The human factors of consistency maintenance in multiplayer computer games. - Cheryl Savery; T. C. Nicholas Graham; Carl Gutwin (GROUP, 2010)

It's about time: confronting latency in the development of groupware systems. - Cheryl Savery; T. C. Nicholas Graham (CSCW, 2011)

What + when = how: The timelines approach to consistency in networked games. - Cheryl Savery; T. C. Nicholas Graham (NETGAMES, 2011)

Design of an exergaming station for children with cerebral palsy. - Hamilton A. Hernandez; T. C. Nicholas Graham; Darcy Fehlings; Lauren Switzer; Zi Ye; Quentin Bellay; Md Ameer Hamza; Cheryl Savery; Tadeusz Stach (CHI, 2012)

When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control. - Cheryl Savery; Christophe Hurter; Rémi Lesbordes; Maxime Cordeil; T. C. Nicholas Graham (INTERACT (3), 2013)

Timelines: simplifying the programming of lag compensation for the next generation of networked games. - Cheryl Savery; T. C. Nicholas Graham (Multim. Syst., 2013)

Reducing the negative effects of inconsistencies in networked games. - Cheryl Savery; T. C. Nicholas Graham (CHI PLAY, 2014)

The effects of consistency maintenance methods on player experience and performance in networked games. - Cheryl Savery; T. C. Nicholas Graham; Carl Gutwin; Michelle Brown (CSCW, 2014)

Consistency Maintenance in Networked Games. - Cheryl Savery (2014)