3D Gaussian Rendering Can Be Sparser: Efficient Rendering via Learned Fragment Pruning. - Zhifan Ye; Chenxi Wan; Chaojian Li; Jihoon Hong; Sixu Li; Leshu Li; Yongan Zhang; Yingyan (Celine) Lin (NeurIPS, 2024)

Collaborative planning and control of heterogeneous multi-ground unmanned platforms. - Pengyu Xue; Dawei Pi; Chenxi Wan; Chen Yang; Boyuan Xie; Hongliang Wang; Xianhui Wang; Guodong Yin (Eng. Appl. Artif. Intell., 2024)

Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR. - Zhifan Ye; Yonggan Fu; Jingqun Zhang; Leshu Li; Yongan Zhang; Sixu Li; Cheng Wan 005; Chenxi Wan; Chaojian Li; Sreemanth Prathipati; Yingyan Celine Lin (HPCA, 2025)