Generation of an arbitrary shaped large maze by assembling mazes. - Cheong-mok Bae; Eun Kwang Kim; Jongchan Lee; Kyung-Joong Kim 001; Joong Chae Na (CIG, 2015)

RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games. - Hyeonchang Jeon; In-Chang Baek; Cheong-mok Bae; TaeHwa Park; Wonsang You; Taegwan Ha; Hoyun Jung; Jinha Noh; Seungwon Oh; Kyung-Joong Kim 001 (CoRR, 2023)

Learning to automatically spectate games for Esports using object detection mechanism. - Ho-Taek Joo; Sung-Ha Lee; Cheong-mok Bae; Kyung-Joong Kim 001 (Expert Syst. Appl., 2023)

ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation. - In-Chang Baek; TaeHwa Park; Jinha Noh; Cheong-mok Bae; Kyung-Joong Kim 001 (CoG, 2024)

RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games. - Hyeonchang Jeon; In-Chang Baek; Cheong-mok Bae; TaeHwa Park; Wonsang You; Taegwan Ha; Hoyoun Jung; Jinha Noh; Seungwon Oh; Kyung-Joong Kim 001 (IEEE Trans. Games, 2024)