Tablet PC video based hybrid coursework in computer science: report from a pilot project. - Jaspal Subhlok; Olin G. Johnson; Venkat Subramaniam; Ricardo Vilalta; Chang Yun (SIGCSE, 2007)

O' game, can you feel my frustration?: improving user's gaming experience via stresscam. - Chang Yun; Dvijesh J. Shastri; Ioannis T. Pavlidis; Zhigang Deng 001 (CHI, 2009)

Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups. - Chang Yun; Zhigang Deng 001; Merrill Hiscock (Comput. Entertain., 2009)

PADS: enhancing gaming experience using profile-based adaptive difficulty system. - Chang Yun; Philip Trevino; William Holtkamp; Zhigang Deng 001 (Sandbox@SIGGRAPH, 2010)

Perceiving motion transitions in pedestrian crowds. - Qin Gu; Chang Yun; Zhigang Deng 001 (VRST, 2010)

Digital health game on cervical health and its effect on american women's cervical cancer knowledge. - Rohit Nirmal; Chang Yun; Martin Le; Patipol Paripoonnanonda; Jenny Yi (IGIC, 2013)

Player characteristics and their relationship to goals and rewards in video games. - Randal Staewen; Philip Trevino; Chang Yun (GEM, 2014)

A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment. - Chang Yun; Hesam Panahi; Zhigang Deng 001 (SIGCSE, 2016)

Enhancing subject matter assessments utilizing augmented reality and serious game techniques. - Brian Holtkamp; Mohammed Alshair; Daniel Biediger; Michael Wilson; Chang Yun; Kyungki Kim (FDG, 2019)

SMACK: Subjective Measure of Applied Contextual Knowledge. - Mohammed Alshair; Brian Holtkamp; Daniel Biediger; Michael Wilson; Chang Yun; Kyungki Kim (GEM, 2019)

Analysis of Instructional Techniques Influence on a Robot Assembly Task. - Brian Holtkamp; Chang Yun (GEM, 2023)