AIMtechKinect: A Kinect Based Interaction-Oriented Gesture Recognition System Designed for Students with Severe Intellectual Disabilities. - Chen Li 023; Horace Ho-Shing Ip (CAD/Graphics, 2013)

Interactive Sensory Program for Affective Learning (InSPAL): An Innovative Learning Program Combining Interactive Media and Virtual Reality for Severely Intellectually Disabled Students. - Horace Ho-Shing Ip; Julia Byrne; Kate Shuk-Ying Lau; Richard Chen Li; Amy Tso; Catherine Choi (ICHL, 2013)

Virtual Reality-Based Learning Environments: Recent Developments and Ongoing Challenges. - Horace H. S. Ip; Chen Li 023 (ICHL, 2015)

Virtual Reality Enabled Training for Social Adaptation in Inclusive Education Settings for School-Aged Children with Autism Spectrum Disorder (ASD). - Horace H. S. Ip; Simpson W. L. Wong; Dorothy F. Y. Chan; Julia Byrne; Chen Li 023; Vanessa S. N. Yuan; Kate Shuk-Ying Lau; Joe Y. W. Wong (ICBL, 2016)

Delivering Immersive Learning Experience for Massive Open Online Courses (MOOCs). - Horace Ho-Shing Ip; Chen Li 023; Yat Wai Wong; Selena Leoni; Ka Fai Ma; Hoi To Wong; Sin Hang Sham (ICWL, 2016)

Cultivating Situational Interest in Blended Learning Environment. - Yan Keung Hui; Chen Li 023; Sheng Qian; Lam-for Kwok (ICBL, 2018)

Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach. - Horace H. S. Ip; Simpson W. L. Wong; Dorothy F. Y. Chan; Julia Byrne; Chen Li 023; Vanessa S. N. Yuan; Kate Shuk-Ying Lau; Joe Y. W. Wong (Comput. Educ., 2018)

A Design Framework of Virtual Reality Enabled Experiential Learning for Children with Autism Spectrum Disorder. - Chen Li 023; Horace Ho-Shing Ip; Po Ke Ma (ICBL, 2019)

LEMON: a method to construct the local strains at horizontal gene transfer sites in gut metagenomics. - Chen Li 023; Yiqi Jiang; Shuaicheng Li 001 (BMC Bioinform., 2019)

Learning engagement via promoting situational interest in a blended learning environment. - Yan Keung Hui; Chen Li 023; Sheng Qian; Lam For Kwok (J. Comput. High. Educ., 2019)

Design and Evaluate Immersive Learning Experience for Massive Open Online Courses (MOOCs). - Horace Ho-Shing Ip; Chen Li 023; Selena Leoni; Yangbin Chen; Ka Fai Ma; Hoi To Wong; Qing Li 001 (IEEE Trans. Learn. Technol., 2019)

On the Use of Jumping Gestures for Immersive Teleportation in VR. - Lucie Kruse; Sungchul Jung; Richard Chen Li; Robert W. Lindeman (ICAT-EGVE, 2020)

Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality. - Lingwei Tong; Sungchul Jung; Richard Chen Li; Robert W. Lindeman; Holger Regenbrecht (OZCHI, 2020)

An empirical study on using virtual reality for enhancing the youth's intercultural sensitivity in Hong Kong. - Chen Li 023; Horace H. S. Ip; Yuen M. Wong; Wing S. Lam (J. Comput. Assist. Learn., 2020)

Introduce Floor Vibration to Virtual Reality. - Richard Chen Li; Sungchul Jung; Ryan Douglas McKee; Mary C. Whitton; Robert W. Lindeman (SUI, 2021)

PanGu-α: Large-scale Autoregressive Pretrained Chinese Language Models with Auto-parallel Computation. - Wei Zeng 006; Xiaozhe Ren; Teng Su; Hui Wang 030; Yi Liao; Zhiwei Wang; Xin Jiang 002; ZhenZhang Yang; Kaisheng Wang; Xiaoda Zhang; Chen Li 023; Ziyan Gong; et al. (CoRR, 2021)

Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. - Sungchul Jung; Richard Chen Li; Ryan McKee; Mary C. Whitton; Robert W. Lindeman (IEEE Trans. Vis. Comput. Graph., 2021)

Dive In! Computer World Action: A Platform Game for Secondary School Students to Learn Boolean Operations in Computer Science. - Honglin Li; Chen Li 023 (CHI PLAY, 2022)

