Personality-based Adaptation for Teamwork in Game Agents. - Chek Tien Tan; Ho-Lun Cheng (AIIDE, 2007)

TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games. - Chek Tien Tan; Ho-Lun Cheng (AIIDE, 2008)

A combined tactical and strategic hierarchical learning framework in multi-agent games. - Chek Tien Tan; Ho-Lun Cheng (Sandbox@SIGGRAPH, 2008)

IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. - Chek Tien Tan; Ho-Lun Cheng (AIIDE, 2009)

An Automated Model-Based Adaptive Architecture in Modern Games. - Chek Tien Tan; Ho-Lun Cheng (AIIDE, 2010)

Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process. - Chek Tien Tan; Andrew Johnston (IDP@AIIDE, 2011)

Tactical Agent Personality. - Chek Tien Tan; Ho-Lun Cheng (Int. J. Comput. Games Technol., 2011)

Visual feedback of acoustic data for speech therapy: model and design parameters. - Sam Ferguson; Andrew Johnston; Kirrie J. Ballard; Chek Tien Tan; Dharani Perera-Schulz (Audio Mostly Conference, 2012)

Personalised gaming: a motivation and overview of literature. - Sander Bakkes; Chek Tien Tan; Yusuf Pisan (IE, 2012)

A feasibility study in using facial expressions analysis to evaluate player experiences. - Chek Tien Tan; Daniel Rosser; Sander Bakkes; Yusuf Pisan (IE, 2012)

Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders. - Natalie Harrold; Chek Tien Tan; Daniel Rosser (WASA, 2012)

Towards a MOOC game. - Chek Tien Tan (IE, 2013)

sPeAK-MAN: towards popular gameplay for speech therapy. - Chek Tien Tan; Andrew Johnston; Kirrie J. Ballard; Sam Ferguson; Dharani Perera-Schulz (IE, 2013)

Can you CopyMe?: an expression mimicking serious game. - Chek Tien Tan; Natalie Harrold; Daniel Rosser (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Crowdsourcing facial expressions using popular gameplay. - Chek Tien Tan; Daniel Rosser; Natalie Harrold (SIGGRAPH ASIA Technical Briefs, 2013)

BeFaced: a game for crowdsourcing facial expressions. - Chek Tien Tan; Daniel Rosser; Natalie Harrold (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

The Role of Emotions in Art Evaluation. - Chek Tien Tan; Sam Ferguson (Interactive Experience in the Digital Age, 2014)

Towards Personalised Gaming via Facial Expression Recognition. - Paris Mavromoustakos Blom; Sander Bakkes; Chek Tien Tan; Shimon Whiteson; Diederik M. Roijers; Roberto Valenti; Theo Gevers (AIIDE, 2014)

Step kinnection: a hybrid clinical test for fall risk assessment in older adults. - Jaime Andres Garcia; Yusuf Pisan; Chek Tien Tan; Karla Felix Navarro (CHI Extended Abstracts, 2014)

CopyMe: an emotional development game for children. - Natalie Harrold; Chek Tien Tan; Daniel Rosser; Tuck Wah Leong (CHI Extended Abstracts, 2014)

CopyMe: a portable real-time feedback expression recognition game for children. - Natalie Harrold; Chek Tien Tan; Daniel Rosser; Tuck Wah Leong (CHI Extended Abstracts, 2014)

Combining think-aloud and physiological data to understand video game experiences. - Chek Tien Tan; Tuck Wah Leong; Songjia Shen (CHI, 2014)

BeFaced: a casual game to crowdsource facial expressions in the wild. - Chek Tien Tan; Hemanta Sapkota; Daniel Rosser (CHI Extended Abstracts, 2014)

Automated terrain analysis in real-time strategy games. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (FDG, 2014)

Initial perceptions of a casual game to crowdsource facial expressions in the wild. - Chek Tien Tan; Hemanta Sapkota; Daniel Rosser; Yusuf Pisan (FDG, 2014)

A game to crowdsource data for affective computing. - Chek Tien Tan; Hemanta Sapkota; Daniel Rosser; Yusuf Pisan (FDG, 2014)

A Scouting Strategy for Real-Time Strategy Games. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (IE, 2014)

Inferring Player Experiences Using Facial Expressions Analysis. - Chek Tien Tan; Sander Bakkes; Yusuf Pisan (IE, 2014)

Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People. - Jaime Andres Garcia; Yusuf Pisan; Chek Tien Tan; Karla Felix Navarro (ICEC, 2014)

Retrogaming as visual feedback for speech therapy. - Chek Tien Tan; Andrew Johnston; Andrew Bluff; Sam Ferguson; Kirrie J. Ballard (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Speech invaders & yak-man: retrogames for speech therapy. - Chek Tien Tan; Andrew Johnston; Andrew Bluff; Sam Ferguson; Kirrie J. Ballard (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Exploring Gameplay Experiences on the Oculus Rift. - Chek Tien Tan; Tuck Wah Leong; Songjia Shen; Christopher Dubravs; Chen Si 001 (CHI PLAY, 2015)

Tool Design Jam: Designing tools for Games User Research. - Chek Tien Tan; Pejman Mirza-Babaei; Veronica Zammitto; Alessandro Canossa; Genevieve Conley; Guenter Wallner (CHI PLAY, 2015)

Towards Personalized Interfaces for Mobile Applications Using a Natural Text-Based Interaction. - Yi Ji; Chek Tien Tan; Ernest A. Edmonds (HCI (28), 2015)

