A hardware-like high-level language based environment for 3D graphics architecture exploration. - Inho Lee; Joung-Youn Kim; Yeon-Ho Im; Yunseok Choi; Hyunchul Shin; Chang-Young Han; Donghyun Kim 014; Hyoungjoon Park; Young-Il Seo; Kyusik Chung; Chang-Hyo Yu; Kanghyup Chun; et al. (ISCAS (2), 2003)

A hierarchical depth buffer for minimizing memory bandwidth in 3D rendering engine: Depth Filter. - Chang-Hyo Yu; Lee-Sup Kim (ISCAS (2), 2003)

An adaptive spatial filter for early depth test. - Chang-Hyo Yu; Lee-Sup Kim (ISCAS (2), 2004)

A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems. - Chang-Hyo Yu; Donghyun Kim 014; Lee-Sup Kim (ISCAS (5), 2005)

An efficient texture cache for programmable vertex shaders. - Seunghyun Cho; Chang-Hyo Yu; Lee-Sup Kim (ISCAS, 2006)

Vertex cache of programmable geometry processor for mobile multimedia application. - Kyusik Chung; Chang-Hyo Yu; Lee-Sup Kim (ISCAS, 2006)

A 120Mvertices/s multi-threaded VLIW vertex processor for mobile multimedia applications. - Chang-Hyo Yu; Kyusik Chung; Donghyun Kim 014; Lee-Sup Kim (ISSCC, 2006)

An SoC with 1.3 gtexels/s 3-D graphics full pipeline for consumer applications. - Donghyun Kim 014; Kyusik Chung; Chang-Hyo Yu; Chun-Ho Kim; Inho Lee; Jaewan Bae; Young-Jun Kim 001; Jae-Hyeon Park; Sungbeen Kim; Yong-Ha Park; Nak Hee Seong; Jin-Aeon Lee; et al. (IEEE J. Solid State Circuits, 2006)

A 186Mvertices/s 161mW Floating-Point Vertex Processor for Mobile Graphics Systems. - Chang-Hyo Yu; Kyusik Chung; Donghyun Kim 014; Lee-Sup Kim (CICC, 2007)

Triangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware. - Jae-Sung Yoon; Chang-Hyo Yu; Donghyun Kim 014; Lee-Sup Kim (ISCAS, 2007)

A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine. - Seok-Hoon Kim; Jae-Sung Yoon; Chang-Hyo Yu; Donghyun Kim 014; Kyusik Chung; Han Shin Lim; HyunWook Park; Lee-Sup Kim (ISSCC, 2007)

An Energy-Efficient Mobile Vertex Processor With Multithread Expanded VLIW Architecture and Vertex Caches. - Chang-Hyo Yu; Kyusik Chung; Donghyun Kim 014; Lee-Sup Kim (IEEE J. Solid State Circuits, 2007)

Tessellation-enabled shader for a bandwidth-limited 3D graphics engine. - Kyusik Chung; Chang-Hyo Yu; Donghyun Kim 014; Lee-Sup Kim (CICC, 2008)

A 3D graphics processor with fast 4D vector inner product units and power aware texture cache. - Jae-Sung Yoon; Donghyun Kim 014; Chang-Hyo Yu; Lee-Sup Kim (CICC, 2008)

A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine. - Seok-Hoon Kim; Jae-Sung Yoon; Chang-Hyo Yu; Donghyun Kim 014; Kyusik Chung; Han Shin Lim; Yun-Gu Lee; HyunWook Park; Jong Beom Ra; Lee-Sup Kim (IEEE J. Solid State Circuits, 2008)

An Area Efficient Early Z -Test Method for 3-D Graphics Rendering Hardware. - Chang-Hyo Yu; Donghyun Kim 014; Lee-Sup Kim (IEEE Trans. Circuits Syst. I Regul. Pap., 2008)

Shader-based tessellation to save memory bandwidth in a mobile multimedia processor. - Kyusik Chung; Chang-Hyo Yu; Donghyun Kim 014; Lee-Sup Kim (Comput. Graph., 2009)

A 186-Mvertices/s 161-mW Floating-Point Vertex Processor With Optimized Datapath and Vertex Caches. - Chang-Hyo Yu; Kyusik Chung; Donghyun Kim 014; Seok-Hoon Kim; Lee-Sup Kim (IEEE Trans. Very Large Scale Integr. Syst., 2009)

A Memory-Efficient Unified Early Z-Test. - Hong-Yun Kim; Chang-Hyo Yu; Lee-Sup Kim (IEEE Trans. Vis. Comput. Graph., 2011)

A Dual-Shader 3-D Graphics Processor With Fast 4-D Vector Inner Product Units and Power-Aware Texture Cache. - Jae-Sung Yoon; Chang-Hyo Yu; Donghyun Kim 014; Lee-Sup Kim (IEEE Trans. Very Large Scale Integr. Syst., 2011)

72.5GFLOPS 240Mpixel/s 1080p 60fps multi-format video codec application processor enabled with GPGPU for fused multimedia application. - Yongha Park; Chang-Hyo Yu; Kilwhan Lee; Hyunsuk Kim; Youngeun Park; Chun-Ho Kim; Yunseok Choi; Jinhong Oh; Changhoon Oh; Gurnrack Moon; Sangduk Kim; Horang Jang; et al. (ISSCC, 2013)

2.4 ATOMUS: A 5nm 32TFLOPS/128TOPS ML System-on-Chip for Latency Critical Applications. - Chang-Hyo Yu; Hyo-Eun Kim; Sungho Shin; Kyeongryeol Bong; Hyunsuk Kim; Yoonho Boo; Jaewan Bae; Minjae Kwon; Karim Charfi; Jinseok Kim 006; Hongyun Kim; Myeongbo Shim; et al. (ISSCC, 2024)