Exploring the Use of Machine Learning as Game Mechanic - Demonstrative Learning Multiplayer Game Prototype. - Jan Dornig; Changbai Li (MIPR, 2020)

Analyzing Hierarchical Structure in Vision Models with Sparse Autoencoders. - Matthew Lyle Olson; Musashi Hinck; Neale Ratzlaff; Changbai Li; Phillip Howard; Vasudev Lal; Shao-Yen Tseng (CVPR Workshops, 2025)

HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction. - Changbai Li; Haodong Zhu; Hanlin Chen; Juan Zhang; Tongfei Chen; Shuo Yang; Shuwei Shao; Wenhao Dong; Baochang Zhang 001 (CoRR, 2025)

WaveMamba: Wavelet-Driven Mamba Fusion for RGB-Infrared Object Detection. - Haodong Zhu; Wenhao Dong; Linlin Yang; Hong Li 016; Yuguang Yang 007; Yangyang Ren; Qingcheng Zhu; Zichao Feng; Changbai Li; Shaohui Lin; Runqi Wang; Xiaoyan Luo; et al. (CoRR, 2025)

Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Seconds. - Haodong Zhu; Changbai Li; Yangyang Ren; Zichao Feng; Xuhui Liu; Hanlin Chen; Xiantong Zhen; Baochang Zhang 001 (CoRR, 2025)