Re-Consider: The Integration of Online Dispute Resolution and Decision Support Systems. - Nial Muecke; Andrew Stranieri; Charlynn Miller (ODR, 2008)

Podcasting syndication services and university students: Why don't they subscribe? - Mark J. W. Lee; Charlynn Miller; Leon Newnham (Internet High. Educ., 2009)

Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? - Leigh Achterbosch; Charlynn Miller; Peter Vamplew 001 (IE, 2013)

Visualising Career Progression for ICT Professionals and the implications for ICT Curriculum Design in Higher Education. - Brian R. von Konsky; Charlynn Miller; Asheley Jones (ACE, 2014)

Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? - Leigh Achterbosch; Charlynn Miller; Christopher Turville; Peter Vamplew 001 (Comput. Games J., 2014)

The Skills Framework for the Information Age: Engaging Stakeholders in Curriculum Design. - Brian R. von Konsky; Charlynn Miller; Asheley Jones (J. Inf. Syst. Educ., 2016)

A taxonomy of griefer type by motivation in massively multiplayer online role-playing games. - Leigh Achterbosch; Charlynn Miller; Peter Vamplew 001 (Behav. Inf. Technol., 2017)

Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games? - Leigh Achterbosch; Charlynn Miller; Christopher Turville; Peter Vamplew 001 (Comput. Games J., 2018)

Addressing the Education Gap in Aged Care Technology. - Charlynn Miller; Asheley Jones (OZCHI, 2019)

Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Technologies. - Dana McKay; Charlynn Miller (CHI, 2021)