KCUBE: A Knowledge Graph University Curriculum Framework for Student Advising and Career Planning. - Qing Li 001; George Baciu; Jiannong Cao 001; Xiao Huang 001; Richard Chen Li; Peter H. F. Ng; Junnan Dong; Qinggang Zhang; Zackary P. T. Sin; Yaowei Wang 001 (ICBL, 2022)

Collaborative Virtual Environment for Distant and Blended Learning in the Higher Education Setting: A Systematic Review. - Chen Li 023; Jing Liu 056 (ICBL, 2022)

Intelligent Instructional Design via Interactive Knowledge Graph Editing. - Jerry C. K. Chan; Yaowei Wang 001; Qing Li 001; George Baciu; Jiannong Cao 001; Xiao Huang 001; Richard Chen Li; Peter H. F. Ng (ICWL, 2022)

Towards a Metaverse of Knowledge - A Constructivist Proposition on Immersive Learning and Visual Literacy. - Zackary P. T. Sin; Isaac Dan Zhao; Astin C. H. Wu; Richard Chen Li; Peter H. F. Ng; Xiao Huang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (ICWL, 2022)

The Immediate and Retained Effects of One-time Virtual Reality Exposure on Intercultural Sensitivity. - Richard Chen Li; Angel Lo Lo Kon; Justin Juk Man So; Horace Ho-Shing Ip (VR Workshops, 2022)

Use Virtual Reality to Enhance Intercultural Sensitivity: A Randomised Parallel Longitudinal Study. - Chen Li 023; Angel Lo Lo Kon; Horace Ho-Shing Ip (IEEE Trans. Vis. Comput. Graph., 2022)

Gradual Study Advising with Course Knowledge Graphs. - Junnan Dong; Wentao Li; Yaowei Wang 001; Qing Li 001; George Baciu; Jiannong Cao 001; Xiao Huang 001; Richard Chen Li; Peter H. F. Ng (ICWL, 2023)

From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education. - Peter H. F. Ng; Peter Q. Chen; Zackary P. T. Sin; Ye Jia; Richard Chen Li; George Baciu; Jiannong Cao 001; Qing Li 001 (ICWL, 2023)

Remote art therapy in collaborative virtual environment: a pilot study on feasibility and usability. - Chen Li 023; Yixin Dai; Honglin Li; Pui Yin Yip (VR Workshops, 2023)

Remote arts therapy in collaborative virtual environment: A pilot case study. - Chen Li 023; Pui Yin Yip (Frontiers Virtual Real., 2023)

Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses. - Zackary P. T. Sin; Ye Jia; Astin C. H. Wu; Isaac Dan Zhao; Richard Chen Li; Peter H. F. Ng; Xiao Huang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (IEEE Trans. Learn. Technol., 2023)

Generative Evolution Attacks Portfolio Selection. - Chen Li 023; Zidong Han; Jinrong Jiang; Lian Zhao; Yidi Bai; Zhonghua Lu; Xuebin Chi (CEC, 2024)

Towards Effective Collaborative Learning in Edu-Metaverse: A Study on Learners' Anxiety, Perception, and Behaviour. - Yufei Lu; Ye Jia; Guang Chen; Yao Wang; Peter H. F. Ng; Laura Zhou; Qing Li 001; Chen Li 023 (ICWL, 2024)

Explorations in Designing Virtual Environments for Remote Counselling. - Jiashuo Cao; Wujie Gao; Yun Suen Pai; Simon Hoermann; Chen Li 023; Nilufar Baghaei; Mark Billinghurst (ISMAR-Adjunct, 2024)

NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE. - Ye Jia; Zackary P. T. Sin; Xiangzhi Eric Wang; Chen Li 023; Peter H. F. Ng; Xiao Huang 001; Junnan Dong; Yaowei Wang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (MetaCom, 2024)

Gamified Constructivist Teaching in Metaverse: Revolutionizing Language Learning in University via an Immersive Experience. - Peter H. F. Ng; Frankie T. K. Har; Ken S. K. Tai; Winnie C. L. Leung; Peter Q. Chen; Laura Zhou; Joe K. H. Lam; Helen K. W. Law; Chen Li 023; Yan Yan Lam; Qing Li 001 (MetaCom, 2024)

A Performance-Portable Kilometer-Scale Global Ocean Model on ORISE and New Sunway Heterogeneous Supercomputers. - Junlin Wei; Xiang Han; Jiangfeng Yu; Jinrong Jiang; Hailong Liu; Pengfei Lin; Maoxue Yu; Kai Xu; Lian Zhao; Pengfei Wang; Weipeng Zheng; Jingwei Xie; et al. (SC, 2024)

