Physically Correct Direct Lighting for Distribution Ray Tracing. - Changyaw Wang (Graphics Gems III, 1992)

Multi-Jittered Sampling. - Kenneth Chiu; Changyaw Wang; Peter Shirley (Graphics Gems, 1994)

Monte Carlo Techniques for Direct Lighting Calculations. - Peter Shirley; Changyaw Wang; Kurt Zimmerman (ACM Trans. Graph., 1996)

Design and Implementation of the Maya Renderer. - Kelvin Sung; James Craighead; Changyaw Wang; Sanjay Bakshi; Andrew Pearce; Andrew Woo (PG, 1998)

Multi-Stage N-rooks Sampling Method. - Changyaw Wang; Kelvin Sung (J. Graphics, GPU, & Game Tools, 1999)

Spatial-Temporal Antialiasing. - Kelvin Sung; Andrew Pearce; Changyaw Wang (IEEE Trans. Vis. Comput. Graph., 2002)