A hardware-like high-level language based environment for 3D graphics architecture exploration. - Inho Lee; Joung-Youn Kim; Yeon-Ho Im; Yunseok Choi; Hyunchul Shin; Chang-Young Han; Donghyun Kim 014; Hyoungjoon Park; Young-Il Seo; Kyusik Chung; Chang-Hyo Yu; Kanghyup Chun; et al. (ISCAS (2), 2003)

Geometry engine architecture with early backface culling hardware. - Chang-Young Han; Yeon-Ho Im; Lee-Sup Kim (Comput. Graph., 2005)

A Method to Generate Soft Shadows Using a Layered Depth Image and Warping. - Yeon-Ho Im; Chang-Young Han; Lee-Sup Kim (IEEE Trans. Vis. Comput. Graph., 2005)