Triangle-based obstacle-aware load balancing for massively multiplayer games. - Alexandre Denault; César Cañas; Jörg Kienzle; Bettina Kemme (NETGAMES, 2011)

Publish/subscribe network designs for multiplayer games. - César Cañas; Kaiwen Zhang 001; Bettina Kemme; Jörg Kienzle; Hans-Arno Jacobsen (Middleware, 2014)

A publish/subscribe network engine testbed for multiplayer games. - César Cañas; Kaiwen Zhang 001; Bettina Kemme; Jörg Kienzle; Hans-Arno Jacobsen (Middleware (Posters & Demos), 2014)

Graph-Based Publish/Subscribe Research with Dynamic Subscriptions. - César Cañas; Eduardo Pacheco (Middleware Doctoral Symposium, 2015)

GraPS: A Graph Publish/Subscribe Middleware. - César Cañas; Eduardo Pacheco; Bettina Kemme; Jörg Kienzle; Hans-Arno Jacobsen (Middleware, 2015)

MothPad: monitoring pub/sub activity in cyber-physical systems. - César Cañas; Kaiwen Zhang 001; Bettina Kemme; Jörg Kienzle; Hans-Arno Jacobsen (CASCON, 2016)

Evolving pub/sub subscriptions for multiplayer online games: demo. - César Cañas; Kaiwen Zhang 001; Bettina Kemme; Jörg Kienzle; Hans-Arno Jacobsen (DEBS, 2016)

Self-Evolving Subscriptions for Content-Based Publish/Subscribe Systems. - César Cañas; Kaiwen Zhang 001; Bettina Kemme; Jörg Kienzle; Hans-Arno Jacobsen (ICDCS, 2017)