The ludic aspect of interaction during a pervasive game activity. - Charalampos Rizopoulos; Katerina Diamantaki; Dimitris Charitos (DIMEA, 2008)

Insights into the design of communicative location-based experiences. - Charalampos Rizopoulos; Dimitris Charitos (Intelligent Environments, 2009)

Conceptualizing, Designing, and Investigating Locative Media Use in Urban Space. - Katerina Diamantaki; Charalampos Rizopoulos; Dimitris Charitos; Nikos Kaimakamis (Shared Encounters, 2010)

Implications of Theories of Communication and Spatial Behavior for the Design of Interactive Environments. - Charalampos Rizopoulos; Dimitris Charitos (Intelligent Environments, 2011)

Theoretical and methodological implications of designing and implementing multiuser location-based games. - Katerina Diamantaki; Charalampos Rizopoulos; Dimitris Charitos; Nikos Tsianos (Pers. Ubiquitous Comput., 2011)

Erratum to: Theoretical and methodological implications of designing and implementing multiuser location-based games. - Katerina Diamantaki; Charalampos Rizopoulos; Dimitris Charitos; Nikos Tsianos; Angeliki Gazi (Pers. Ubiquitous Comput., 2011)

Integrating game elements for increasing engagement and enhancing User Experience in a smart city context. - Katerina Diamantaki; Charalampos Rizopoulos; Vassileios Tsetsos; Iouliani Theona; Dimitris Charitos; Nikos Kaimakamis (Intelligent Environments (Workshops), 2013)

The Influence of Locative Media Use in an Urban Environment on Spatial Perception and Cognition. - Zacharias Lekkas; Charalampos Rizopoulos; Dimitris Charitos (Intelligent Environments, 2013)

Deducing User States of Engagement in Real Time by Using a Purpose Built Unobtrusive Physiological Measurement Device: An Empirical Study and HCI Design Challenges. - Anthony Psaltis; Charalampos Rizopoulos; Zacharias Lekkas; Constantinos Mourlas (HCI (25), 2014)

The Experience of Spatial Interaction: Conceptualizing the User Experience of Virtual Environments. - Charalampos Rizopoulos; Dimitris Charitos (HCI (21), 2014)

Place Meaning and the Visually Impaired: The Impact of Sound Parameters on Place Attachment and Identity. - Charalampos Rizopoulos; Angeliki Gazi; Yannis Christidis (HCI (6), 2014)

Design, Implementation, and Evaluation of a Location-Based System for Investigating the Parameters of Place Meaning for Visually Impaired Users. - Charalampos Rizopoulos; Lambros Lambrinos; Angeliki Gazi (HCI (27), 2014)

Mapping User Engagement to States of Affect via an Unobtrusive Biofeedback Device - A Dynamic Visualization of Real-time Assessment. - Anthony Psaltis; Charalampos Rizopoulos; Constantinos Mourlas (PhyCS, 2014)

Designing for Mixed Embodied Presence in a Virtual Setting. - Chrissa Papasarantou; Charalampos Rizopoulos (Hybrid City, 2015)

Evaluating the user experience of a mobile user in a smart city context. - Katerina Diamantaki; Charalampos Rizopoulos; Dimitris Charitos; Vassileios Tsetsos; Petros Kovatsis; Iouliani Theona (Int. J. Intell. Eng. Informatics, 2015)

Γνωστικοί και περιβαλλοντικοί παράγοντες της επικοινωνίας μεταξύ ανθρώπου και νοήμονος περιβάλλοντος - Charalampos Rizopoulos (2017)

ATHsENSe: An Experiment in Translating Urban Data to Multisensory Immersive Artistic Experiences in Public Space. - Dimitris Charitos; Iouliani Theona; Penny Papageorgopoulou; Antonios Psaltis; Antonios Korosidis; Dimitris Delinikolas; Alexandros Drymonitis; Natalia Arsenopoulou; Charalampos Rizopoulos (AmI, 2019)

Designing interfaces to promote the meaningfulness of urban data through an interactive art installation. - Penny Papageorgopoulou; Natalia Arsenopoulou; Dimitrios Charitos; Charalampos Rizopoulos; Iouliani Theona; Louiza Katsarou; Anthony Psaltis; Antonios Korosidis (CHI Greece, 2021)

Embedding an interactive art installation into a building for enhancing citizen's awareness on urban environmental conditions. - Penny Papageorgopoulou; Dimitris Delinikolas; Natalia Arsenopoulou; Louiza Katsarou; Charalampos Rizopoulos; Antonios Psaltis; Iouliani Theona; Alexandros Drymonitis; Antonios Korosidis; Dimitrios Charitos (MAB, 2021)

Using Virtual Reality to Raise Public Awareness of Obsessive-Compulsive Disorder: A Preliminary Study. - Maria Liaskou; Charalampos Rizopoulos (CHI Greece, 2023)

Journeys, Maps, Dungeons: Navigating Narrative and Cinematic Space in Open World Digital Games. - Charalampos Rizopoulos; Natalia Arsenopoulou; Anna Poupou (CHI Greece, 2023)

Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling. - Natalia Arsenopoulou; Anna Poupou; Charalampos Rizopoulos (HCI (36), 2023)