Orchestration Within the Sonification of Basic Data Sets. - Charlie Cullen; Eugene Coyle (ICAD, 2004)

Musical Pattern Design Using Contour Icons. - Charlie Cullen; Eugene Coyle (ICMC, 2006)

SALERO - Semantic Audiovisual Entertainment Reusable Objects. - Werner Haas 001; Georg Thallinger; Pedro Cano; Charlie Cullen; Tobias Bürger (SAMT (Posters and Demos), 2006)

Towards measuring continuous acoustic feature convergence in unconstrained spoken dialogues. - Spyros Kousidis; David Dorran; Yi Wang; Brian Vaughan; Charlie Cullen; Dermot Campbell; Ciaran McDonnell; Eugene Coyle (INTERSPEECH, 2008)

CorpVis: An Online Emotional Speech Corpora Visualisation Interface. - Charlie Cullen; Brian Vaughan; John McAuley; Evin McCarthy (SAMT, 2009)

Investigating ultrasonic positioning on mobile phones. - Viacheslav Filonenko; Charlie Cullen; James D. Carswell (IPIN, 2010)

Obtaining speech assets for judgement analysis on low-pass filtered emotional speech. - John Snel; Charlie Cullen (FG, 2011)

Asynchronous Ultrasonic Trilateration for Indoor Positioning of Mobile Phones. - Viacheslav Filonenko; Charlie Cullen; James D. Carswell (W2GIS, 2012)

Judging Emotion from Low-Pass Filtered Naturalistic Emotional Speech. - John Snel; Charlie Cullen (ACII, 2013)

Indoor Positioning for Smartphones Using Asynchronous Ultrasound Trilateration. - Viacheslav Filonenko; Charlie Cullen; James D. Carswell (ISPRS Int. J. Geo Inf., 2013)

mobiSurround: An Auditory User Interface for Geo-Service Delivery. - Keith Gardiner; Charlie Cullen; James D. Carswell (DEXA (2), 2015)

VR 3D Visualization Interface. - Sergio Calabria; Charles Cullen; Bryan Duggan (AVI, 2016)

A pilot study of comparison gesture analysis in motion driven video games. - Fabrizio Valerio Covone; Brian Vaughan; Charlie Cullen (MIG, 2016)

MobiLAudio - a multimodal content delivery platform for geo-services. - Keith Gardiner; Charlie Cullen; James D. Carswell (J. Locat. Based Serv., 2016)

Towards a Conceptual Framework for the Development of Immersive Experiences to Negotiate Meaning and Identity in Irish Language Learning. - Naoise Collins; Brian Vaughan; Keith Gardiner; Charlie Cullen (GEM, 2018)

Investigating Prosodic Accommodation in Clinical Interviews with Depressed Patients. - Brian Vaughan; Carolina De Pasquale; Lorna Wilson; Charlie Cullen; Brian Lawlor (MindCare, 2018)

An Investigation of Therapeutic Rapport Through Prosody in Brief Psychodynamic Psychotherapy. - Carolina De Pasquale; Charlie Cullen; Brian Vaughan (INTERSPEECH, 2019)

Active Learning for Auditory Hierarchy. - William Coleman; Charlie Cullen; Ming Yan; Sarah Jane Delany (CD-MAKE, 2020)

Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual Reality. - Naoise Collins; Brian Vaughan; Charlie Cullen (iLRN, 2020)

"Understanding" Narrative; Applying Poetics to Hellblade: Senua's Sacrifice. - Eoghain Meakin; Brian Vaughan; Charlie Cullen (Game Stud., 2021)

Towards a Model of the Design Process for Games. - John P. Healy; Charlie Cullen (DiGRA, 2022)

Navigating Complexity: Investigating How Students Move Through the Game Design Process. - John P. Healy; Charlie Cullen (FDG, 2022)