Measuring and defining the experience of immersion in games. - Charlene Jennett; Anna Louise Cox; Paul A. Cairns; Samira Dhoparee; Andrew Epps; Tim Tijs; Alison Walton (Int. J. Hum. Comput. Stud., 2008)

Investigating computer game immersion and the component real world dissociation. - Charlene Jennett; Anna Louise Cox; Paul A. Cairns (CHI Extended Abstracts, 2009)

Is game immersion just another form of selective attention? : an empirical investigation of real world dissociation in computer game immersion. - Charlene Ianthe Jennett (2010)

Trusting to Learn: Trust and Privacy Issues in Serious Games. - Miguel Malheiros; Charlene Jennett; William Seager; Martina Angela Sasse (TRUST, 2011)

Privacy for Loan Applicants Versus Predictive Power for Loan Providers: Is It Possible to Bridge the Gap? - Charlene Jennett; Miguel Malheiros; Sacha Brostoff; Martina Angela Sasse (European Data Protection, 2012)

When did my mobile turn into a 'sellphone'?: a study of consumer responses to tailored smartphone ads. - Nicolette Conti; Charlene Jennett; Jose Maestre; Martina Angela Sasse (BCS HCI, 2012)

Too close for comfort: a study of the effectiveness and acceptability of rich-media personalized advertising. - Miguel Malheiros; Charlene Jennett; Snehalee Patel; Sacha Brostoff; Martina Angela Sasse (CHI, 2012)

Would You Sell Your Mother's Data? Personal Data Disclosure in a Simulated Credit Card Application. - Miguel Malheiros; Sacha Brostoff; Charlene Jennett; M. Angela Sasse (WEIS, 2012)

Would You Sell Your Mother's Data? Personal Data Disclosure in a Simulated Credit Card Application. - Miguel Malheiros; Sacha Brostoff; Charlene Jennett; M. Angela Sasse (The Economics of Information Security and Privacy, 2013)

Do games attract or sustain engagement in citizen science?: a study of volunteer motivations. - Ioanna Iacovides; Charlene Jennett; Cassandra Cornish-Trestrail; Anna Louise Cox (CHI Extended Abstracts, 2013)

Federated identity to access e-government services: are citizens ready for this? - Sacha Brostoff; Charlene Jennett; Miguel Malheiros; Martina Angela Sasse (Digital Identity Management, 2013)

"I want to be a captain! I want to be a captain!": gamification in the old weather citizen science project. - Alexandra Eveleigh; Charlene Jennett; Stuart Lynn; Anna L. Cox (Gamification, 2013)

Designing for dabblers and deterring drop-outs in citizen science. - Alexandra Eveleigh; Charlene Jennett; Ann Blandford; Philip Brohan; Anna Louise Cox (CHI, 2014)

MOODs: building massive open online diaries for researchers, teachers and contributors. - Sandy J. J. Gould; Dominic Furniss; Charlene Ianthe Jennett; Sarah Wiseman; Ioanna Iacovides; Anna Louise Cox (CHI Extended Abstracts, 2014)

RedWire: a novel way to create and re-mix games. - Jesse C. Himmelstein; Mikael Couzic; Charlene Ianthe Jennett; Anna Louise Cox; Raphael Goujet; Ariel B. Lindner; François Taddei (CHI PLAY, 2014)

Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game. - Ben Cowley; Martino Fantato; Charlene Jennett; Martin Ruskov; Niklas Ravaja (J. Educ. Technol. Soc., 2014)

Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers. - Charlene Jennett; Dominic Furniss; Ioanna Iacovides; Sarah Wiseman; Sandy J. J. Gould; Anna L. Cox (Hum. Comput., 2014)

Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement. - Ioanna Iacovides; Anna Louise Cox; Richard Kennedy; Paul A. Cairns; Charlene Jennett (CHI PLAY, 2015)

Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. - Charlene Jennett; Ioanna Iacovides; Anna L. Cox; Anastasia Vikhanova; Emily Weigold; Layla Mostaghimi; Geraint Jones; James Jenkins; Sarah Gallacher; Yvonne Rogers (CHI PLAY, 2016)

Creativity in Citizen Cyberscience. - Charlene Jennett; Laure Kloetzer; Anna L. Cox; Daniel Schneider; Emily Collins 001; Mattia Fritz; Michael J. Bland; Cindy Regalado; Ian Marcus; Hannah Stockwell; Louise Francis; Eleanor Rusack; et al. (Hum. Comput., 2016)

Usability and Interaction Dimensions of Participatory Noise and Ecological Monitoring. - Charlene Jennett; Eleonora Cognetti; Joanne Summerfield; Muki Haklay (Participatory Sensing, Opinions and Collective Awareness, 2017)

Was I There?: Impact of Platform and Headphones on 360 Video Immersion. - Audrey Tse; Charlene Jennett; Joanne Moore; Zillah Watson; Jacob Rigby; Anna L. Cox (CHI Extended Abstracts, 2017)

Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games. - Charlene Jennett; Sofia Papadopoulou; Jesse C. Himmelstein; Alexandre Vaugoux; Vincent Roger; Anna L. Cox (Int. J. Game Based Learn., 2017)