Configuring social agents. - Charlotte Wiberg; Mikael Wiberg (HCI, 2001)

Evaluation and the Web. - Robert Whelan; Charlotte Wiberg; Athanasis Karoulis (WebNet, 2001)

Join the Joyride!: An Identification of Three Important Factors for Evaluation of On-line Entertainment. - Charlotte Wiberg (WebNet, 2001)

A Measure of Fun: Extending the scope of web usability. - Charlotte Wiberg (2003)

Participatory design of learning media: Designing educational computer games with and for teenagers. - Karin Danielsson; Charlotte Wiberg (Interact. Technol. Smart Educ., 2006)

Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. - Johan Boden; Kalle Jegers; Mattias Lidstrom; Charlotte Wiberg; Mikael Wiberg (ICIW, 2007)

Master of the game: assessing approachability in future game design. - Heather Desurvire; Charlotte Wiberg (CHI Extended Abstracts, 2008)

How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment. - Charlotte Wiberg; Kalle Jegers; Heather Desurvire (ACHI, 2009)

Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. - Heather Desurvire; Charlotte Wiberg (HCI (12), 2009)

User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. - Heather Desurvire; Charlotte Wiberg (Evaluating User Experience in Games, 2010)

User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. - Heather Desurvire; Charlotte Wiberg (Game User Experience Evaluation, 2015)

Sports IT and Digital Wellness: - Three Waves of Digital Transformation in Sports and Training. - Charlotte Wiberg (HCI (2), 2018)

Digital Integration in the 3rd Wave of Mobile HCI: A Key Challenge for Overcoming the Inverted Digital Divide. - Mikael Wiberg; Charlotte Wiberg (Int. J. Mob. Hum. Comput. Interact., 2018)

Game-inspired architecture and architecture-inspired games. - Charlotte Wiberg (Interactions, 2018)