JoggAR: a mixed-modality AR approach for technology-augmented jogging. - Chek Tien Tan; Richard Byrne 001; Simon Lui; Weilong Liu; Florian Mueller 001 (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Understanding players' map exploration styles. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (ACSW, 2016)

A safe low-cost HMD for underwater VR experiences. - Wenlong Zhang; Chek Tien Tan; Tim Chen 001 (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2016)

13 Game Lenses for Designing Diverse Interactive Jogging Systems. - Florian 'Floyd' Mueller; Chek Tien Tan; Richard Byrne 001; Matt Jones 001 (CHI PLAY, 2017)

An initial understanding of how game users explore virtual environments. - Chen Si 001; Yusuf Pisan; Chek Tien Tan; Songjia Shen (Entertain. Comput., 2017)

GameLight - Gamification of the Outdoor Cycling Experience. - Desheng Zhao; Jeannie Su Ann Lee; Chek Tien Tan; Alexandru Dancu; Simon Lui; Songjia Shen; Florian 'Floyd' Mueller (Conference on Designing Interactive Systems (Companion Volume), 2019)

Mobile Application for Crowdsourced Gamification of Automated External Defibrillator (AED) Locations. - Muhammad Imran Hakim Bin Hussein; Jun Hao Fong; Chu Xuan Lim; Jeannie Su Ann Lee; Chek Tien Tan; Yih Yng Ng (HealthMedia@MM, 2019)

Immersive Virtual Reality Training of Bioreactor Operations. - Qinyue Chen; Sheue-Er Low; Jeremiah W. E. Yap; Adjovi K. X. Sim; Yu-Yang Tan; Benjamin Wei Jie Kwok; Jeannie Su Ann Lee; Chek Tien Tan; Wan-Ping Loh; Bernard L. W. Loo; Adison C. K. Wong (TALE, 2020)

Understanding User Experiences Across VR Walking-in-place Locomotion Methods. - Chek Tien Tan; Leon Cewei Foo; Adriel Yeo; Jeannie Su Ann Lee; Edmund Wan; Xiao-Feng Kenan Kok; Megani Rajendran (CHI, 2022)

SynDa: A Novel Synthetic Data Generation Pipeline for Activity Recognition. - Megani Rajendran; Chek Tien Tan; Indriyati Atmosukarto; Aik Beng Ng; Simon See (ISMAR Adjunct, 2022)

Towards a HOI application for digital home assistants. - Megani Rajendran; Chek Tien Tan; Indriyati Atmosukarto; Aik Beng Ng; Simon See (ISMAR Adjunct, 2022)

Exploring Domain Randomization's Effect on Synthetic Data for Activity Detection. - Megani Rajendran; Chek Tien Tan; Indriyati Atmosukarto; Aik Beng Ng; Andrew Grant; Eric Cameracci; Simon See (MetaCom, 2023)

SynthDa: Exploiting Existing Real-World Data for Usable and Accessible Synthetic Data Generation. - Megani Rajendran; Chek Tien Tan; Indriyati Atmosukarto; Aik Beng Ng; Zhihua Zhou; Andrew Grant; Simon See (SIGGRAPH Asia Technical Communications, 2023)

Exploring Team-based Classroom Experiences in Virtual Reality. - Nisha Jain; Chek Tien Tan; Chien Ching Lee; Karin Avnit; Songjia Shen; Jeannie Su Ann Lee (TALE, 2023)

The Effect of Gamification Mechanics on User Experiences of AdventureLEARN: A Self-Driven Learning Platform. - Chek Tien Tan; Oran Zane Devilly; Sok Mui Lim; Bavani Divo; Xiao-Feng Kenan Kok; Jamil Jasin; Ker Boon Seaw; Lin Aung Htein (Proc. ACM Hum. Comput. Interact., 2023)

demoConstruct: Democratizing Scene Construction for Digital Twins through Progressive Reconstruction. - Leon Cewei Foo; Chek Tien Tan; Liuziyi Liu; Nirmal Sukumaran Nair; Songjia Shen; Jeannie Su Ann Lee (SIGGRAPH Labs, 2024)

Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation. - Megani Rajendran; Chek Tien Tan; Indriyati Atmosukarto; Aik Beng Ng; Joey Lim; Triston Chan Sheen; Simon See (SIGGRAPH Asia Technical Communications, 2024)

Review on synergizing the Metaverse and AI-driven synthetic data: enhancing virtual realms and activity recognition in computer vision. - Megani Rajendran; Chek Tien Tan; Indriyati Atmosukarto; Aik Beng Ng; Simon See (Vis. Intell., 2024)

Collaborative Scene Authoring with Near Real-Time 3D Reconstruction. - Leon Cewei Foo; Nirmal Sukumaran Nair; Liuziyi Liu; Jeannie Su Ann Lee; Songjia Shen; Indriyati Atmosukarto; Alvin Chan; Jing Shi; Yong Joo Loh; Yih Yng Ng; Michael Chia; Chek Tien Tan (CHI Extended Abstracts, 2025)

Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels. - Songjia Shen; Chek Tien Tan; Hsiang-Ting Chen; William L. Raffe; Tuck Wah Leong (CHI, 2025)

Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences. - Chek Tien Tan; Indriyati Atmosukarto; Budianto Tandianus; Songjia Shen; Steven Wong (CHI, 2025)