Enable Natural User Interactions in Handheld Mobile Augmented Reality through Image Computing. - Qinyang Wu; Chen Li 023 (SUI, 2024)

illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement. - Zackary P. T. Sin; Ye Jia; Richard Chen Li; Hong Va Leong; Qing Li 001; Peter H. F. Ng (VR, 2024)

Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse. - Ye Jia; Xiangzhi Eric Wang; Zackary P. T. Sin; Chen Li 023; Peter H. F. Ng; Xiao Huang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (IEEE Trans. Learn. Technol., 2024)

Collaborative Learning in the Edu-Metaverse Era: An Empirical Study on the Enabling Technologies. - Chen Li 023; Yue Jiang; Peter H. F. Ng; Yixin Dai; Francis Cheung; Henry C. B. Chan; Ping Li 026 (IEEE Trans. Learn. Technol., 2024)

Reimagining STEM Learning: A Comparative Analysis of Traditional and Service Learning Approaches for Social Entrepreneurship. - Peter H. F. Ng; Peter Q. Chen; Astin C. H. Wu; Ken S. K. Tai; Chen Li 023 (IEEE Trans. Learn. Technol., 2024)

Disentangling the relation among trust, efficacy and privacy management: a moderated mediation analysis of public support for government surveillance during the COVID-19 pandemic. - Jing Liu 056; Marko M. Skoric; Chen Li 023 (Behav. Inf. Technol., 2024)

Enhance affective expression and social reciprocity for children with autism spectrum disorder: using virtual reality headsets at schools. - Horace H. S. Ip; Simpson W. L. Wong; Dorothy F. Y. Chan; Chen Li 023; Angel Lo Lo Kon; Po Ke Ma; Kate Shuk-Ying Lau; Julia Byrne (Interact. Learn. Environ., 2024)

"Can I have my friend attending with me?": Design Implications for Using Virtual Supporters in Remote Psychotherapy. - Jiashuo Cao; Yun Suen Pai; Chen Li 023; Simon Hoermann; Mark Billinghurst (CHI Extended Abstracts, 2025)

Enhance Learner Engagement Through Experiential Learning in a Gamified Simulation: A Longitudinal Study. - Chen Li 023; Jeff K. T. Tang; Ye Jia; Yufei Lu; Peter H. F. Ng; Laura Zhou; Jing Liu 056; Qing Li 001 (ICBL, 2025)

Can You Move These Over There? Exploring an LLM-based VR Mover to Support Natural Multi-object Manipulation. - Xiangzhi Eric Wang; Zackary P. T. Sin; Ye Jia; Dan Archer 001; Wynonna H. Y. Fong; Qing Li 001; Chen Li 023 (UIST, 2025)

Avatar-mediated communication in collaborative virtual environments: A study on users' attention allocation and perception of social interactions. - Chen Li 023; Yixin Dai; Guang Chen; Jing Liu 056; Ping Li 016; Horace Ho-Shing Ip (Comput. Hum. Behav., 2025)

Assessing the effect of arousal on performance in a virtual reality narrative scenario using biological signals. - Daniel Archer 001; Chen Li 023; Guang Chen; Yixin Dai; Anthony Steed (Frontiers Virtual Real., 2025)

Traceable teleportation: Improving spatial learning in virtual locomotion. - Ye Jia; Zackary P. T. Sin; Chen Li 023; Peter H. F. Ng; Xiao Huang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (Int. J. Hum. Comput. Stud., 2025)

A scoping review on the role of virtual walking intervention in enhancing wellness. - Yushen Dai; Jiaying Li; Yan Li; Frances Kam Yuet Wong; Mengqi Li; Chen Li 023; Ye Jia; Yueying Wang; Janelle Yorke (npj Digit. Medicine, 2025)

Can You Move These Over There? An LLM-based VR Mover for Supporting Object Manipulation. - Xiangzhi Eric Wang; Zackary P. T. Sin; Ye Jia; Daniel Archer 001; Wynonna H. Y. Fong; Qing Li 001; Chen Li 023 (CoRR, 2025)

HiBench: Benchmarking LLMs Capability on Hierarchical Structure Reasoning. - Zhuohang Jiang; Pangjing Wu; Ziran Liang; Peter Q. Chen; Xu Yuan; Ye Jia; Jiancheng Tu; Chen Li 023; Peter H. F. Ng; Qing Li 001 (CoRR, 2025)