Interacting with stories. - Ashley Robinson; Chao Peng 003; Francis K. H. Quek; Yong Cao 003 (WOCCI, 2009)

A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU. - Chao Peng 003; Seung In Park; Yong Cao 003; Jie Tian 001 (MIG, 2011)

A Crowd Modeling Framework for Socially Plausible Animation Behaviors. - Seung In Park; Chao Peng 003; Francis K. H. Quek; Yong Cao 003 (MIG, 2012)

Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization. - Chao Peng 003; Peng Mi; Yong Cao 003 (SC Companion, 2012)

A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence. - Chao Peng 003; Yong Cao 003 (Comput. Graph. Forum, 2012)

Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU. - Chao Peng 003; Yong Cao 003 (I3D, 2013)

Empirically measuring control quality of gesture input. - Jeffrey W. Chastine; D. Michael Franklin; Chao Peng 003; Jon A. Preston (CGAMES, 2014)

Integrating Occlusion Culling into LOD on GPU. - Chao Peng 003 (PG (Short Papers), 2014)

Upper Body Tracking and 3D Gesture Reconstruction Using Agent-Based Architecture. - Chao Peng 003; Bing Fang; Francis K. H. Quek; Yong Cao 003; Seung In Park; Liguang Xie (Int. J. Image Graph., 2015)

Fast mapping and morphing for genus-zero meshes with cross spherical parameterization. - Chao Peng 003; Sabin Timalsena (Comput. Graph., 2016)

Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions. - Jeffrey T. Hansberger; Chao Peng 003; Shannon L. Mathis; Vaidyanath Areyur Shanthakumar; Sarah C. Meacham; Lizhou Cao; Victoria R. Blakely (HCI (10), 2017)

Hand gesture controls for image categorization in immersive virtual environments. - Chao Peng 003; Jeffrey T. Hansberger; Lizhou Cao; Vaidyanath Areyur Shanthakumar (VR, 2017)

Gamification of Apollo lunar exploration missions for learning engagement. - Chao Peng 003; Lizhou Cao; Sabin Timalsena (Entertain. Comput., 2017)

A GPU-Accelerated Approach for Feature Tracking in Time-Varying Imagery Datasets. - Chao Peng 003; Sandip Sahani; John A. Rushing (IEEE Trans. Vis. Comput. Graph., 2017)

A Case Study of User Experience on Hand-Gesture Video Games. - Chao Peng 003; Jeffrey T. Hansberger; Vaidyanath Areyur Shanthakumar; Sarah C. Meacham; Victoria R. Blakely; Lizhou Cao (GEM, 2018)

Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation. - Yangzi Dong; Chao Peng 003 (EGPGV@EuroVis, 2019)

A Large Curved Display System in Virtual Reality for Immersive Data Interaction. - Lizhou Cao; Chao Peng 003; Jeffrey T. Hansberger (GEM, 2019)

A Multimodal Interface for Virtual Information Environments. - Jeffrey T. Hansberger; Chao Peng 003; Victoria R. Blakely; Sarah C. Meacham; Lizhou Cao; Nicholas Diliberti (HCI (9), 2019)

Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network. - Nicholas Diliberti; Chao Peng 003; Christopher Kaufman; Yangzi Dong; Jeffrey T. Hansberger (ACM Multimedia, 2019)

Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. - Yangzi Dong; Chao Peng 003 (Int. J. Comput. Games Technol., 2019)

Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions. - Lizhou Cao; Chao Peng 003; Jeffrey T. Hansberger (Informatics, 2019)

Deep feature extraction and its application for hailstorm detection in a large collection of radar images. - Iksha Gurung; Chao Peng 003; Manil Maskey; Rahul Ramachandran (Signal Image Video Process., 2019)

Visualization for Spectators in Cybersecurity Competitions. - Chao Peng 003; David I. Schwartz; Daryl Johnson; Bill Stackpole; Chad Weeden; Jacob Marcovecchio; Drake Richards; Chris Fogle; Christopher Brown; Victoria Walrond (VizSec, 2020)

Design and evaluation of a hand gesture recognition approach for real-time interactions. - Vaidyanath Areyur Shanthakumar; Chao Peng 003; Jeffrey T. Hansberger; Lizhou Cao; Sarah C. Meacham; Victoria R. Blakely (Multim. Tools Appl., 2020)

Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction. - Chao Peng 003; Yangzi Dong; Lizhou Cao (VRST, 2021)

A survey of immersive technologies and applications for industrial product development. - Rui Liu; Chao Peng 003; Yunbo Zhang; Hannah Husarek; Qi Yu 001 (Comput. Graph., 2021)

Ellic's Exercise Class: promoting physical activities during exergaming with immersive virtual reality. - Lizhou Cao; Chao Peng 003; Yangzi Dong (Virtual Real., 2021)

Real-Time Bimanual Interaction Across Virtual Workspaces. - Chao Peng 003; Yangzi Dong; Lizhou Cao (HCI (16), 2022)

Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes. - Lizhou Cao; Chao Peng 003 (SIGGRAPH Posters, 2022)

VR Edufication on Historic Lunar Roving Missions. - Huadong Zhang; Lizhou Cao; Gel Howell; Chao Peng 003 (VR Workshops, 2022)

Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games. - Mingming Fan 001; Vinita Tibdewal; Qiwen Zhao; Lizhou Cao; Chao Peng 003; Runxuan Shu; Yujia Shan (Interact. Comput., 2022)

Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation. - Huadong Zhang; Lizhou Cao; Chao Peng 003 (High Performance Graphics (Symposium Papers), 2023)

Multi-user VR Experience for Creating and Trading Non-fungible Tokens. - Lizhou Cao; Jackson Shuminski; Huadong Zhang; Pruthviraj Solanki; David Long 002; David I. Schwartz; Ihab Mardini; Chao Peng 003 (HCI (17), 2023)

Real-time multimodal interaction in virtual reality - a case study with a large virtual interface. - Lizhou Cao; Huadong Zhang; Chao Peng 003; Jeffrey T. Hansberger (Multim. Tools Appl., 2023)

Multi-GPU multi-display rendering of extremely large 3D environments. - Yangzi Dong; Chao Peng 003 (Vis. Comput., 2023)

An educational virtual reality game for learning historical events. - Huadong Zhang; Lizhou Cao; Gel Howell; David I. Schwartz; Chao Peng 003 (Virtual Real., 2023)

Integrating Independent Contributions in a Game Programming Assignment. - Chao Peng 003; Lizhou Cao; David I. Schwartz; Huadong Zhang (SIGGRAPH Educator's Forum, 2024)

Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming. - Lizhou Cao; Cielo Serna; Huadong Zhang; Chao Peng 003 (SIGGRAPH Immersive Pavilion, 2024)

Hierarchical Spherical Cross-Parameterization for Deforming Characters. - Lizhou Cao; Chao Peng 003 (Comput. Graph. Forum, 2024)

Exploring Large Language Model-Driven Agents for Environment-Aware Spatial Interactions and Conversations in Virtual Reality Role-Play Scenarios. - Ziming Li 005; Huadong Zhang; Chao Peng 003; Roshan L. Peiris (VR, 2025)

Foveated VR Rendering System for Large 3D Meshes. - Huadong Zhang; Chao Peng 003 (VR Workshops, 2025)

UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes. - Huadong Zhang; Lizhou Cao; Chao Peng 003 (ACM Trans. Graph., 2025)