Inquiry-based Learning with Augmented Reality Mobile Application to Enhance Scientific Conceptual Understanding: TheFruitAR. - Charoenchai Wongwatkit; Nongluk Meekaew; Wichai Lati; Chanin Tungpantong; Waiyawat Saitum; Yada Atanan (ICCE, 2015)

A Systematic Vocabulary Learning-based Mobile Game Application to Improving English Vocabulary Learning Achievement of University Admission Examination in Thailand. - Charoenchai Wongwatkit; Sorra-at Tekaew; Sirikwan Kanjana; Chonlada Krutthakha (ICCE, 2015)

Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System. - Charoenchai Wongwatkit; Niwat Srisawasdi; Gwo-Jen Hwang; Patcharin Panjaburee (ICALT, 2016)

A Development of Augmented Realitysupported Mobile Game Application based on Jolly Phonics Approach to Enhancing English Phonics Learning Performance of ESL Learners. - Sirimon Limsukhawat; Suchada Kaewyoun; Charoenchai Wongwatkit; Jintana Wongta (ICCE, 2016)

Enhancing Course Timetable Management in Science Classrooms with User-oriented Mobile Application: Analysis and Prototype Development on KMUTT-ESC Case Study. - Jintana Wongta; Charoenchai Wongwatkit; Jarukit Boonkerd; Ratchapon Chaikajornwat; Vittunyuta Maeprasart; Chonlada Krutthakha (ICCE, 2016)

A PBL-based Professional Development Framework to Incorporating Vocational Teachers in Thailand: Perceptions and Guidelines from Training Workshop. - Sasithorn Chookaew; Charoenchai Wongwatkit; Suppachai Howimanporn (ICCE, 2017)

A STEM Robotics Workshop to Promote Computational Thinking Process of Pre-Engineering Students in Thailand: STEMRobot. - Santi Hutamarn; Sasithorn Chookaew; Charoenchai Wongwatkit; Suppachai Howimanporn; Tarinee Tonggoed; Sarut Panjan (ICCE, 2017)

A BYOD Hybrid Learning Approach to Incorporating The In-Field Social Study based on Guided Inquiry Learning Strategy: Design and Evaluation of Enjoy The Field Trip Ever Project (EFTE). - Ratthakarn Na Phatthalung; Charoenchai Wongwatkit; Jintana Wongta; Chitphon Yachulawetkunakorn; Chayanuch Watthana (ICCE, 2017)

Sufficiency Economy Philosophy-Based Mobile Game Application to Promoting Sustainability Understanding based on Inquiry Learning with Everyday Life Activities. - Charoenchai Wongwatkit; Muttakeen Che-Leah; Sasithorn Chookaew; Jintana Wongta; Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung (ICCE, 2017)

An Investigation of Collaborative Ubiquitous Learning in Promoting Socio-Cultural Knowledge and Skills in 21st Century: Integrating History, Geography, Architecture, Science and Culture Study. - Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung; Jintana Wongta; Charoenchai Wongwatkit (ICCE, 2017)

Motivating Pre-service Teachers with Augmented Reality to Developing Instructional Materials through Project-Based Learning Approach. - Sasithorn Chookaew; Suppachai Howimanporn; Warin Sootkaneung; Charoenchai Wongwatkit (IIAI-AAI, 2017)

An Interactive Story-Based Mobile Game Application to Diagnosing Learning Style and Learning Suggestion Based on ILS: Development and Evaluation of the Adventure Hero Game. - Charoenchai Wongwatkit; Sasithorn Chookaew; Kullawee Chaturarat; Chonlada Krutthakha (IIAI-AAI, 2017)

A proposal to develop a guided-inquiry mobile learning with a mastery learning mechanism for improving students' learning performance and attitudes in Physics. - Charoenchai Wongwatkit; Patcharin Panjaburee; Niwat Srisawasdi (Int. J. Mob. Learn. Organisation, 2017)

Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions. - Charoenchai Wongwatkit; Niwat Srisawasdi; Gwo-Jen Hwang; Patcharin Panjaburee (Interact. Learn. Environ., 2017)

A Simulation Game to Diagnosing Major Depressive Disorder based on PHQ-9 for Psychiatrist Program in Thailand: An Evaluation of Game Interface Design and Prototype. - Kanyakon Khamwang; Charoenchai Wongwatkit; Chitphon Yachulawetkunakorn (ICCE, 2018)

A Development of 3D Augmented Reality Mobile Application to Facilitating Ecotourism-based Herbal Learning in MFU Botanical Garden. - Ratchanon Nobnop; Charoenchai Wongwatkit; Jintana Wongta; Karn Soponronnarit (ICCE, 2018)

Fostering High School Students' Innovative Thinking and Design with STEM: Smart School Projects on IT Maker Day. - Charoenchai Wongwatkit; Pakpoom Prommool; Ratchanon Nobnop (ICCE, 2018)

