Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. - Craig A. Lindley; Charlotte C. Sennersten (Int. J. Comput. Games Technol., 2008)

An Investigation of Visual Attention in FPS Computer Gameplay. - Charlotte C. Sennersten; Craig A. Lindley (VS-GAMES, 2009)

Model-based Simulation Training Supporting Military Operational Processes. - Charlotte C. Sennersten (2010)

The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation. - Henrik Cederholm; Olle Hilborn; Craig Lindley; Charlotte C. Sennersten; Jeanette Eriksson (DiGRA Conference, 2011)

Optimal Refactoring. - Susanne Siverland; Roger C. S. Wernersson; Charlotte C. Sennersten (XP, 2015)

The effect of cognitive load on physiological arousal in a decision-making serious game. - Petar Jercic; Charlotte C. Sennersten; Craig Lindley (VS-GAMES, 2017)

Modeling cognitive load and physiological arousal through pupil diameter and heart rate. - Petar Jercic; Charlotte C. Sennersten; Craig Lindley (Multim. Tools Appl., 2020)

PointCrack3D: Crack Detection in Unstructured Environments using a 3D-Point-Cloud-Based Deep Neural Network. - Faris Azhari; Charlotte C. Sennersten; Michael Milford; Thierry Peynot (CoRR, 2021)

Deep learning implementations in mining applications: a compact critical review. - Faris Azhari; Charlotte C. Sennersten; Craig A. Lindley; Ewan Sellers (Artif. Intell. Rev., 2023)