Use of immersive and interactive systems to objectively and subjectively characterize user experience in work places. - Charlotte Scarpa; Gwénaëlle Haese; Toinon Vigier; Patrick Le Callet (IMX, 2023)

Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices. - Charlotte Scarpa; Gwénaëlle Haese; Toinon Vigier; Patrick Le Callet (IMX, 2023)

Interactions Between Vibroacoustic Discomfort and Visual Stimuli: Comparison of Real, 3D and 360 Environments. - Charlotte Scarpa; Toinon Vigier; Gwénaëlle Haese; Patrick Le Callet (IEEE Trans. Vis. Comput. Graph., 2025)