Effectiveness of Blended Collaborative Knowledge Construction to Prepare Senior High-School Students for Science Project Development: Learn-Read-Share Academic Journal Publications in Seminar Course. - Chitphon Yachulawetkunakorn; Charoenchai Wongwatkit; Jintana Wongta; Ratthakarn Na Phatthalung; Sumalee Katsuwan (ICCE, 2018)

A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype Development. - Jintana Wongta; Takdanai Thadapirom; Sahassawat Runganothai; Pakin Chutipanich; Charoenchai Wongwatkit (ICWL, 2018)

A Collaborative STEM Project with Educational Mobile Robot on Escaping the Maze: Prototype Design and Evaluation. - Charoenchai Wongwatkit; Pakpoom Prommool; Ratchanon Nobnob; Siwaporn Boonsamuan; Rodjana Suwan (ICWL, 2018)

Enhancing High-School Students' Computational Thinking with Educational Robotics Learning. - Sasithorn Chookaew; Suppachai Howimanporn; Pornjit Pratumsuwan; Santi Hutamarn; Warin Sootkaneung; Charoenchai Wongwatkit (IIAI-AAI, 2018)

An Online Web-based Adaptive Tutoring System for University Exit Exam on IT Literacy. - Charoenchai Wongwatkit (ICACT, 2019)

A BPM-based Emerald Factory Information System: Redesigning Emerald Crafting Process in Myanmar. - Charoenchai Wongwatkit; Sai Won Mar (ICCCM, 2019)

A Web-based Learning System for Myanmar Culture and Language Learning of Undergraduate Students in Thailand. - Chanapa Chanoonan; Nang Chit Su Thew; Charoenchai Wongwatkit; Waralak Chongdarakul; Suphaphan Chansiri; Chit Su Po Po (ICCE, 2019)

An Interactive Story-based Mobile Application with Personal Recommendation and Notification for Sexual Health Education in Ethnic Adolescents. - Suphaphan Chansiri; Charoenchai Wongwatkit (ICCE, 2019)

An Investigation of Vocational Students' Attitude towards STEM Robotic Activities. - Sasithorn Chookaew; Chaiyaporn Silawatchananai; Santi Hutamarn; Suppachai Howimanporn; Warin Sootkaneung; Charoenchai Wongwatkit (ICCE, 2019)

Learning Archaeoastronomy in Temples with STEM-focused Mobile Learning Approach. - Jintana Wongta; Charoenchai Wongwatkit; Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung; Cherdsak Saelee; Mullika Tawonatiwas (ICCE, 2019)

An Online Personalized Learning System with Ongoing Learning Experience Adaptation: A Prototype System for STEM Discipline. - Charoenchai Wongwatkit; Patcharin Panjaburee; Sasithorn Chookaew (ICCE, 2019)

An Integrated Inquiry-based BYOD Approach for Supporting Social Studies Learning Abilities in Museums. - Chitphon Yachulawetkunakorn; Ratthakarn Na Phatthalung; Charoenchai Wongwatkit; Jintana Wongta; Chayanuch Watthana (ICCE, 2019)

A Hybrid Diagnostics-based Learning System for Promoting College Students' Digital Security: A Challenge to Digital STEM in College. - Pattariya Singpant; Charoenchai Wongwatkit; Ratchanon Nobnop; Wannisa Boonsuk; Sai Swan Wan; Arnon Klaison (ICCE, 2020)

Using Robot-based Activities through 5E Learning Cycle for Promoting Students' Computational Thinking and Engagement. - Kittsak Taengkasem; Sasithorn Chookaew; Suppachai Howimanporn; Santi Hutamarn; Charoenchai Wongwatkit (ICCE, 2020)

Effects of a collaborative STEM-based orientation approach on senior high-school students' creativity and operacy. - Jintana Wongta; Chanakan Grosseau; Chitphon Yachulawetkunakorn; Chayanuch Watthana; Charoenchai Wongwatkit (Int. J. Mob. Learn. Organisation, 2021)

Trends and issues of immersive learning environments in higher education from 2001 to 2020: perspectives on adaptive ubiquitous learning experiences. - Pongpon Seprum; Charoenchai Wongwatkit (Int. J. Mob. Learn. Organisation, 2022)

An ethnic context-focused mobile adaptive learning approach to promoting sexual health literacy in non-formal education. - Suphaphan Chansiri; Charoenchai Wongwatkit (Int. J. Mob. Learn. Organisation, 2024)

Effects of a peer assessment-based scrum project learning system on computer programming's learning motivation, collaboration, communication, critical thinking, and cognitive load. - Shao-Chen Chang; Charoenchai Wongwatkit (Educ. Inf. Technol., 2024)

Effects of an immersive virtual environment-based gaming approach on students' occupational health performance, immersion and motivation. - Pongpon Seprum; Charoenchai Wongwatkit (Int. J. Mob. Learn. Organisation, 2025)