Changhun Kim

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Known people with the same name:

Bibliography

2023
Multi-Finger-Based Arbitrary Region-of-Interest Selection in Virtual Reality.
Int. J. Hum. Comput. Interact., December, 2023

SGEM: Test-Time Adaptation for Automatic Speech Recognition via Sequential-Level Generalized Entropy Minimization.
CoRR, 2023

2022
Sequential UI behaviour prediction system based on long short-term memory networks.
Behav. Inf. Technol., 2022

2021
Particle-Based Dynamic Water Drops with High Surface Tension in Real Time.
Symmetry, 2021

Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.
Sensors, 2021

Automatic Chinese Meme Generation Using Deep Neural Networks.
IEEE Access, 2021

Accelerated Smoke Simulation by Super-Resolution With Deep Learning on Downscaled and Binarized Space.
IEEE Access, 2021

Learning Representation of Secondary Effects for Fire-Flake Animation.
IEEE Access, 2021

2020
Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality.
Int. J. Hum. Comput. Interact., 2020

2019
Layout placement optimization methods using repeated user interface sequence patterns for client applications.
Inf. Vis., 2019

Shrubbery-shell inspired 3D model stylization.
Comput. Graph., 2019

2018
TPVR: User Interaction of Third Person Virtual Reality for New Presence and Experience.
Symmetry, 2018

An optimized real time algorithm for window frost formation suited to mobile devices.
Multim. Tools Appl., 2018

2017
Visual simulation of fire-flakes synchronized with flame.
Vis. Comput., 2017

Efficient Representation of Detailed Foam Waves by Incorporating Projective Space.
IEEE Trans. Vis. Comput. Graph., 2017

Reconstructing flicker-free surfaces in hybrid particle-grid water simulation - Robust tracking of fluid surfaces using dual marching cubes.
J. Vis., 2017

Incorporating particle motion into an ADF for fast coupling of fluids with rigid and deformable solids.
Comput. Animat. Virtual Worlds, 2017

Visual simulation of rapidly freezing water based on crystallization.
Comput. Animat. Virtual Worlds, 2017

Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera.
KSII Trans. Internet Inf. Syst., 2017

Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum.
Complex., 2017

2016
Physics-inspired controllable flame animation.
Vis. Comput., 2016

Subtle features of ice with cloudy effects and scratches from collision damage.
Comput. Animat. Virtual Worlds, 2016

Let's be a virtual juggler.
Comput. Animat. Virtual Worlds, 2016

Timing-Offset-Tolerant Universal-Filtered Multicarrier Passive Optical Network for Asynchronous Multiservices-Over-Fiber.
JOCN, 2016

All-optical virtual private network based on microwave photonic bandpass filter in OFDM-PON system.
Proceedings of the 18th International Conference on Transparent Optical Networks, 2016

Multi-band OFDMA based passive optical network with windowing technique for asynchronous multiple access.
Proceedings of the 2016 International Conference on Information Networking, 2016

2015
Virtual ball player - Synthesizing character animation to control a virtual ball from motion data using interaction patterns.
Vis. Comput., 2015

RViz: a toolkit for real domain data visualization.
Telecommun. Syst., 2015

A hybrid SDF for the detailed representation of liquid-solid mixed surfaces.
Comput. Animat. Virtual Worlds, 2015

2014
Anisotropic Particle Level-Set Method for Multiphase Fluid.
J. Res. Pract. Inf. Technol., 2014

2013
Automatic player behavior analysis system using trajectory data in a massive multiplayer online game.
Multim. Tools Appl., 2013

Primitive Trees for Precomputed Distance Queries.
Comput. Graph. Forum, 2013

Simulation of Morphology Changes in Drying Leaves.
Comput. Graph. Forum, 2013

Combustion Waves on the Point Set Surface.
Comput. Graph. Forum, 2013

A Particle-Grid Method for Opaque Ice Formation.
Comput. Graph. Forum, 2013

Multi-exemplar inhomogeneous texture synthesis.
Comput. Graph., 2013

System for Evaluating Usability and User Experience by Analyzing Repeated Patterns.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

2012
Controlling shapes of air bubbles in a multi-phase fluid simulation.
Vis. Comput., 2012

Analytic Solutions of Integral Moving Least Squares for Polygon Soups.
IEEE Trans. Vis. Comput. Graph., 2012

Adaptive Synthesis of Distance Fields.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Shrinkage, wrinkling and ablation of burning cloth and paper.
Vis. Comput., 2011

2010
Live path: adaptive agent navigation in the interactive virtual world.
Vis. Comput., 2010

Hybrid Simulation of Miscible Mixing with Viscous Fingering.
Comput. Graph. Forum, 2010

