An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees. - Charalampos Koniaris; Athanasios Gaitatzes; Georgios Papaioannou 001 (VS-GAMES, 2009)

Real-time content-aware texturing for deformable surfaces. - Charalampos Koniaris; Darren Cosker; Xiaosong Yang; Kenny Mitchell; Iain A. Matthews (CVMP, 2013)

Real-time variable rigidity texture mapping. - Charalampos Koniaris; Kenny Mitchell; Darren Cosker (CVMP, 2015)

Real-time rendering of complex, heterogeneous mesostructure on deformable surfaces. - Charalampos Koniaris (2015)

User, metric, and computational evaluation of foveated rendering methods. - Nicholas T. Swafford; José Antonio Iglesias Guitián; Charalampos Koniaris; Bochang Moon; Darren Cosker; Kenny Mitchell (SAP, 2016)

Pixel History Linear Models for Real-Time Temporal Filtering. - José Antonio Iglesias Guitián; Bochang Moon; Charalampos Koniaris; Eric Smolikowski; Kenny Mitchell (Comput. Graph. Forum, 2016)

Compressed Animated Light Fields with Real-Time View-Dependent Reconstruction. - Charalampos Koniaris; Maggie Kosek; David Sinclair; Kenny Mitchell (IEEE Trans. Vis. Comput. Graph., 2019)