An Evolving Instructional Design Model for Designing Web-Based Courses. - Siew-Woei Ling; Chee-Weng Khong; Chien-Sing Lee (ICALT, 2001)

A Case Study of Integrating Principles of Photography and Photorealistic for 3D Rendering. - Jong Sze Joon; May Chan Yuen; Chee-Weng Khong (CGIV, 2007)

Quantifying the Narration Board for Visualising Final Design Concepts by Interface Designers. - Chui Yin Wong; Chee-Weng Khong (HCI (1), 2007)

Aesthetics and virtual keyboard designs for PDAs. - Chui Yin Wong; Chee-Weng Khong; Harold Thwaites (Mobility Conference, 2007)

User Experience Using Motion Capture: Simulation of Human Motion for Multimedia Applications. - Jong Sze Joon; Harold Thwaites; Chee-Weng Khong (CGIV, 2008)

Socializing in mobile gaming. - Sheila A. Paul; Marianne Jensen; Chui Yin Wong; Chee-Weng Khong (DIMEA, 2008)

Special Edition on HFT2008 International Symposium. - Chee-Weng Khong; Chui Yin Wong (Int. J. Interact. Mob. Technol., 2008)

Applying User Interface Design Process Model for a Mobile Community Project for the Deaf. - Chui Yin Wong; Chee-Weng Khong; Harold Thwaites (Int. J. Interact. Mob. Technol., 2008)

Intercultural Socializing via Mobile Games for Backpackers. - Chui Yin Wong; Kimberly Chu; Chee-Weng Khong; Sheila A. Paul (HCI (12), 2009)

Methodologies for Evaluating Player Experience in Game Play. - Kimberly Chu; Chui Yin Wong; Chee-Weng Khong (HCI (22), 2011)

Audio-Visual Documentation Method for Digital Storytelling for a Multimedia Art Project. - Chui Yin Wong; Chee-Weng Khong; Kimberly Chu; Muhammad Asyraf Mhd Pauzi; Man Leong Wong (HCI (4), 2013)

Soft Key and Hard Key Mobile Input Devices on Player Experience for Mobile Gaming. - Kimberly Chu; Tek Yong Lim; Chee-Weng Khong; Chui Yin Wong (IVIC, 2013)

Reproduction of South-East Asian cultural artefacts: A case of the Mah Meri. - Cheok Heng Pang; Harold Thwaites; Muhammad Asyraf Mhd Pauzi; Chee-Weng Khong; Faridah Noor Mohd Noor; Muhammad Adhwa' M. D. H. Zainalee (VSMM, 2014)

STL systems and colour for the reproduction of cultural artefacts. - Cheok Heng Pang; Chee-Weng Khong (VSMM, 2016)

Usability and Player Experience of Input Device for Mobile Gaming. - Kimberly Chu; Tek Yong Lim; Chee-Weng Khong; Chui Yin Wong (Int. J. Mob. Hum. Comput. Interact., 2016)

Creation Process in Design Research Class. - Lydia Weng-Ping Chin; Ah-Choo Koo; Chee-Weng Khong; Chui Yin Wong (ICCE, 2017)

The User Experience of 3D Scanning Tangible Cultural Heritage Artifacts. - Chee-Weng Khong; Muhammad Asyraf Mhd Pauzi (IHSED, 2018)

Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods. - Yiing Y'ng Ng; Chee-Weng Khong; Robert Jeyakumar Nathan (Int. J. Comput. Games Technol., 2018)

Assessing player engagement in local indie games: A qualitative study of affective game design elements. - Yiing Y'ng Ng; Robert Jeyakumar Nathan; Chee-Weng Khong (Entertain. Comput., 2025)