Automated terrain analysis in real-time strategy games. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (FDG, 2014)

A Scouting Strategy for Real-Time Strategy Games. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (IE, 2014)

Exploring Gameplay Experiences on the Oculus Rift. - Chek Tien Tan; Tuck Wah Leong; Songjia Shen; Christopher Dubravs; Chen Si 001 (CHI PLAY, 2015)

Understanding players' map exploration styles. - Chen Si 001; Yusuf Pisan; Chek Tien Tan (ACSW, 2016)

An initial understanding of how game users explore virtual environments. - Chen Si 001; Yusuf Pisan; Chek Tien Tan; Songjia Shen (Entertain. Comput., 2017)

Believable exploration: investigating human exploration behavior to inform the design of believable agents in video games - Chen Si 001 (2017)