Multi-objective Flexible Job Shop Scheduling Problem Based on Monte-Carlo Tree Search. - Tung-Ying Wu; I-Chen Wu; Chao-Chin Liang (TAAI, 2013)

Job-Level Algorithms for Connect6 Opening Position Analysis. - Ting-Han Wei; I-Chen Wu; Chao-Chin Liang; Bing-Tsung Chiang; Wen-Jie Tseng 001; Shi-Jim Yen; Chang-Shing Lee (CGW@ECAI, 2014)

Multi-Stage Temporal Difference Learning for 2048. - I-Chen Wu; Kun-Hao Yeh; Chao-Chin Liang; Chia-Chuan Chang; Han Chiang (TAAI, 2014)

2048-Bot Tournament in Taiwan. - Kun-Hao Yeh; Chao-Chin Liang; Kuang-che Wu; I-Chen Wu (J. Int. Comput. Games Assoc., 2014)

A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem. - Jen-Jai Chou; Chao-Chin Liang; Hung-Chun Wu; I-Chen Wu; Tung-Ying Wu (TAAI, 2015)

Software Development Framework for Job-Level Algorithms. - Ting-Han Wei; Chao-Chin Liang; I-Chen Wu; Lung-Pin Chen (J. Int. Comput. Games Assoc., 2015)

Job-Level Algorithms for Connect6 Opening Book Construction. - Ting-Han Wei; I-Chen Wu; Chao-Chin Liang; Bing-Tsung Chiang; Wen-Jie Tseng 001; Shi-Jim Yen; Chang-Shing Lee (J. Int. Comput. Games Assoc., 2015)

Multi-Stage Temporal Difference Learning for 2048-like Games. - Kun-Hao Yeh; I-Chen Wu; Chu-Hsuan Hsueh; Chia-Chuan Chang; Chao-Chin Liang; Han Chiang (CoRR, 2016)

Multistage Temporal Difference Learning for 2048-Like Games. - Kun-Hao Yeh; I-Chen Wu; Chu-Hsuan Hsueh; Chia-Chuan Chang; Chao-Chin Liang; Han Chiang (IEEE Trans. Comput. Intell. AI Games, 2017)