Applying the self-explanation principle to multimedia learning in a computer-based game-like environment. - Cheryl I. Johnson; Richard E. Mayer (Comput. Hum. Behav., 2010)

The effects of static and adaptive performance feedback in game-based training. - Stephen R. Serge; Heather A. Priest; Paula J. Durlach; Cheryl I. Johnson (Comput. Hum. Behav., 2013)

Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training. - Bradford L. Schroeder; Shannon K. T. Bailey; Cheryl I. Johnson; Emily Gonzalez-Holland (HCI (30), 2017)

Application of Theory to the Development of an Adaptive Training System for a Submarine Electronic Warfare Task. - Wendi L. Van Buskirk; Nicholas W. Fraulini; Bradford L. Schroeder; Cheryl I. Johnson; Matthew D. Marraffino (HCI (32), 2019)

Developing an Adaptive Trainer for Joint Terminal Attack Controllers. - Cheryl I. Johnson; Matthew D. Marraffino; Daphne E. Whitmer; Shannon K. T. Bailey (HCI (32), 2019)

A Human-Centered Approach to Designing Gestures for Natural User Interfaces. - Shannon K. T. Bailey; Cheryl I. Johnson (HCI (2), 2020)

Does Gamification Work? Analyzing Effects of Game Features on Learning in an Adaptive Scenario-Based Trainer. - Cheryl I. Johnson; Shannon K. T. Bailey; Alyssa D. Mercado (HCI (34), 2020)

Using a Non-player Character to Improve Training Outcomes for Submarine Electronic Warfare Operators. - Bradford L. Schroeder; Nicholas W. Fraulini; Wendi L. Van Buskirk; Cheryl I. Johnson (HCI (34), 2020)

A Mastery Approach to Flashcard-Based Adaptive Training. - Daphne E. Whitmer; Cheryl I. Johnson; Matthew D. Marraffino; Rebecca L. Pharmer; Lisa Durrance Blalock (HCI (34), 2020)

Setting Goals in Adaptive Training: Can Learners Improve with a Moving Target? - Bradford L. Schroeder; Nicholas W. Fraulini; Wendi L. Van Buskirk; Cheryl I. Johnson; Matthew D. Marraffino (HCI (31), 2021)

Using Adaptive Flashcards for Automotive Maintenance Training in the Wild. - Daphne E. Whitmer; Cheryl I. Johnson; Matthew D. Marraffino; Jeremy Hovorka (HCI (31), 2021)

Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, but Not for Everyone. - Matthew D. Marraffino; Cheryl I. Johnson; Allison E. Garibaldi (HCI (16), 2022)

Examining Two Adaptive Sequencing Approaches for Flashcard Learning: The Tradeoff Between Training Efficiency and Long-Term Retention. - Daphne E. Whitmer; Cheryl I. Johnson; Matthew D. Marraffino (HCI (31), 2022)

Exploring Hand Tracking and Controller-Based Interactions in a VR Object Manipulation Task. - Cheryl I. Johnson; Nicholas W. Fraulini; Eric K. Peterson; Jacob Entinger; Daphne E. Whitmer (HCI (52), 2023)

Designing an Adaptive Instructional System for Financial Literacy Training. - Cheryl I. Johnson; Jennifer L. Solberg (HCI (54), 2023)

Not All Pain Leads to Gain: The Role of Learner Engagement in Adaptive Flashcard Training. - Maureen Namukasa; Meredith B. Carroll; Matthew D. Marraffino; Cheryl I. Johnson; Daphne E. Whitmer; Whitney-Marie Igwe; Morgan Nash (HCI (34), 2023)

Exploring Adaptation Approaches for Flashcard-Based Training for Military Applications. - Matthew D. Marraffino; Nicholas W. Fraulini; Cheryl I. Johnson; Allison E. Garibaldi; Sean C. Thayer (HCI (48), 2025)