Real-time rough refraction. - Charles de Rousiers; Adrien Bousseau; Kartic Subr; Nicolas Holzschuch; Ravi Ramamoorthi (SI3D, 2011)

Rendu réaliste de matériaux complexes. (Realistic rendering of complex materials). - Charles de Rousiers (2011)

Real-Time Rendering of Rough Refraction. - Charles de Rousiers; Adrien Bousseau; Kartic Subr; Nicolas Holzschuch; Ravi Ramamoorthi (IEEE Trans. Vis. Comput. Graph., 2012)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Jonathan Dupuy; Yoshiharu Gotanda; Eric Heitz; Naty Hoffman; Sébastien Lagarde; Anders Langlands; Ian Megibben; Farhez Rayani; Charles de Rousiers (SIGGRAPH Courses, 2014)