CUDA-based Signed Distance Field Calculation for Adaptive Grids.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

2009
Interchangeable SPH and level set method in multiphase fluids.
Vis. Comput., 2009

Simulation of swirling bubbly water using bubble particles.
Vis. Comput., 2009

Procedural Synthesis using Vortex Particle Method for Fluid Simulation.
Comput. Graph. Forum, 2009

2008
Bubbles alive.
ACM Trans. Graph., 2008

Adaptive fuzzy logic for focusing in optical disk player.
IEEE Trans. Consumer Electron., 2008

Divergence-constrained moving least squares for fluid simulation.
Comput. Animat. Virtual Worlds, 2008

2007
CDP Servo System Control using Fuzzy Logic Control.
IEEE Trans. Consumer Electron., 2007

Target-driven liquid animation with interfacial discontinuities.
Comput. Animat. Virtual Worlds, 2007

Progressive Compression of Geometry Information with Smooth Intermediate Meshes.
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007

Design and Evaluation of a Hybrid Display System for Motion-Following Tasks.
Proceedings of the Virtual Reality, 2007

2006
Extracting feature lines from unstructured meshes using a model feature map.
Integr. Comput. Aided Eng., 2006

Finding ridges and valleys in a discrete surface using a modified MLS approximation.
Comput. Aided Des., 2006

Finding ridges and valleys in a discrete surface using a modified MLS approximation [Computer-Aided Design 37 (14) 1533-1542].
Comput. Aided Des., 2006

Evolving Physically Simulated Flying Creatures for Efficient Cruising.
Artif. Life, 2006

Controlling liquids using pressure jump.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Extraction of Ridges-Valleys for Feature-Preserving Simplification of Polygonal Models.
Proceedings of the Computational Science, 2006

Controllable Multi-phase Smoke with Lagrangian Particles.
Proceedings of the Advances in Computer Graphics, 2006

2005
Discontinuous fluids.
ACM Trans. Graph., 2005

Animating smoke with dynamic balance.
Comput. Animat. Virtual Worlds, 2005

Adaptive Space Carving with Texture Mapping.
Proceedings of the Computational Science and Its Applications, 2005

User-Guided 3D Su-Muk Painting.
Proceedings of the Computational Science and Its Applications, 2005

Surface Simplification with Semantic Features Using Texture and Curvature Maps.
Proceedings of the Computational Science and Its Applications, 2005

Sports Equipment Based Motion Deformation.
Proceedings of the Computational Science and Its Applications, 2005

2004
Polygonal space carving with geometric anti-aliasing.
Vis. Comput., 2004

Controlling fluid animation with geometric potential.
Comput. Animat. Virtual Worlds, 2004

2003
Animation of Bubbles in Liquid .
Comput. Graph. Forum, 2003

Progressive reconstruction of 3D objects from a single free-hand line drawing.
Comput. Graph., 2003

Visualization of Dynamic Characteristics in Two-Dimensional Time Series Patterns: An Application to Online Signature Verification.
Proceedings of the Information Security Applications, 4th International Workshop, 2003

Generating flying creatures using body-brain co-evolution.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

A Robust Reconstruction Algorithm of Displaced Butterfly Subdivision Surfaces from Unorganized Points.
Proceedings of the Mathematics of Surfaces, 2003

Self-correctional 3D Shape Reconstruction from a Single Freehand Line Drawing.
Proceedings of the Computational Science and Its Applications, 2003

A Feature-Preserved Simplification for Autonomous Facial Animation from 3D Scan Data.
Proceedings of the Computational Science and Its Applications, 2003

Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting.
Proceedings of the Computational Science and Its Applications, 2003

2002
Direct Reconstruction of a Displaced Subdivision Surface from Unorganized Points.
Graph. Model., 2002

Surface simplification using a discrete curvature norm.
Comput. Graph., 2002

Discrete Differential Error Metric for Surface Simplification.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

2001
Progressive 3D Reconstruction from a Sketch Drawing .
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Fast Reconstruction of 3D Objects from Single Free-Hand Line Drawing.
Proceedings of the Visual Form 2001, 4th International Workshop on Visual Form, 2001

2000
Stitching Reliability for Estimating Camera Focal Length in Panoramic Image Mosaicing.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1999
Systematic reconstruction of 3D curvilinear objects from two-view drawings.
Comput. Graph., 1999

1998
Reconstruction of Non-manifold Objects from Two Orthographic Views.
Proceedings of the Computer Vision, 1998

1996
Multiresolution recognition of unconstrained handwritten numerals with wavelet transform and multilayer cluster neural network.
Pattern Recognit., 1996


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