An immaterial depth-fused 3D display. - Cha Lee; Stephen DiVerdi; Tobias Höllerer (VRST, 2007)

A replication study testing the validity of AR simulation in VR for controlled experiments. - Cha Lee; Scott Bonebrake; Tobias Höllerer; Doug A. Bowman (ISMAR, 2009)

Depth-Fused 3D Imagery on an Immaterial Display. - Cha Lee; Stephen DiVerdi; Tobias Höllerer (IEEE Trans. Vis. Comput. Graph., 2009)

The role of latency in the validity of AR simulation. - Cha Lee; Scott Bonebrake; Tobias Höllerer; Doug A. Bowman (VR, 2010)

Evaluating the impact of recovery density on augmented reality tracking. - Christopher Coffin; Cha Lee; Tobias Höllerer (ISMAR, 2011)

A hand-held AR magic lens with user-perspective rendering. - Domagoj Baricevic; Cha Lee; Matthew Turk 001; Tobias Höllerer; Doug A. Bowman (ISMAR, 2012)

A prototype setup to integrate the physical environment into mobile remote collaboration. - Steffen Gauglitz; Cha Lee; Matthew Turk 001; Tobias Höllerer (Mobile HCI (Companion), 2012)

Integrating the physical environment into mobile remote collaboration. - Steffen Gauglitz; Cha Lee; Matthew Turk 001; Tobias Höllerer (Mobile HCI, 2012)

Examining the equivalence of simulated and real AR on a visual following and identification task. - Cha Lee; Steffen Gauglitz; Tobias Höllerer; Doug A. Bowman (VR, 2012)

The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation. - Cha Lee; Gustavo A. Rincon; Greg Meyer; Tobias Höllerer; Doug A. Bowman (IEEE Trans. Vis. Comput. Graph., 2013)