A Terrain Rendering Method Using Vertical Ray Coherence. - Cheol-Hi Lee; Yeong-Gil Shin (Comput. Animat. Virtual Worlds, 1997)

Template-based rendering of run-length- encoded volumes. - Cheol-Hi Lee; Yun-Mo Koo; Yeong-Gil Shin (Comput. Animat. Virtual Worlds, 1998)

Object-order template-based approach for stereoscopic volume rendering. - Yun-Mo Koo; Cheol-Hi Lee; Yeong-Gil Shin (Comput. Animat. Virtual Worlds, 1999)

Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. - Kyoungsu Oh; Hyunwoo Ki; Cheol-Hi Lee (VRST, 2006)