006

SSP: A Simple Software Process for Small-Size Software Development Projects.
Proceedings of the IFIP 19th World Computer Congress, 2006

A cognitive model of user interaction as a guideline for designing novel interfaces.
Proceedings of the IFIP 19th World Computer Congress, 2006

Implicit Plasticity Framework: A Client-Side Generic Framework for Collaborative Activities.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006

Guidelines and Usability Principles to Design and Test Shared-Knowledge Awareness for a CSCL Interface.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006

2005
Collaboration for Learning Language Skills.
Proceedings of the Groupware: Design, Implementation, and Use, 11th International Workshop, 2005

2004
Designing Virtual Environments to Support Collaborative Work in Real Spaces.
J. Web Eng., 2004

A method for evaluating computer-supported collaborative learning processes.
Int. J. Comput. Appl. Technol., 2004

StoryMapper: A Multimedia Tool to Externalize Knowledge.
Proceedings of the XXIV International Conference of the Chilean Computer Science Society (SCCC 2004), 2004

Distributed Shared Contexts.
Proceedings of the Mobility Aware Technologies and Applications, 2004

An Architectural Model to Promote User Awareness on the Web.
Proceedings of the Web Engineering - 4th International Conference, 2004

Using Games to Model and Evaluate Collaborative Learning.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

Reusing Groupware Applications.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

Mobile Support for Collaborative Work.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

A Model for a Collaborative Recommender System for Multimedia Learning Material.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

2003
Collaborative Learning and Creative Writing.
Proceedings of the 1st Latin American Web Congress (LA-WEB 2003), 2003

Designing Collaborative Virtual Environments Based on Real Spaces to Promote Community Interaction.
Proceedings of the 1st Latin American Web Congress (LA-WEB 2003), 2003

Supporting JIGSAW-Type Collaborative Learning.
Proceedings of the 36th Hawaii International Conference on System Sciences (HICSS-36 2003), 2003

Collaborative Virtual Environments Based on Real Work Spaces.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Collaborative Scenarios to Promote Positive Interdependence among Group Members.
Proceedings of the Groupware: Design, Implementation, and Use, 9th International Workshop, 2003

Improving the Use of Strategies in Computer-Supported Collaborative Processes.
Proceedings of the Groupware: Design, Implementation, and Use, 9th International Workshop, 2003

2002
Evaluating Collaborative Learning Processes.
Proceedings of the Groupware: Design, Implementation and Use, 8th International Workshop, 2002

2000
Evaluating Cooperation in Group Work.
Proceedings of the 6th International Workshop on Groupware (CRIWG 2000), 2000


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